Ice Paramental
Small Ice Paramental
Size/Type: Small Elemental (Cold, Extraplanar,)
Hit Dice: 2d12+6 (20 hp)
Initiative: +0
Speed: 20ft. Ice Glice: 20ft.
Armor Class: 15 (+1 size +4 natural)
Base Attack/Grapple: +2/+1
Attack: Ice Strike +6 (1d6+3)
Full Attack: 2 Ice Strikes +6 (1d6+1d6[cold]+3)
Space/Reach: 5ft./5ft.
Special Attacks: Cold to the Touch, Ice Strike
Special Qualities: Elemental Traits, Snow Movement, Snowsight, DR2/-
Saves: Fort+6 Reflex +0 Will +0
Abilities: Str 16 Dex 10 Con 16 Int 3 Wis 10 Cha 14
Skills:
Feats:
Icewalker
Environment: Paraelemental Plane of Ice
Organization: Solitary, Pair, Group (3-10), or Swarm (11-30)
Challenge Rating: 2
Treasure: N/A
Alignment: Usually Neutral
Advancement: Medium Ice Paramental
Level Adjustment: +0
Absorb Cold (Ex): A Ice Paramental is healed on a point for point basis by cold damage. This does not apply to damage from other Ice Paramentals or cold dominant traits.
Cold Mastery (Ex): While both the Ice Paramental and it's opponent are in ice or snow, or in an environment with temperatures below freezing the Ice Paramental gains a +3 bonus to attack and damage, has the
Edge and it's opponent takes a -3 penalty to attack and damage against it.
Ice Strike (Ex): The elemental shapes it's hands into weapons to attack. This may deal slashing, bludgeoning, or piercing damage at the elementals option, and may be changed with each attack.
Cold to the Touch (Ex): An Ice Paramental deals 1d6/3CR (round up) extra cold damage to anything it comes into contact with (other than another Ice Paramental). Any creature that grapples it, or strikes it with natural weapons takes this damage as well.
Snowsight (Ex): As the spell.
Snow Movement (Ex): An Ice Paramental suffers no penalties from snow, ice or anything of the like.
Medium Ice Paramental
Size/Type: Medium Elemental (Cold, Extraplanar)
Hit Dice: 4d12+16 (40 hp)
Initiative: +0
Speed: 20ft.
Armor Class: 18 (+8 natural)
Base Attack/Grapple: +4/+1
Attack: Ice Strike +9 (1d8+5)
Full Attack: 2 Ice Strikes +9 (1d8+5)
Space/Reach: 5ft./5ft.
Special Attacks: Cold to the Touch, Ice Strike
Special Qualities: Elemental Traits, Snow Glide, Snow Movement, Snowsight, DR5/-
Saves: Fort+8 Reflex +1 Will +1
Abilities: Str 20 Dex 10 Con 18 Int 5 Wis 10 Cha 14
Skills:
Feats:
Ice Walker,
Power Attack
Environment: Paraelemental Plane of Ice
Organization: Solitary, Pair Group (3-10) or Swarm (11-30)
Challenge Rating: 4
Treasure: N/A
Alignment: Usually Neutral
Advancement: Large Ice Paramental
Level Adjustment: +0
Absorb Cold (Ex): A Ice Paramental is healed on a point for point basis by cold damage. This does not apply to damage from other Paramentals or cold dominant traits.
Cold Mastery (Ex): While both the Ice Paramental and it's opponent are in ice or snow, or in an environment with temperatures below freezing the Ice Paramental gains a +3 bonus to attack and damage, has the
Edge and it's opponent takes a -3 penalty to attack and damage against it.
Ice Strike (Ex): The elemental shapes it's hands into weapons to attack. This may deal slashing, bludgeoning, or piercing damage at the elementals option, and may be changed with each attack.
Cold to the Touch (Ex): An Ice Paramental deals 1d6/3CR (round up) extra cold damage to anything it comes into contact with (other than another Ice Paramental). Any creature that grapples it, or strikes it with natural weapons takes this damage as well.
Snowsight (Ex): As the spell.
Snow Movement (Ex): An Ice Paramental suffers no penalties from snow, ice or anything of the like.
Large Ice Elemental
Size/Type: Large Elemental (Cold, Extraplanar)
Hit Dice: 6d12+36 (80hp)
Initiative: +0
Speed: 30ft. Ice Glide: 30ft.
Armor Class: 23 (+14 natural, -1 size)
Base Attack/Grapple: +6/+18
Attack: Ice Strike +14 (2d6+2d6(cold)+9) Ice Shot +7 (1d6+2d6[cold])
Full Attack: Ice Strike +14 (2d6+2d6(cold)+9) Ice Shot +7 (1d6+2d6[cold])
Space/Reach: 10ft./10ft.
Special Attacks: Ice Strike, Cold to the Touch, Ice Shot
Special Qualities: Cold Mastery, Elemental Traits, DR10/-
Saves: Fort +11 Reflex +2 Will +2
Abilities: Str 28, Dex 10 Con 22 Int 6 Wis 10 Cha 14
Skills:
Feats:
Ice Walker,
Power Attack
Diehard
Environment: Paraelemental Plane of Cold
Organization:
Challenge Rating: 6
Treasure: N/A
Alignment: Usually Neutral
Advancement: Huge Ice Paramental
Level Adjustment: +0
Absorb Cold (Ex): A Ice Paramental is healed on a point for point basis by cold damage. This does not apply to damage from other Paramentals or cold dominant traits.
Cold Mastery (Ex): While both the Ice Paramental and it's opponent are in ice or snow, or in an environment with temperatures below freezing the Ice Paramental gains a +3 bonus to attack and damage, has the
Edge and it's opponent takes a -3 penalty to attack and damage against it.
Ice Strike (Ex): The elemental shapes it's hands into weapons to attack. This may deal slashing, bludgeoning, or piercing damage at the elementals option, and may be changed with each attack.
Ice Shot (Ex): A large or larger Ice Paramental can shoot a shard of ice as a ranged attack. This deals either both piercing and bludgeoning damage and has a range increment of 50ft.
Cold to the Touch (Ex): An Ice Paramental deals 1d6/3CR (round up) extra cold damage to anything it comes into contact with (other than another Ice Paramental). Any creature that grapples it, or strikes it with natural weapons takes this damage as well.
Snowsight (Ex): As the spell.
Snow Movement (Ex): An Ice Paramental suffers no penalties from snow, ice or anything of the like.
Size/Type: Huge Elemental (Cold, Extraplanar)
Hit Dice: 8d12+56 (120 hp)
Initiative: +0
Speed: 40ft. Ice Glide: 40ft.
Armor Class: 26 (+18 natural, -2 size
Base Attack/Grapple: +8/+28
Attack: Ice Strike +16 (3d6+3d6[cold]+10) Ice Shot +6 (2d6+3d6[cold])
Full Attack: 2 Ice Strikes +16 (3d6+3d6[cold]+10) 2 Ice Shots +6 (2d6+3d6[cold])
Space/Reach: 15ft./15ft.
Special Attacks: Ice Strike, Cold to the Touch, Ice Shot
Special Qualities: Cold Mastery, Elemental Traits, DR10/-
Saves: Fort +13 Reflex +2 Will +2
Abilities: Str 30 Dex 10 Con 24 Int 6 Wis 10 Cha 16
Skills:
Feats:
Ice Walker,
Power Attack,
Diehard
Environment: Paraelemental Plane of Ice
Organization: Solitary
Challenge Rating: 8
Treasure: N/A
Alignment: Usually Neutral
Advancement: Greater Ice Paramental
Level Adjustment: -
Absorb Cold (Ex): A Ice Paramental is healed on a point for point basis by cold damage. This does not apply to damage from other Paramentals or cold dominant traits.
Cold Mastery (Ex): While both the Ice Paramental and it's opponent are in ice or snow, or in an environment with temperatures below freezing the Ice Paramental gains a +3 bonus to attack and damage, has the
Edge and it's opponent takes a -3 penalty to attack and damage against it.
Ice Strike (Ex): The elemental shapes it's hands into weapons to attack. This may deal slashing, bludgeoning, or piercing damage at the elementals option, and may be changed with each attack.
Ice Shot (Ex): A large or larger Ice Paramental can shoot a shard of ice as a ranged attack. This deals either both piercing and bludgeoning damage and has a range increment of 50ft.
Deep Freeze (Su): If a Huge or larger Ice Paramental succeeds on a grapple check it may encase the victim in ice, making them helpless. A successful Fortitude save (DC21) negates this. While encased, the victim takes the Paramental's Sheer Cold damage every round and on it's turns it may make a DC21 Strength or Escape Artist check to free itself.
Cold to the Touch (Ex): An Ice Paramental deals 1d6/3CR (round up) extra cold damage to anything it comes into contact with (other than another Ice Paramental). Any creature that grapples it, or strikes it with natural weapons takes this damage as well.
Snowsight (Ex): As the spell.
Snow Movement (Ex): An Ice Paramental suffers no penalties from snow, ice or anything of the like.
Greater Ice Paramental
Size/Type: Gargantuan Elemental (Cold, Extraplanar)
Hit Dice: 10d12+90 (170 hp)
Initiative: +0
Speed: 50ft. Ice Glide 50ft.
Armor Class: 28 (+22 natural, -4 size)
Base Attack/Grapple: +10/+35
Attack: Ice Strike +19 (4d6+4d6[cold]+13) Ice Shot +6 (3d6+4d6[cold])
Full Attack: 2 Ice Strikes +19 (4d6+4d6[cold]+13) 2 Ice Shots (3d6+4d6 [cold])
Space/Reach: 20ft./20ft.
Special Attacks: Ice Strike, Cold to the Touch, Ice Shot, Snow Veil
Special Qualities: Cold Mastery, Elemental Traits, DR10/-
Saves: Fort +14 Reflex +3 Will +3
Abilities: Str 36 Dex 10 Con 28 Int 8 Wis 10 Cha 16
Skills:
Feats:
Ice Walker,
Power Attack,
Diehard,
Breath of the Elements
Environment: Paraelemental Plane of Ice
Organization: Solitary
Challenge Rating: 10
Treasure: N/A
Alignment: Usually Neutral
Advancement: Elder Ice Paramental
Level Adjustment: -
Absorb Cold (Ex): A Ice Paramental is healed on a point for point basis by cold damage. This does not apply to damage from other Paramentals or cold dominant traits.
Cold Mastery (Ex): While both the Ice Paramental and it's opponent are in ice or snow, or in an environment with temperatures below freezing the Ice Paramental gains a +3 bonus to attack and damage, has the
Edge and it's opponent takes a -3 penalty to attack and damage against it.
Ice Strike (Ex): The elemental shapes it's hands into weapons to attack. This may deal slashing, bludgeoning, or piercing damage at the elementals option, and may be changed with each attack.
Ice Shot (Ex): A large or larger Ice Paramental can shoot a shard of ice as a ranged attack. This deals either both piercing and bludgeoning damage and has a range increment of 50ft.
Deep Freeze (Su): If a Huge or larger Ice Paramental succeeds on a grapple check it may encase the victim in ice, making them helpless. A successful Fortitude save (DC24) negates this. While encased, the victim takes the Paramental's Sheer Cold damage every round and on it's turns it may make a DC21 Strength or Escape Artist check to free itself.
Snow Veil (Sy): If it wishes, a Greater or higher Ice Paramental can surround it's self with blinding snows in a radius out to 30 feet as a free action. Everything within 5 feet has concealment, and everything further has total concealment.
Cold to the Touch (Ex): An Ice Paramental deals 1d6/3CR (round up) extra cold damage to anything it comes into contact with (other than another Ice Paramental). Any creature that grapples it, or strikes it with natural weapons takes this damage as well.
Snowsight (Ex): As the spell.
Snow Movement (Ex): An Ice Paramental suffers no penalties from snow, ice or anything of the like.
Elder Ice Paramental
Size/Type: Gargantuan Elemental (Cold, Extraplanar)
Hit Dice: 12d12+120 (200 hp)
Initiative: +0
Speed: 60ft. Ice Glide: 60ft.
Armor Class: 30 (+24 natural, -4 size)
Base Attack/Grapple: +12/+39
Attack: Ice Strike +21 (4d6+4d6[cold]+15) Ice Shot +8 (3d6+4d6[cold])
Full Attack: 2 Ice Strikes +21 (4d6+4d6[cold]+15) Ice Shot +8 (3d6+4d6[cold])
Space/Reach: 20ft./20ft.
Special Attacks: Ice Strike, Cold to the Touch, Ice Shot, Snow Veil
Special Qualities: Cold Mastery, Elemental Traits, DR15/-
Saves: Fort +18 Reflex +4 Will +4
Abilities: Str 40 Dex 10 Con 30 Int 10 Wis 10 Cha 18
Skills:
Feats:
Ice Walker,
Power Attack,
Diehard,
Breath of the elements,
Elemental Aura
Environment: Paraelemental Plane of Ice
Organization: Solitary
Challenge Rating: 12
Treasure: N/A
Alignment: Usually Neutral
Advancement: -
Level Adjustment: -
Absorb Cold (Ex): A Ice Paramental is healed on a point for point basis by cold damage. This does not apply to damage from other Paramentals or cold dominant traits.
Cold Mastery (Ex): While both the Ice Paramental and it's opponent are in ice or snow, or in an environment with temperatures below freezing the Ice Paramental gains a +3 bonus to attack and damage, has the
Edge and it's opponent takes a -3 penalty to attack and damage against it.
Ice Strike (Ex): The elemental shapes it's hands into weapons to attack. This may deal slashing, bludgeoning, or piercing damage at the elementals option, and may be changed with each attack.
Ice Shot (Ex): A large or larger Ice Paramental can shoot a shard of ice as a ranged attack. This deals either both piercing and bludgeoning damage and has a range increment of 50ft.
Deep Freeze (Su): If a Huge or larger Ice Paramental succeeds on a grapple check it may encase the victim in ice, making them helpless. A successful Fortitude save (DC24) negates this. While encased, the victim takes the Paramental's Sheer Cold damage every round and on it's turns it may make a DC21 Strength or Escape Artist check to free itself.
Snow Veil (Sy): If it wishes, a Greater or higher Ice Paramental can surround it's self with blinding snows in a radius out to 30 feet as a free action. Everything within 5 feet has concealment, and everything further has total concealment.
Cold to the Touch (Ex): An Ice Paramental deals 1d6/3CR (round up) extra cold damage to anything it comes into contact with (other than another Ice Paramental). Any creature that grapples it, or strikes it with natural weapons takes this damage as well.
Snowsight (Ex): As the spell.
Snow Movement (Ex): An Ice Paramental suffers no penalties from snow, ice or anything of the like.
From the plane of absolute cold, this tall, humanoid creature is utterly – dangerously – frigid. Its body is translucent white, made of icy crystals covered in patches of frost. Piercing blue eyes peer out of deep sockets.
Long ago, the gods looked down upon the warring peoples of this land and were displeased. Wishing to contain their violence, the gods arrested time upon the battlefield, thinking to imprison those who fought there. But violence would not be so contained. It spread beyond its confines, contaminating other lands, and soon conflict was rampant once again. In their grief, the gods made a scourging blizzard to rage, and when the blizzard lifted, men looked to the skies and found they were alone. This fateful tumult is said to have given birth to the leshach entite.