Kineticist

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JonSetanta
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Kineticist

Post by JonSetanta »

KINETICIST

Some psychics focus on one aspect of being a psion to the exclusion of all others.



Base Attack Bonus: 1/2
Good Saves: Will
Hit Dice: d8
Weapons: Simple
Armor: None
Class Skills: Concentration, Craft, Disable Device, Spellcraft
Skill Points: 2 + Intelligence bonus


1 Inertial Armor, Concussion Blast, Far Hand
2 Control Object
3 Levitate
4 Sonic Push
5 Telekinetic Force, Flight
6 Telekinetic Thrust
7 Telekinetic Maneuver, Inertial Barrier
8 Freedom of Movement
9 Wall of Force
10 Fabricate
11 Disintegrate
12 Repulsion
13 Forcecage
14 Reverse Gravity
15 Telekinetic Sphere


Inertial Armor (Sp)
As the psionic power but with a duration of Permanent (D).


Concussion Blast (Sp)
As the psionic power but damage scales at a rate of 1d6 per level and caps at level 5.


Far Hand (Sp)
As the psionic power but at will.


Control Object (Sp)
As the psionic power but at will.


Levitate (Sp)
As the spell but at will.


Sonic Push (Sp)
As the psionic power Energy Push (Sonic) but at will.


Telekinetic Force (Sp)
As the psionic power but at will.


Flight (Sp)
As the spell Fly but at will.


Telekinetic Thrust (Sp)
As the psionic power but at will.


Telekinetic Maneuver (Sp)
As the psionic power but at will.


Inertial Barrier (Sp)
As the psionic power but at will.


Freedom of Movement (Sp)
As the spell but at will.


Wall of Force (Sp)
As the spell but at will.
Force effects created by this class have 30 HP.


Fabricate (Sp)
As the spell but at will.


Distintegrate (Sp)
As the spell but at will.


Repulsion (Sp)
As the spell but at will.


Forcecage (Sp)
As the spell but at will.
Force effects created by this class have 30 HP.


Reverse Gravity (Sp)
As the spell but at will.


Telekinetic Sphere (Sp)
As the spell but at will.
Force effects created by this class have 30 HP.
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