Schwarzkopf wrote:Okay but see, here is the problem with that. The Wish spell in the PHB provides a limited but impressive list of things that Wish can explicitly do. For everything more powerful than that, it heavily implies that you should screw the players over based on the wording of the wish.
For instance, in the above (ludicrous) example, the player receives a +4000 Belt of Magnificence which adds +4,000 to their Magnificence stat which isn't a stat in the game of D&D and does absolutely fuckall. This is not so much a punishment as following the damn rules.
The Belt of Magnificence is an item that gives +6 to all stats. The +4000 version is just using the Epic Handbook progression for larger stat boost items. It costs and ungodly amount of money, but that doesn't matter, because you are getting it for free.
And as others have pointed out, Creating a magical item, of literally any kind, is one of the listed non fuck you effects. See what I mean, now are you going to tell me that if your players wished for this item you would actually give it to them?
Schwarzkopf wrote:Never been a problem with any of the dozens of players I've encountered in my 15+ years of gaming.
Lots of people say that, but you actually have no way of knowing that is true. Lots of things piss me off, but I don't make a big deal about them. If you didn't let me have my +400 belt, I wouldn't actually be upset, but if you implied that I could get it, and then said no, it would piss me off. But since I didn't expect the actual item it wouldn't be worth making a big deal about, just that I would think less of your dming.
Schwarzkopf wrote:it's just no one's selling them, and I do actually have the ability to be internally consistent with my own simulated reality.
Except that now that person has rings of infinite wishes and +4000 to stat items. And you can't play that game, and hell, probably, even if that one player does want to play that game, the other players probably don't want to play that game.
Schwarzkopf wrote:So anyway at that point they've got the wish loop and can start mining it for power (which takes a non-zero amount of time) and the efreeti army is coming for them and the whole plane they inhabit and there's a hell of an adventure hook but also quite a difficulty spike so I hope they've used their infinite wishes wisely.
No, that isn't how it works. First of all, the wish loop using Candle's of Invocation takes like 6 rounds to reach maximum potential. Like, the round that the first Efreeti returns to tell his friends about granting wishes, another Efreeti will be granting him another candle of invocation and he will already have used 12 wishes to get whatever magic items he wants.
Secondly, and this goes back to the other problem with your attempt to use internal consistency to defeat wish loops, it doesn't make any sense for them to attack you with an army. First off, anyone who has started a wish loop can probably kill every Efreeti in existence that isn't also abusing wish loops. Secondly, the idea that they would risk a large number of deaths just because they don't want to spend some time granting wishes that they can't use themselves and they get back tomorrow. Much less that they would bring war instantly against any Wizard casting Planar Binding, because again, Planar Binding is an obvious spell, and Efreeti are obvious creatures, so they would have to successively murder nearly every Wizard in existence.
Schwarzkopf wrote:But I would also seriously hope anyone who's not a particularly immature 12 year old can understand the difference between a semi-logical consequence of fantasy actions in a fantasy world and a mean-spirited punishment designed specifically to shit in their bloody cheerios. If not, they need to fucking grow up.
No see, here is the thing, you are shitting in their cheerios. You are going way out of the way to make up complete nonsense justifications for the war of all Efreeti against one Wizard because otherwise he breaks the game. But the same logic that results in an Efreeti warband also results in every Dragon Hunter instantly being murdered by 100 Dragons, or all the PCs being murdered by the BBEG teleport ambushing them with 5 Gated Solars. But you don't do that, because if they keep acting in a way that doesn't break the game, you don't stretch this terrible argument for army murder.
Schwarzkopf wrote:Well to state the hopefully obvious I've got no problem with wishes in finite numbers, with reasonable limitations like those spelled out under the spell description in the PHB. It's the "infinite" part that I'd spell out I'm houseruling away, if anything... if anyone I played with had ever known it was an option in the RAW, anyway.
Okay see, here is the thing. We have on this forum, houserules that change how wish works so that infinite wishes aren't even a problem. We have those. Also, I generically state that Candle's of Invocation do not exist in my world.
If you want a setting that is consistent with the rules, you don't pretend that nothing in the rules stops X but the setting does in ways that are obviously pathetically forced to ensure that things end up the way you want.
You just change the rules to make it so that the setting is consistent with the rules.
Schwarzkopf wrote:Anyway I like there to be an in-universe reason for these things as well as a metagame reason. If the out-of-game reason it doesn't work is "it breaks the game of D&D", sure, and there's no problem being up front about that, but if someone wants to know the in-game reason it doesn't work, I like to think that's a valid question with a valid answer too.
And the only valid answer is, "because I changed the rules." Because Efreeti armies are not a valid answer. Because the Efreeti can not wage war on everyone and anyone who uses them to wish for a Ring of infinite Wishes, and it wouldn't even make sense to do so. You are literally attacking someone who is 1) more powerful than you, 2) will probably never bother you again, 3) might even respect or like you, or act to protect you in the future.