Page 5 of 8

Posted: Sat Jun 15, 2019 11:18 am
by SlyJohnny
Fuck all of that noise. Backtrack and try northeast.

Posted: Sun Jun 16, 2019 1:45 pm
by Darth Rabbitt
As much as I want to go Tarzan, the only plant related spell Christov knows is shrink plant. Thile that might be reversible to plant growth in this edition (which would presumably make the vine easier to climb/swing on), he doesn't have it prepared.
Go northeast.

Posted: Sun Jun 16, 2019 4:57 pm
by angelfromanotherpin
Image
The flagging here is cracked and tumbled. You pick your way carefully across the court, when suddenly huge tentacles erupt from the floor and slash at you. One of the tentacles bears a deadly (d6) thorn. (We are instructed to fight monster statblock #27, but with 50 hp.)
We [d6:3] are not surprised. The tentacles [d6:4] are not surprised.
• Spell?
• Talk?

• Fight?
• Evade?
• Item?

Posted: Sun Jun 16, 2019 5:18 pm
by SlyJohnny
Fight, probably. Although what does evading entail?

Posted: Sun Jun 16, 2019 5:34 pm
by angelfromanotherpin
• Evading is an attempt to escape, and rolls 1d20 vs the enemy's evade TN. If you are already fighting, the enemy gets a free attack at +2. You can get +4 to your evade roll by throwing down a ration (if the monster is dumb) or a treasure (if the monster is smart).
A successful evasion usually means we can just move on, but the monster (if a fixed encounter) will be there again if we come back.

Posted: Mon Jun 17, 2019 2:28 am
by SlyJohnny
Item, maybe we can burn it with the oil.

Posted: Tue Jun 18, 2019 2:16 pm
by angelfromanotherpin
The plant apparently uses the statblock of a Wyvern, but with more hp.
Wyvern; Save 14; Evade 8
Talk –; AC 3; THAC0 13; Atk: 2d8/d6
Spcl: Any sting (M97), 11-12 (M98), 20 (M99)
Immune: Fire Wall, Hold, Sleep; TS coin + scroll
XP 10; HP 30 50
Round 1: We lose initative. It misses with both tendrils and thorn [d20s:7,9]. We go to the item entry for oil.
Are you trying to...
• Trip your foe?
• Loosen a stuck object?
• Burn a foe? √
You strike a flint to the oily rag and hurl the fiery missile – roll to hit. The fire burns for 2 rounds. If you miss, your foe must Evade to avoid being forced back into the flame. He will take 1d8 points each round in the fire.
[d20:11] We land the burning oil, but its effect is underwhelming. [d8:2]
Knowing what we know now, what's the plan?
• Attack
• Evade
• Item

Posted: Tue Jun 18, 2019 2:30 pm
by SlyJohnny
Ergh, that's tougher than anticipated. Though with the x2 bonus, that fire might do something over the next two rounds.

I say fight it out and hope the scroll is worth it. If its still alive and has at least 16 hp left after the fire burns put, throw more oil, if we have some.

Posted: Thu Jun 20, 2019 7:03 pm
by angelfromanotherpin
Against AC 3, we don't hit on a 2+, so we can't double attack. Ordinary attacking averages (0.85*7.5=6.4), while smashing averages (0.6*=11.7); Christov smash!
Round 2: Plant tendril [d20:9] misses, plant thorn [d20:4] misses; Christov smash [d20:3] misses; fire burns [d8:7]. All told, the oil did 18 damage, leaving the plant at 32.
Round 3: Plant tendril [d20:13] hits for [2d8:13] damage, plant thorn [d20:3] misses; Christov smash [d20:13] hits for [d8+15: 23] damage.
Round 4: Plant tendril [d20:15] hits for [2d8:10] damage, plant thorn [d20:10] misses; Christov smash [d20:9] hits for [d8+15:19] damage, plant over.
We gain 10 XP, as well as treasure. There are four scrolls and it's a blind choice, so I'll roll for the first one: [d4:4]. Scroll #4 is +2 to the treasure roll of 1d4+32, so [d4+34:37] gets us...
This scroll is waterstained and useless.
...dick.

The coin treasure is a slightly more interesting situation. We can pick coin #4 which gives us a known modifier of +5, or we can pick one of the other five coins, basically blind. Let me know which coin you want to pick for our second loot chance, and also whether you want to continue north or east.

Posted: Thu Jun 20, 2019 7:55 pm
by Darth Rabbitt
East for no particular reason.

if we hadn't been screwed with the scroll, I'd suggest we take our chances with the coins, but I'd like to be sure we get something of value out of this, so take coin #4.

Posted: Thu Jun 20, 2019 8:54 pm
by SlyJohnny
East, and sure, play it safe on the coin.

Posted: Thu Jun 20, 2019 9:00 pm
by angelfromanotherpin
Coin treasure [d6+20:22]...
In a small mahogany box, you find five bars of pure platinum, worth 500 gp each.
Not very interesting, but the best we've seen so far.

Image
The path branches.
• North?
• South?

Posted: Thu Jun 20, 2019 9:04 pm
by SlyJohnny
Back west and go north.

Posted: Fri Jun 21, 2019 12:45 pm
by Darth Rabbitt
West then north.

Posted: Fri Jun 21, 2019 1:29 pm
by angelfromanotherpin
Image
The path branches.
• West?
• East?

Posted: Fri Jun 21, 2019 8:43 pm
by SlyJohnny
East.

Posted: Sun Jun 23, 2019 4:05 am
by angelfromanotherpin
Image
The walls and ceiling here are crumbling. To cross this area, you must roll less than 13 on 1d20, or a wall will crash in for 1d8 points. A web will prevent this.
• Use web to cross safely?
• Cross boldly, sucking up the chance of piddling damage?
• Go somewhere else?

Posted: Sun Jun 23, 2019 11:03 am
by SlyJohnny
West, south, east, north, to see if there's anything behind the crumbling area that we'd care about.

Posted: Sun Jun 23, 2019 2:28 pm
by Thaluikhain
Yeah, seconding scouting round first.

Posted: Sun Jun 23, 2019 2:37 pm
by angelfromanotherpin
Image

Posted: Sun Jun 23, 2019 2:50 pm
by SlyJohnny
South, west, north, west.

But if someone else wants to go straight south first, I'll vote for that.

Posted: Mon Jun 24, 2019 2:00 pm
by angelfromanotherpin
Image
In the center of this great hall, wreathed with ghastly vines, towers a grim giant. He looks at you, but his eyes are glassy and unseeing. "COME IN. I HAVE BEEN WAITING FOR YOU." You feel great evil about him.

• Attack?
• Try to dispel the evil?

Posted: Mon Jun 24, 2019 3:15 pm
by SlyJohnny
Aww, crap. We brought along sodding Remove Curse, but not Dispel Magic?

Why are we even being offered the choice- is there no check on it right now, it's just going to ask us to pick a spell from our list, and then tell us we didn't pick right?

Edit: I vote to pull back, if it'll let us, and see if we can't find a dispelling doodad somewhere in these ruins. I feel like freeing the giant is going to be quite important, although maybe he's holding a crystal piece and killing him will get us the same result, but make us miss out on a couple of Honour points and a chance to skip the fight.

Posted: Mon Jun 24, 2019 3:38 pm
by Thaluikhain
SlyJohnny wrote:Aww, crap. We brought along sodding Remove Curse, but not Dispel Magic?

Why are we even being offered the choice- is there no check on it right now, it's just going to ask us to pick a spell from our list, and then tell us we didn't pick right?
Dispel Magic isn't a spell we could have chosen, I'm guessing "Try to dispel the evil" is an ability. Possibly one we'd need an item for, though.

Half a vote for trying to dispel.

Posted: Tue Jun 25, 2019 3:38 am
by Darth Rabbitt
Try to dispel the evil.