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After Sundown: Potency values for non-playable creatures?

Posted: Mon Jan 16, 2017 4:37 am
by koz
I might just be blind, but all the After Sundown rulesets I've seen don't seem to list Potency values for 'typical' examples of various non-playable supernaturals. If this information exists, where can I find it? If it doesn't, what would be some typical values?

Posted: Mon Jan 16, 2017 4:54 am
by Grek
Extras have a Potency of 0. That's all the spawn types, Shamblers, Soulless, Mirror Goblins and Wisps. Other stuff tends to have a starting potency of around 1 and goes up from there as it increases in age and power. An exception would be an Ifrit, which starts at 4.

Posted: Mon Jan 16, 2017 8:20 am
by Username17
Grek wrote:Extras have a Potency of 0. That's all the spawn types, Shamblers, Soulless, Mirror Goblins and Wisps. Other stuff tends to have a starting potency of around 1 and goes up from there as it increases in age and power. An exception would be an Ifrit, which starts at 4.
:highfive:

This.

-Username17