[LP] Rune: Crouching Wizard, SMASHING HAMMER

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angelfromanotherpin
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Post by angelfromanotherpin »

Round 8 Initiative
Sigrid: <7> +2 qik +3 skill +5 gear = 17
Thrain: <5> -3 qik +1 skill -5 armor = -2
Churlaf: <6> +7 INIT = 13

The turn order is:
• Sigrid
• Churlaf
• Thrain

Sigrid is the only valid target.
Big Machine lightning: Dodge (Qik) vs TN 7.
Sigrid: <8> +2 qik +3 skill = 13
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SlyJohnny
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Post by SlyJohnny »

((if it's not too late, I'd prefer to be inside the machine at X16. Though I accept it's my fault for not looking at the map when I declared my movement, and hopefully it won't matter this round, anyway.))
Omegonthesane
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Post by Omegonthesane »

Sigrid repositions to I19 and stabs Churlaf again.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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angelfromanotherpin
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Post by angelfromanotherpin »

Sigrid attack: <14> +3 dex +3 skill +1 weapon = 21
Churlaf defense: <6> +9 DFN = 15
Damage: MoS 6 +3 weapon -5 soak = 4

Churlaf walks to L22 (where he dropped his bow) and retrieves it.
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SlyJohnny
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Post by SlyJohnny »

Thrain repositions to W15 and fires an arrow at Churlaf.
Last edited by SlyJohnny on Mon Dec 10, 2018 10:36 pm, edited 1 time in total.
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angelfromanotherpin
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Post by angelfromanotherpin »

Thrain attack: <6> +3 per +1 skill -6 moving target = 4
Churlaf dodge: <2> +5 RES = 7

Thrain resist: <16> +3 = 19 vs TN 4
Image
Sigrid Eirikdottir (Omegonthesane) [50 VP this Encounter, 123 VP previously; 48 XP]
Str: 0, Sta: +2, Dex: +3, Qik: +2, Int: 0, Per: +1, Pre: -1, Com: +0
HP: 33/48 (0 Wounds), Load: 3.5/4 (Enc 0), Move: 10/20
Single Weapon 3, Brawling 1, Two Weapons 1
Awareness 2, Dodge 3, Sprint 1, Stealth 1
Balance 1, Bravery 1, Carouse 1, Repair 1, Sleep 1, Swim 1
Divine Gifts: With Either Hand
Short Spear, Tiny Knife x5, Buckler, Fur Armor, Repair Kit, 8 oz. silver.

Thrain Sorlisson (SlyJohnny) [118 VP this Encounter, 107 VP previously; 2 XP]
Str: +3, Sta: +3, Dex: 0, Qik: -3, Int: -1, Per: +3, Pre: -1, Com: -1
HP: 60/102 (0 Wounds), Load: 10.3/10 (Enc 1), Move: 15/30
Great Weapon 3, Bows 1
Dodge 3, Awareness 1, Healer 1, Sprint 3
Bravery 1, Climb 1, Lore 1, Pursuit 1, Sing 1, Survival 1, Seamanship 1, Swim 1
'Divine' Gifts: Through the Cracks
Rune Power: Dwarven Work Sword
Dwarven Work Sword (+1 ATK), Quarterstaff, Short Bow, Short Sword, Dagger, Round Shield, Mail, Climbing Gear, Healer's Kit, Map Kit, Survival Kit, Quiver w/12 arrows, Tiny Knife x2, 27 oz. silver.
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angelfromanotherpin
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Post by angelfromanotherpin »

Round 9 Initiative
Sigrid: <7> +2 qik +3 skill +5 gear = 17
Thrain: <2> -3 qik +1 skill -5 armor = -5
Churlaf: <4> +7 INIT = 11

The turn order is:
• Sigrid
• Churlaf
• Thrain

Sigrid is still the only valid target.
Big Machine lightning: Dodge (Qik) vs TN 7.
Sigrid: <4> +2 qik +3 skill = 9
Omegonthesane
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Post by Omegonthesane »

y'know I do wish I was gaining VPs for the lightning dance.

Sigrid shifts to Q17 and starts work on a hostage.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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angelfromanotherpin
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Post by angelfromanotherpin »

Omegonthesane wrote:y'know I do wish I was gaining VPs for the lightning dance.
On closer inspection, I think you actually do. It's a trap, and the roll is specified in the scenario (unlike the dangerous ground). So I probably do owe you VPs for every successful dodge. I'll total them up at the end of the fight. Let me know if you want to change your action in light of that.

Churlaf does the no-arrows-dance and takes his shot at Thrain.
Churlaf attack: <3> +8 ATK = 11
Thrain dodge: <5> -3 qik +3 skill = 5
Damage: MoS 6 +9 DAM -10 soak = 5
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SlyJohnny
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Post by SlyJohnny »

Thrain snaps off a shot at Churlaf, and then moves to S15 and tries to hurl Sigrid 4 hexes out of the machine, towards Churlaf.

"You just hold him off a while longer, lass, I'll work on stopping this machine." He declares, bravely.
Last edited by SlyJohnny on Thu Dec 13, 2018 3:24 pm, edited 3 times in total.
Thaluikhain
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Post by Thaluikhain »

For some reason, I found the idea of throwing one's ally like that to be amusing.

Except, Astrid again? Jeez. Dead and people are still out to get her.
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SlyJohnny
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Post by SlyJohnny »

Sorry! You're both shieldmaidens that end in -rid. Edited to confirm I'm not gratuitously hurling my dead comrade's body around.
Omegonthesane
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Post by Omegonthesane »

"B-but, more hands, quicker!" Sigrid blurts, possibly while skittering back the way she came depending how the resistance roll goes.

And, knowing I got VPs for the lightning dance wouldn't change my recent actions.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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angelfromanotherpin
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Post by angelfromanotherpin »

Thrain attack: <5> +3 per +1 skill = 9
Churlaf dodge: <3> +5 RES = 8
Damage: MoS 1 +3 str +6 weapon -5 soak = 5

Thrain engagement: <9> +3 str +3 skill = 15
Sigrid resist: <9> +3 skill = 12

Thrain resist: <4> +3 sta = 7 vs TN 4
(Thrain frees a hostage!)
Image
Sigrid Eirikdottir (Omegonthesane) [50 VP this Encounter, 123 VP previously; 48 XP]
Str: 0, Sta: +2, Dex: +3, Qik: +2, Int: 0, Per: +1, Pre: -1, Com: +0
HP: 33/48 (0 Wounds), Load: 3.5/4 (Enc 0), Move: 10/20
Single Weapon 3, Brawling 1, Two Weapons 1
Awareness 2, Dodge 3, Sprint 1, Stealth 1
Balance 1, Bravery 1, Carouse 1, Repair 1, Sleep 1, Swim 1
Divine Gifts: With Either Hand
Short Spear, Tiny Knife x5, Buckler, Fur Armor, Repair Kit, 8 oz. silver.

Thrain Sorlisson (SlyJohnny) [138 VP this Encounter, 107 VP previously; 2 XP]
Str: +3, Sta: +3, Dex: 0, Qik: -3, Int: -1, Per: +3, Pre: -1, Com: -1
HP: 55/102 (0 Wounds), Load: 10.3/10 (Enc 1), Move: 15/30
Great Weapon 3, Bows 1
Dodge 3, Awareness 1, Healer 1, Sprint 3
Bravery 1, Climb 1, Lore 1, Pursuit 1, Sing 1, Survival 1, Seamanship 1, Swim 1
'Divine' Gifts: Through the Cracks
Rune Power: Dwarven Work Sword
Dwarven Work Sword (+1 ATK), Quarterstaff, Short Bow, Short Sword, Dagger, Round Shield, Mail, Climbing Gear, Healer's Kit, Map Kit, Survival Kit, Quiver w/12 arrows, Tiny Knife x2, 27 oz. silver.
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angelfromanotherpin
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Post by angelfromanotherpin »

Round 10 Initiative
Sigrid: <9> +2 qik +3 skill +5 gear = 19
Thrain: <8> -3 qik +1 skill -5 armor = 1
Churlaf: <7> +7 INIT = 14

The turn order is:
• Sigrid
• Churlaf
• Thrain

Sigrid is still the only valid target.
Big Machine lightning: Dodge (Qik) vs TN 7.
Sigrid: <8> +2 qik +3 skill = 13
Omegonthesane
Prince
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Post by Omegonthesane »

Sigrid shifts to K23 and attacks.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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angelfromanotherpin
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Post by angelfromanotherpin »

Okay, that went from sporadic to nonexistent for a week there, but my gig is over and I'm back to being able to do multiple updates a day reliably.

Sigrid attack: <4> +3 dex +3 skill +1 weapon = 11
Churlaf defense: <2> +9 DFN = 11
Damage: MoS 0 +3 weapon -5 soak = <0

Churlaf disengages and shoots at Thrain again.
Churlaf attack: <9> +8 ATK = 17
Thrain dodge: <6> -3 qik +3 skill = 6
Damage: MoS 11 +9 DAM -10 soak = 10
Image
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SlyJohnny
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Post by SlyJohnny »

Thain staggers for a moment, wavering like an tree right before being felled, and moves to U17 and returns fire at Churlaf. His brow furrows as he considers the possibility that his foe is the superior archer, that their duel won't last as long as originally supposed, and that he himself hasn't thought his cunning plan all the way through.
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angelfromanotherpin
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Post by angelfromanotherpin »

Thrain attack: <7> +3 per +1 skill -6 moving target = 5
Churlaf dodge: <-5> +5 RES = 0
Damage: MoS 5 +3 str +6 weapon -5 soak = 9

Thrain resist: <7> +3 sta = 10 vs TN 4
Sigrid Eirikdottir (Omegonthesane) [50 VP this Encounter, 123 VP previously; 48 XP]
Str: 0, Sta: +2, Dex: +3, Qik: +2, Int: 0, Per: +1, Pre: -1, Com: +0
HP: 33/48 (0 Wounds), Load: 3.5/4 (Enc 0), Move: 10/20
Single Weapon 3, Brawling 1, Two Weapons 1
Awareness 2, Dodge 3, Sprint 1, Stealth 1
Balance 1, Bravery 1, Carouse 1, Repair 1, Sleep 1, Swim 1
Divine Gifts: With Either Hand
Short Spear, Tiny Knife x5, Buckler, Fur Armor, Repair Kit, 8 oz. silver.

Thrain Sorlisson (SlyJohnny) [137 VP this Encounter, 107 VP previously; 2 XP]
Str: +3, Sta: +3, Dex: 0, Qik: -3, Int: -1, Per: +3, Pre: -1, Com: -1
HP: 45/102 (0 Wounds), Load: 10.3/10 (Enc 1), Move: 15/30
Great Weapon 3, Bows 1
Dodge 3, Awareness 1, Healer 1, Sprint 3
Bravery 1, Climb 1, Lore 1, Pursuit 1, Sing 1, Survival 1, Seamanship 1, Swim 1
'Divine' Gifts: Through the Cracks
Rune Power: Dwarven Work Sword
Dwarven Work Sword (+1 ATK), Quarterstaff, Short Bow, Short Sword, Dagger, Round Shield, Mail, Climbing Gear, Healer's Kit, Map Kit, Survival Kit, Quiver w/12 arrows, Tiny Knife x2, 27 oz. silver.
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angelfromanotherpin
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Post by angelfromanotherpin »

Round 11 Initiative
Sigrid: <3> +2 qik +3 skill +5 gear = 13
Thrain: <6> -3 qik +1 skill -5 armor = -1
Churlaf: <-9> +7 INIT = -2

The turn order is:
• Sigrid
• Thrain
• Churlaf

Sigrid is still the only valid target for the wicked engine.
Big Machine lightning: Dodge (Qik) vs TN 7.
Sigrid: <9> +2 qik +3 skill = 14
Omegonthesane
Prince
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Post by Omegonthesane »

"He can't, he can't..." Sigrid mutters under her breath, as she rushes towards Churlaf once more, rather than let him continue his assault on Thrain unimpeded.

(Do I technically get the charge bonus for moving to F18 in a straight line before attacking Churlaf? The rule that you posted doesn't actually say the enemy you attack at the end of a charge has to be in the same direction as the charge relative to where you are when you finish charging.)
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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angelfromanotherpin
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Post by angelfromanotherpin »

Omegonthesane wrote:(Do I technically get the charge bonus for moving to F18 in a straight line before attacking Churlaf?)
Yes.

Sigrid attack: <8> +3 dex +3 skill +1 weapon +3 charge = 18
Churlaf defense: <2> +9 DFN = 11
Damage: MoS 7 +3 weapon -5 soak = 5
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SlyJohnny
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Post by SlyJohnny »

Thrain fires another arrow at Churlaf and moves to Y17. He unchains another hostage as he moves and tries to do a quick headcount, wondering how many more prisoners are left.
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angelfromanotherpin
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Post by angelfromanotherpin »

Y17 doesn't seem to be a thing, I've parked you at Y18.
Thrain attack: <2> +3 per +1 skill = 6
Churlaf dodge: <-8> +5 RES = -3
Damage: MoS 9 +3 str +6 weapon -5 soak = 13

Thrain resist: <7> +3 sta = 10 vs TN 4
(A hostage is freed! There are still seven hostages working the machine.)

Churlaf advances and fires again.
Churlaf attack: <5> +8 ATK -6 moving target = 7
Thrain dodge: <2> -3 qik +3 skill = 2
Damage: MoS 5 +9 DAM -10 soak = 4
Image
Sigrid Eirikdottir (Omegonthesane) [55 VP this Encounter, 123 VP previously; 48 XP]
Str: 0, Sta: +2, Dex: +3, Qik: +2, Int: 0, Per: +1, Pre: -1, Com: +0
HP: 33/48 (0 Wounds), Load: 3.5/4 (Enc 0), Move: 10/20
Single Weapon 3, Brawling 1, Two Weapons 1
Awareness 2, Dodge 3, Sprint 1, Stealth 1
Balance 1, Bravery 1, Carouse 1, Repair 1, Sleep 1, Swim 1
Divine Gifts: With Either Hand
Short Spear, Tiny Knife x5, Buckler, Fur Armor, Repair Kit, 8 oz. silver.

Thrain Sorlisson (SlyJohnny) [166 VP this Encounter, 107 VP previously; 2 XP]
Str: +3, Sta: +3, Dex: 0, Qik: -3, Int: -1, Per: +3, Pre: -1, Com: -1
HP: 41/102 (0 Wounds), Load: 10.3/10 (Enc 1), Move: 15/30
Great Weapon 3, Bows 1
Dodge 3, Awareness 1, Healer 1, Sprint 3
Bravery 1, Climb 1, Lore 1, Pursuit 1, Sing 1, Survival 1, Seamanship 1, Swim 1
'Divine' Gifts: Through the Cracks
Rune Power: Dwarven Work Sword
Dwarven Work Sword (+1 ATK), Quarterstaff, Short Bow, Short Sword, Dagger, Round Shield, Mail, Climbing Gear, Healer's Kit, Map Kit, Survival Kit, Quiver w/12 arrows, Tiny Knife x2, 27 oz. silver.
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angelfromanotherpin
Overlord
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Post by angelfromanotherpin »

Round 12 Initiative
Sigrid: <6> +2 qik +3 skill +5 gear = 16
Thrain: <9> -3 qik +1 skill -5 armor = 2
Churlaf: <9> +7 INIT = 16

The turn order is:
• Sigrid
• Churlaf
• Thrain

Sigrid is still the only valid target.
Big Machine lightning: Dodge (Qik) vs TN 7.
Sigrid: <4> +2 qik +3 skill = 9
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