Yeh, but the party is not sitting down and having beers. They are telling each other the secrets of their faction and actively working to advance the goals of other factions, some of whom are enemies.Ancient History wrote:Ideally, factions should not be like the colors of ancient Rome or modern political parties. They should be professional and social organizations or brotherhoods, the type of thing where people gain political power because of their numbers of effective monopoly of a given trade or resource, and/or where the members help provide for each other (as was common in fraternal organizations before social security and insurance was a thing). Sure you'll have some Freemasons, corrupt union bosses, and even deep rivalries between groups, but it should be possible for two low- to mid-level people in different organizations to sit down and have a beer together without starting a fight.
So when water elementals are attacking the Aquaduct, one PC has a reason to do something about that. The problem is that several other PCs probably want the elementals to eat the place so that the Aquaduct faction will stop lording their Water Tax over everyone and pushing legislation about Ooze Rights.
You'd have to somehow build a reason for all possible faction members to work together on adventures where they should be at cross-purposes and give people factional credit so they can advance in their faction while working with enemy factions and advancing enemy goals.
Second, having the police owe you a favor is essentially the same as being able to loot the police for weapons. As many weapons that the chief could make disappear is about the same regardless of whether he is doing it for himself or because is is repaying a debt he occurred during the course of factional politics.
Actually getting the Aquaduct or the police is meaningless.
Now, there s a wealth of adventures if you play a independent group who takes jobs from the warring factions. You even have a campaign if it's about becoming a new and up-and-coming faction who slowly takes over parts of the city during the course of your adventures because the people stop voting for certain factions to control certain public services. The problem is that the core conceit of every PC being a different faction member doesn't work in a setting of factional politics if you expect them to rise in power within the faction.