To my knowledge Frank has not settled on any specific mechanics, and I don't recall a sanity mechanic being considered. There was a very long discussion of how powers might in general work such that the mechanics would support the PCs being unsure about them - conclusion was that it more or less couldn't be done if the powers were to be any good.Neurosis wrote:Doubt sounds exactly like my current Delta Green campaign, just with different rules.
Does it have san-loss or san-loss equivalent or even *squee* multiple sanity meters like the hot mess that is Unknown Armies?
It was mostly a thought experiment arising from the Mage Paradox point of view debate: what if the magic user was the one who could not directly witness anything magical? The prime example of a power was finding useful stuff in a container with unknown contents, another was making bullets miss.
Doubt had a bunch of nice villain concepts but not much else going for it. I was certainly disappointed in the proposed types of PCs.