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Posted: Wed Apr 17, 2019 7:48 pm
by Ancient History
My go-to reference point for atompunk wands is Starman's Cosmic Rod:

Image

But they're explicitly varied in shape and design. So you could have something explicitly more industrial looking:

Image

Or a raygun, or whatever.

Posted: Thu May 23, 2019 11:38 pm
by Usamimi
Ancient History wrote:Go for it. Everything I touch seems to turn to shit these days.
Preliminary reading did not reveal any severe flaws in the system itself. Worst case scenario: mediocrity.

Your poor opinion of your skills as a writer is illogical.

Posted: Tue Aug 13, 2019 8:58 pm
by virgil
Do humans have the tech for the equivalent of heat-seeking (or Azathoth-field or whatever) missiles?

Posted: Tue Aug 13, 2019 11:34 pm
by Ancient History
Humanity has had infrared homing since before WWII, so I would say yes the technology exists but it probably isn't developed on a large scale since I was intentionally avoiding the whole Cold War nuclear stalemate/mutually assured destruction postwar mentality.

Posted: Tue Aug 13, 2019 11:49 pm
by virgil
I was mainly thinking of space-bourne "land" mines, as they'd need homing features to be a threat unless you use waaayyy more resources to get enough density.

Posted: Wed Aug 14, 2019 3:54 am
by Ancient History
They would also probably attract asteroid eaters.

Posted: Wed Aug 14, 2019 4:15 am
by virgil
I thought asteroid eaters were mostly found in the Belt. You could put out some kind of mine with a large radius "magnet" (probably cavoritic engine) that attracts itself to passing ships; maybe tuned to ignore any mass around it at the time it's set, with a radio-signal off-switch akin to the Io Sentry's magnetic mine. The overall setup isn't that complex, but I don't know how much such an invention would play into your presumed baseline for the tech/culture of humanity in the setting.

Posted: Wed Oct 09, 2019 4:44 pm
by virgil
The system is now available on DrivethruRPG.

https://www.drivethrurpg.com/m/product/288662

Posted: Wed Oct 09, 2019 9:50 pm
by Ancient History
I know I'm biased, but I think that came out rather well.

Posted: Tue Oct 15, 2019 9:57 pm
by Ancient History
Ordered a copy. Cover is a little pixelated, but other than that I think it came out fairly well.

Posted: Wed Oct 16, 2019 12:33 am
by virgil
Yeah, I couldn't find a better astronaut pic and I gave up on the title after five hours of work because I have crap software

Posted: Thu Nov 28, 2019 5:14 am
by virgil
I have written an adventure for Space Madness

https://www.drivethrurpg.com/product/295618/A-Bent-Man

Posted: Thu Nov 28, 2019 12:48 pm
by Ancient History
Cool.

Posted: Tue Sep 01, 2020 3:35 am
by JigokuBosatsu
virgil, I'm guessing you have the most experience playing/running this, could you give me your thoughts on the damage/stress economy? Is damage something that crops up as needing to be addressed frequently out in the field and stress more as a downtime issue?

Posted: Tue Sep 08, 2020 9:51 pm
by virgil
I mean, damage isn't something you generally address during downtime unless things are weird. As for stress, it's sort of like downtime, but I would more accurately describe it as a timer for getting things done; be it reconnaissance, travel time from A to B, handling a long-term investigation of an ancient temple, or withstanding torture until rescue arrives.