Page 1 of 5

Shilling for people to gamble on KickStarter games

Posted: Fri Jul 05, 2013 3:33 am
by PhoneLobster
Do we have a thread for that?

Because fuck it. Syndicate people SYNDICATE... well... satellite reign...

So anyway Syndicate missed out on the kickstarter renaissance so far. A rather glaring oversight really.

It's in franchise release was a shitty FPS no one asked for or liked, apparently angering enough people to spawn Satellite Reign and some Paradox backed title as proper spiritual successors. But Satellite Reign is by like, the actual Syndicate dude. And if it hits its stretch goal gets the dude who did the original Syndicate music, which was rather awesome.

And if you HAVE NOT played the original Syndicate before... just look at the GOG entry... first thing they say is true, "one of the very few games to make it onto almost every best games of all time list". Hell buy the thing while you are there and play it if you haven't before, it's fucking Syndicate.

Posted: Fri Jul 05, 2013 3:40 am
by Prak
Mostly people find a relevant thread. We should actually just have an "Awesome Kickstarters I Want to Shill" thread on MPSIMS.

FBMF?

Posted: Fri Jul 05, 2013 5:28 am
by PhoneLobster
I feel shilling for kickstarter projects doesnt belong in MPSIMS. Mostly the ones we would be interested in on the gaming den will be video games. So its probably best in here. The odd RPG starter can just have a one off thread in humble opinion and if theres a very rare kickstarter for some other random junk it can one off into MPSIMS, but video games seems to be where its at.

Posted: Fri Jul 05, 2013 11:50 am
by Parthenon
I only played Syndicate Wars and that was great, even if I didn't get that far. I may need to see about buying Syndicate off GOG.

But the first question is for those on the board who worked with Russell Zimmerman on Shadowrun- is he a competent designer who can get stuff done in a timely manner when allowed to do whatever he wants or is he likely to fuck it all up?

Posted: Fri Jul 05, 2013 12:27 pm
by PhoneLobster
Parthenon wrote:I only played Syndicate Wars and that was great
That was the one regarded as "not so great".

Posted: Fri Jul 05, 2013 4:40 pm
by Parthenon
I was an... eight? maybe seven year old kid. Give idiot younger me some leeway.

Posted: Fri Jul 05, 2013 7:58 pm
by Username17
Parthenon wrote: But the first question is for those on the board who worked with Russell Zimmerman on Shadowrun- is he a competent designer who can get stuff done in a timely manner when allowed to do whatever he wants or is he likely to fuck it all up?
Russell Zimmerman is one of the scab authors that Catalyst brought in after they had burned their bridges with their competent staff. He may well have improved since I stopped paying attention, but he wrote The Untethered Life in Attitude. And my fucking goodness was it fucking terrible.

Here is a writing sample:
Russel Zimmerman wrote:Alarm off. Radio on.” Reid Sabelhaus sat up in his bed and glared at his clock. The harsh blaring stopped, and a talk radio show replaced it. The chattering voices of political spokesmen escorted him as he threw off the sheets and stood up. Motion sensors tracked his progress through the condo, lowering the volume of wall-inset speakers in one room and raising them in another, so that he never walked away from the shrieking metahuman rights activists despite yawning his way down the hall and into the bathroom. The volume automatically rose to compensate for the rushing hot water of his shower, then lowered again as it stopped, and the talking heads just kept talking.

They’d cut to a commercial as he dried off. “Radio off.” Reid stood in front of his fog-covered mirror for a long moment, tossing his wet towel down for his Grimebuster to scoop up. He wanted to swipe a hand over the mirror to clear his reflection but knew that it would only remind him of how a cyberlimb—inhumanly perfect for so many tasks—could be perfectly inhuman for others. He hated the streaks it left, the squeak it made as his polymer and alloy hand scraped the glass, the way it sounded like setting a beer bottle on a glass coaster when his fingertips first touched the mirror. Reid didn’t want to hear that again.

“Mirror,” he said instead, clenching and unclenching both his gunmetal-black fists. “Defog.”

He stood there for a few more heartbeats, looking at himself as he did to start every day, taking inventory. Vents built into the wall and countertop banished the steam and brought clarity, and he stared long and hard at every puckered scar on his torso, relived every bullet and blade and tooth, and chided himself for letting them hit him. His gaze lingered where his arms and legs joined his torso, where meat suddenly gave way to metal, and he dwelled on every choice he’d made to get where he was. Reid stared long and hard at the pink-smooth patch over his heart, the scar from the first work he’d paid Aman Khayyam for. He’d traded ten slap patches of opiates for a perfect circle of laser-marked skin where he’d had a tattoo removed as quickly and harshly as the street doc could manage it. Reid Sabelhaus didn’t work for Lone Star any more. He hadn’t for years. They’d built him, then thrown him away when Knight Errant had invaded Seattle without firing a shot. He was glad he didn’t have their company logo tattooed on his chest any more.

He made himself stare his reflection in the eyes and sent a mental command. The gunmetal-black framework built into and under his eyes flickered for an instant and his lenses snapped into place. Memory plastics formed a ballistic shield that protected his expensive ocular implants, but they served a psychological purpose, as well. They were a part of his new
uniform. When the lenses blinked into place, he changed.

Reid Sabelhaus, Lone Star officer, was gone. Saber, the shadowrunner, stared him down in the mirror, all metal limbs and mirrorshade optics, scars and edge and attitude. Reid had patrolled the Seattle streets with a partner; Saber worked with crews that came and went by the Juggler’s whim and Mr. Johnson’s budget. He used to requisition gear from a quartermaster or buy it from Weapons World with an employee discount; now he took knock-off guns from dead gangers and traded secrets to information brokers for ammunition. He used to believe in his job, working for the world’s premier law enforcement corporation to make Seattle a safer place. Now he worked for a clever man who at least admitted that he was just a weapon. He’d been surrounded by friends and coworkers; now he had contacts and business acquaintances. He used to be engaged and on the verge of buying a home. Now he rented by the hour. Reid had always arranged for Sundays off of work, but Saber was about to spend the day in Khayyam’s back room, praying the junkie’s hands wouldn’t shake during a routine maintenance check on his artificial legs and an upgrade to his reflex/response hardware.

“I’m still alive,” the street samurai said, glaring at every scar that hadn’t managed to kill him. He was, it was true. But to stay that way he still had to go to work. It was the only thing Saber had in common with Reid Sabelhaus.
They offered it as a free preview to show you what quality level Attitude was, so we're not breaking any copyright rules here by posting that tripe.

But keep in mind, they aren't bringing him in as a developer. Russel Zimmerman is writing the Satellite Reign novella. It's just a twenty thousand word tirade by an author whose writing credits are embarrassing crap.

He's an "award winning author" in the same way that a child who gets a gold star on her macaroni sculpture is an "award winning artist". Still, not a terribly good sign.

-Username17

Posted: Fri Jul 05, 2013 11:22 pm
by Juton
I'm a big fan of the Syndicate & Syndicate Wars, but I won't be backing this. Their video raised two big red flags:

Sandbox/Emergent behaviour- Some games get this right, a lot of Paradox games for instance. But it is very easy to get this wrong, and it makes missions boring and repetitive.

Take down the corporations- In the originals you where the bad guys and you where fighting other bad guys. There was something very liberating about that. Your minions where totally expendable, if expensive. This sounds like you will have to nurture your troops to stay competitive. So no kamikaze explosions :(

Maybe they end up making something really cool, if they do they'll get my money, but not before.

Posted: Mon Aug 05, 2013 5:00 am
by Maxus

Posted: Mon Aug 05, 2013 2:36 pm
by Sigil
The hell? There are two kickstarter threads? I thought I was having deja vu for a moment.

Anyway. I posted over in the other thread about it, but theres a fair amount of controversy surrounding Shadow of the Eternals. This is their second attempt to kickstart, after the first one wasn't going to reach its goal.

Posted: Mon Aug 05, 2013 11:17 pm
by Avoraciopoctules
http://zeboyd.com/2013/07/02/cosmic-sta ... -progress/

Zeboyd is working on a new RPG that looks kinda interesting. They have a kickstarter campaign planned to start September.

The site also regularly talks about the kickstarters for other videogame projects.

Posted: Sat Aug 10, 2013 11:37 pm
by Avoraciopoctules
This looks pretty neat, I haven't played a good 2d-metroid-like game in a long time.

http://www.kickstarter.com/projects/119 ... e?ref=live

http://indiegames.com/2013/08/ghost_son ... arter.html

Posted: Thu Sep 05, 2013 3:48 am
by Leress

Posted: Thu Sep 05, 2013 4:14 am
by Ed
$1.5m for Inafune in four days. Damn.

And I'm probably gonna get insane static asking for $65K. :(

Posted: Thu Sep 05, 2013 12:09 pm
by icyshadowlord
I wonder how Capcom feels about kicking Inafune out now...

Posted: Fri Sep 13, 2013 3:53 am
by Avoraciopoctules
http://www.kickstarter.com/projects/166 ... ht-drifter

Nice art. Not sure if I'm gonna back it, gonna wait for more info.

Posted: Sat Sep 14, 2013 5:01 pm
by Leress

Posted: Thu Sep 19, 2013 4:41 am
by Avoraciopoctules
The Mighty No. 9 kickstarter has been featuring some pretty rad fanart

http://i.imgur.com/OHTU3zg.png

Posted: Wed Sep 25, 2013 1:49 am
by Maxus
Mutant Football League is having a kickstarter to make a modern version of the game.

For those who don't know, Mutant Football League was a game wherein mutants played (American) football. And you could bribe the referee to call penalties on the other team, beat the referee up to intimidate him so he wouldn't penalize you, and I want to say the out-of-bounds zone was a minefield, so you could run out of bounds and keep going, just you were going to step on a mine sooner or later.

It was a glorious example of when video games didn't take themselves seriously and didn't strive for Realism in All Things, and I'm willing to venture thirty bucks on getting a remake.

Posted: Wed Sep 25, 2013 2:04 am
by Leress
I remember the Mutant League Football cartoon. Sadly I don't any cash to give to this kickstarter.

Posted: Sat Sep 28, 2013 7:53 pm
by Avoraciopoctules
Hyper Light Drifter looks like it could have some pretty neat bosses.

Image

Posted: Thu Oct 03, 2013 3:21 am
by Leress
http://www.kickstarter.com/projects/159 ... pc-mac-ps4

Zeboyd's has a kickstarter for their new game, Cosmic Star Heroine.

Posted: Thu Oct 03, 2013 3:11 pm
by name_here
http://www.kickstarter.com/projects/mis ... s?ref=live

Some people are kickstarting a spiritual successor to City Of Heroes. With their target of 320,000$, they wil- ahahahaha.

So yeah, after taxes and fees they'll be trying to make an urban MMO on 180,000$. If anyone has some money they won't mind never seeing back, these guys need all the help they can get.

Posted: Sat Oct 12, 2013 4:09 pm
by Avoraciopoctules
Someone wants to remake Master Of Magic... using d20. :confused:

Posted: Thu Oct 17, 2013 9:33 am
by Aryxbez
Leress wrote:http://www.kickstarter.com/projects/com ... d?ref=live

sequel to River City Ransom.
It is a pity I missed this, though the original game did get boring to play by the time ye had to fight the twins again, and power level.

I'm also surprised that Zeboyd Kickstarter hasn't made even more than it has currently. Even if it's met its goal, I'd expect several stretch goals to have been made.