the differences between weapons are minimal in feng shui, you'd probably have to design a new subsystem for that, if you want more mechanical variety. weapons only have 3 stats, damage, concealment and reload. there are rules for automatic weapons, but that's about it. this might seem insufficient for a borderlands style game, but that depends on how much you want to focus on the gunporn. i don't see how making up rules for the different weapon-modifications could be a problem. as long as you remember to keep it simple, you should be alright.RobbyPants wrote:The more I'm hearing about it, the more interesting it sounds. I don't want to track a treadmill style progression where you have to keep getting better and better guns. That being said, would Feng Shui care about the differences between a rifle, a shotgun, or an SMG, or is that all window dressing?Josh_Kablack wrote: Tl;Dr: Feng Shui would take a bit of massaging, but is a good fit for the frenetic combat involving guns, melee and odd powers of Borderlands. It is a horrible fit for modeling the equipment subsystems of Borderlands.
It sounds like the different trees might be tweaked to what I want. Each character in the game has a signature power, and you can gain skills after that to improve your numbers in various things. The signature powers of the six playable characters in BL2 are:I don't expect the game to necessarily handle these exactly as-is, but are those the types of things that might seem in-line with the game?
- Toss out a gun turret that shoots people from its location on its own.
- Draw out a second gun and shoot with two at once. Heal 1/2 your HP when you initiate this. You can one-arm a two-handed gun.
- Turn invisible, leaving a holographic duplicate. Strike for extra damage (ending effect).
- Lift opponent into the air with "magic" for a few seconds. They cannot attack.
- Summon a robot to fight for you.
- Go into a berserk rage where you beat on people in melee and heal to full health on each kill.
Would Feng Shui care about the differences between sniping from cover or running and gunning? I get the impression "style" is supposed to matter in this game, but I'm not sure how that actually translates to game play.
the signature powers of the main characters should be easy to reproduce, they are quite similar to what some of the archetypes already get. you could arguably recreate recognizable copies of some of the borderlands-characters by using already existing archetypes. maya = sorcerer, krieg = gene freak. only gaige's robot summoning might give you trouble. there is a summonig spell for comparison, but it seems op to me.
one problem you might face is the fact that in feng shui all characters have a different kind of "mana" (fortune, chi, genome or magic) powering most of their abilities. in feng shui, this runs out over time and is rarely recharged during a fight. in borderlands, all abilities recharges over time. this is easily solved by adding a basic action for each character to replenishes their "mana". there are some options like that in the game already, use them for inspiration.
the game suggests using the dodge interrupt for taking cover. feng shui values style > everything, so running and gunning is not penalized in any way. in feng shui this results in people doing entertaining stuff all the time. i don't see how that could possibly hurt in borderlands.
there's a schtick called eagle eye. add x "shots" (=ini-slots) to an attack to gain x "guns" (=attack skill) for that attack. x cannot exceed 3. et voilà, an aimed attack.
when you are attacking an unaware target, they are sitting ducks with def0. sounds like a headshot to me.