[LP] Fighting Fantasy: Creature of Havoc

Stories about games that you run and/or have played in.

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Starmaker
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Post by Starmaker »

Looks like this:
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Darth Rabbitt
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Post by Darth Rabbitt »

Yeah, keep north.
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angelfromanotherpin
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Post by angelfromanotherpin »

The passage twists and turns until it leads you into a wide cavern. You pause to survey the way ahead. There are no creatures to be seen and all is still except for a dull humming which is forming an almost unnoticeable background noise. The wall to the left is riddled with large holes like a huge honeycomb and many of the holes are lit with a yellow glow. In the centre of the cavern, a few steps off the path, is what seems to be a small pool of shimmering liquid.

• Pass through the chamber as quickly as possible?
• Investigate the light coming from the holes?
• Have a look at the pool of shimmering liquid?
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Darth Rabbitt
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Post by Darth Rabbitt »

I'm thinking we should just pass through.
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Post by Starmaker »

Half a vote for checking the liquid.
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Post by Darth Rabbitt »

I'd be willing to change to checking the liquid.
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angelfromanotherpin
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Post by angelfromanotherpin »

You leave the path and walk towards the shimmering liquid, treading carefully across the rough boulders. As you get close, you see something that causes you to stop, blink and look again. Out of the corner of your eye, you are sure you saw the liquid suddenly rise in the air, then fall almost immediately to become smooth once more. But this happened without any sound. You take another careful step forward and, as you are now next to the 'pool,' you realize to your horror the mistake you have made...

This is no pool at all. The shimmering surface is in fact the gloss on the wings of a giant Horner, which is feeding into a crevice. As you look down on the creature, it turns its large ugly head up at you, mandibles clicking hungrily. With a flutter of its wings, it takes to the air and hovers ready to attack! Aiming its sting at your chest, it plummets towards you.
You must resolve your battle with the deadly creature. Although not strong, the Giant Hornet has one powerful weapon. If you roll a double while rolling for its Attack Strength, it has managed to sting you and the effects are fatal. You will die unless you also manage to roll a double in the same Attack Round. If you do manage to roll a double with your Attack Round roll, then you do not die, but must take 6 STAMINA points of damage instead before your Instant Death blow kills the Hornet. Resolve your battle:

GIANT HORNET: SKILL 6, STAMINA 7
Creature 18, Hornet 11; Hornet at 5
Creature 14, Hornet 13; Hornet at 3
Creature rolls double 5s, Hornet does not sting, instant death for hornet.
You leave the chamber quickly.
You take the path carefully through the cavern so as to avoid any danger. The path leads out through a narrow archway into a passage which you follow east until you reach a junction where a side passage leads southwards.
You decide to take the eastward passage, and you follow it to a sharp bend to the right. Almost immediately after the bend, you find yourself at the foot of a staircase and you climb the stairs carefully. Then a corridor leads straight ahead southwards until you reach a T-junction where you may turn either:

• East?
• Or west?

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Post by Starmaker »

West, on account of it being a right turn.
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Darth Rabbitt
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Post by Darth Rabbitt »

West.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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angelfromanotherpin
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Post by angelfromanotherpin »

note: we just turned to reference 401. This book is big. 460 references in all, and the average length is pretty high by FF standards.
After a few paces, the passage begins to wind irregularly in a generally south-westerly direction. You follow it for some time, and then it turns south. You arrive at the top of a flight of stairs, but decide against going back down to the lower levels. There is another passage leading east here, and you decide to take this route.
You follow the passage to the east and you find yourself wandering down a long, straight passage. After some time, you arrive at a crossroads and you must choose which way to turn. As you are considering your choice, you are startled when all the glowstones you are relying on to light your way go out simultaneously! You are no stranded in the pitch-blackness! Which way will you go:

• North?
• South?
• Straight on?
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Darth Rabbitt
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Post by Darth Rabbitt »

Hmm, I don't trust any of these passages forwards. I suppose that heading straight on will minimize the risk of stepping on any traps in the room.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Post by Username17 »

Keep going straight I guess.

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Post by MisterDee »

Just to make sure it's not an editing issue, check for secret doors?

(The book says the section must begin with "you find yourself", not just have it in the first sentence, but it's a FF book so the editing might be an issue)
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angelfromanotherpin
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Post by angelfromanotherpin »

I actually did check, just to be sure. Good instinct, though.
You cannot see a thing as you grope your way along the passage. Your anger begins to rise and is near boiling when you reach a dead end ahead.

• Search the dead end for a possible way onwards?
• Return to the crossroads and take the northern passage?
• or the southern passage?
Hold up, amulet time.
As you stand against the wall, desperately searching for a way onwards, you almost overlook the strange things happening around your neck. For the pendant you are wearing is beginning to vibrate and is emitting a faint humming sound! When you suddenly become aware of the pendant, you look down towards it to find out what is going on. When you move away from the end of the passage, the vibration fades; when you come closer, it increases in intensity. You cannot understand what is going on! An instant later, the jewel in the centre of the pendant begins to glow. It changes in colour from blue to fiery red. Suddenly a jet of red light bursts from the jewel and lights up a metal rod which is protruding very slightly from the side wall. You grasp the rod and push it. A creaking sound is followed by a deep rumbling as the wall ahead begins to shift. The jewel returns to its former dull blue appearance as the secret door opens...

(reiteration of how to use the pendant)

• Will you go through the secret door you have just discovered?
• Or return to the crossroads and take the passage to the north?
• Or south?
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Darth Rabbitt
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Post by Darth Rabbitt »

Go through the secret door and hope it doesn't kill us.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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OgreBattle
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Post by OgreBattle »

Secret Door Go
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angelfromanotherpin
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Post by angelfromanotherpin »

You step through the door into another rocky passage. But this one is short, and empty shelves are fixed to the walls on both sides. At the end of the passage is a wooden door. You step up to the door and shove it open.
All is silent as you enter. The room is large, with a high ceiling, and a musty smell permeates the air. There are four doors leading from the room, one in each wall. A long table stands in the middle of the room and on it is a short stick with a metal head lying next to some small spikes. A couple of planks of wood are resting against the table. This is evidently a workroom of some sort. In one corner of the room you find the products of the work carried on here. Two tall and thin wooden boxes, almost as tall as you are, are leaning against the wall. They are standing next to a hole in the wall, just above floor-level, which is wide enough to fit one of the boxes through. You puzzle over this for some time.

• Have a look inside the boxes?
• Investigate the hole in the wall?
• Ignore what you see?
SKILL: 10
STAMINA: 9/17
LUCK: 11

marked piece of hide
secret door pendant
crystal club
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Post by Username17 »

Investigating holes in walls rarely works out in these books. Opening boxes is usually good though. Let's open box.

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Darth Rabbitt
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Post by Darth Rabbitt »

These boxes sound like coffins from their description, and I suspect they contain undead. Hopefully we can roflpwn them though, since we kick ass.

I suspect the coffin hole contains more undead, so the coffins are probably safer and might contain good loot.
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angelfromanotherpin
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Post by angelfromanotherpin »

Image
Jump scare!
You step over to the two boxes and shake one of them. Something soft and heavy bumps about inside. This arouses your curiosity and you search for a means of opening the box. But none is apparent. In your frustration, you tip the box over and it crashes to the ground. Your attention focuses on the wider end as a splitting sound from within the box gets louder. Suddenly a crack appears in the wood! Then another! Finally, the front of the box smashes apart and your eyes widen as they catch sight of the hideous thing within...

A human shape appears – or rather, something resembling a human corpse. But it is not dead, as its thin lips are slowly curling back to reveal sharp teeth and a forked tongue. In an instant, the creature suddenly sits bolt upright and turns its head towards you! Its eyes flick open.

'Whpodj st v rbsut hfer fs tep fothfec vrs fwjtchfs. Fpvl ucrfbtvrfey pvudbb blf ew jthi whb tayp vudp on pt ovn df rest bnd. Npn femb yajntf rffrfew jthi pv rupfbc fesbv fefpr ozh b rrbdbn ambrra th fe mbstfr. Yp vu mvstubf etb vghtutpo rfspfc te thfe slff pepfoth fev ndfbda bn day pvum vstub fem bdfe tpo ffflet hfewr bth apfo thf ecvrsfw jt chfs.'

The creature's eyes lock onto your own. They glow white and you find you cannot break from the gaze. When its eyes finally close, you feel strangely light-headed. As if in a trance, you step away from the corner and head towards the door in the east wall. You open it, step through and it closes behind you.

Only then do your thoughts return to normal. But you are far from normal. You have been cursed and, until you are able to find someone who can remove the curse, your Initial SKILL has been reduced by 2 points and your Initial STAMINA by 5. If your current SKILL and STAMINA points exceed these limits, you must reduce them as necessary.
You have four doors to choose from.

• East?
• West?
• North?
• South?
SKILL: 8
STAMINA: 9/12
LUCK: 11

marked piece of hide
secret door pendant
crystal club
Starmaker
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Post by Starmaker »

translation
'Who disturbs the rest of the cursewitches. Foul creature you dabble with what you do not understand. None may interfere with our peace save for Zharradan Marr the master. You must be taught to respect the sleep of the undead and you must be made to feel the wrath of the cursewitches.'
(Bsshplf.)
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Post by Mr Shine »

East
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angelfromanotherpin
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Post by angelfromanotherpin »

The passage leads east. A short distance ahead, you arrive at a rocky bridge across a deep chasm. Far below you can hear the sloshing of a slow-moving river and you step up to the edge of the bridge to get a better look. A disgusting smell is coming up from the river, and as this hits your nostrils, you stagger a few paces backwards. But this is the only way on. The bridge is narrow and wet from the moisture in the air: no doubt it is slippery too. Nevertheless, you have no choice. You hold your breath and step on to the bridge. But halfway across, you lose your footing on the slippery bridge. Test your Luck.
(7 is lucky.)
You regain your footing and hurry across the bridge to the other side. Shaken by your near accident, you continue until you arrive at a side passage on the right. You do not like the look of this side passage, so you continue eastwards.
You follow the passage eastwards, peering ahead as the glowstones flick on to light your way. Eventually you arrive at two doors and you listen for any clues as to what may be beyond. No noise comes from behind the door in the north wall. But there are definite sounds coming from behinf the door in the east wall. A heavy breathing is unmistakable and is interrupted by loud snorts. This sounds ominous.

• Try the door in the north wall?
• Charge the door in the east wall?
SKILL: 8
STAMINA: 9/12
LUCK: 10/11

marked piece of hide
secret door pendant
crystal club
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Post by Mr Shine »

Go and kill the thing behind the east door
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Post by Darth Rabbitt »

We're a literal combat monster, so the quiet door is probably the more dangerous one to us.

Charge down the noisy east door.
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