Blood Valley, Round 2: The Quarry

Stories about games that you run and/or have played in.

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SlyJohnny
Duke
Posts: 1418
Joined: Mon Jan 23, 2012 4:35 pm

Post by SlyJohnny »

Press this momentary advantage! Charge again!
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angelfromanotherpin
Overlord
Posts: 9745
Joined: Fri Mar 07, 2008 7:54 pm

Post by angelfromanotherpin »

You rush forward, delivering a great overhead blow at the Archveult, screaming as you do so. The Archveult parries, you find your overhead cut blocked and the Archveult lunging at your exposed midriff. Your opponent strikes at +2 this round.
Round 5: You 9+1=10, The Archveult 9+2+2=13; Damage 6+2=8 (3 WL). You have died!
It's a shame there's no denouement reference for a proper send-off, but I think you made a creditable effort and can stand before Avatar without shame. Feel free to give the hunter's thread a read, and then share your thoughts in the main thread.
The Priest

Wound Levels:
Healthy/Bruised/Injured/Wounded/Badly Wounded/Crippled/Dead

Combat:
+1 Strike with Kritos' sword
(-2 Strike if without a weapon)

Equipment:
Sword of Kritos Bloodheart (+1 Strike)
Scimitar of the Barrow Wight

Special Abilities:
Poor Swimmer
Spells

Spells:
Paralysis
Paralysis (Auto-wins a combat against a human.)
Heal
Heal
Heal
Heal
Cause Wounds
Cause Wounds
Cause Wounds
Cause Wounds
Cause Wounds

Time:
Day 1xxxxxxxxxxxxxxxx
Night 1xxxxxxxx
Day 2xxxxxxxxxxxxxxxx
Night 24142434445464748

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