[LP] Lesser-Known Gamebooks: Double Game - Glade of Dreams

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SGamerz
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[LP] Lesser-Known Gamebooks: Double Game - Glade of Dreams

Post by SGamerz »

"Double Game" is a series of 2-player gamebooks, although I only have the first pair of the series. The 2-player mechanism works similar to the Duel-Master series, where the 2 players each play a different book, starting at the same time and calling out their section numbers to each other as they make their progress.

The difference between this and Duel Masters is that Duel Masters players are always competing against each other, while Double Game players essentially each have their own individual quests that are fundamentally unrelated to each other. They just happen to be travelling to the same area for their respective quests, and in the process may encounter each other, whereupon they can team up and help each other, fight each other, or simply go about their own ways without interfering with each other (although if you take that last option then there's little point in playing 2-player). So yes, the books can be played as solo adventures as well if you can't find a partner.

Mainly, the unique mechanism for this gamebook mostly kicks in when the 2 PCs decide to join up and travel together, whereupon their encounters will be influenced by the individual choices of each player. As mentioned, the books can be played as solo adventures as well, so in sections where the outcomes will be different depending on whether the PCs are together or alone, the following table will be displayed:
Image

In the above example, if, say the players encounter a monster in the section and each have the option to fight or run, and each will be given a respective section to turn to for each option. As usual, the players will inform each other of the section they choose (not their action, the players will only find that out after they turn to the new section). Again using the above table as example, maybe Player One ("You" on the horizontal table) is supposed to turn to 34 if he chooses to fight and 156 if he runs. Meanwhile, Player 2 ("Issel" on the vertical table) is told to turn to 123 if he fights and 16 if he runs. If they were playing solo, these sections will be exactly where they will go next depending on their choice. But in a 2-player game, the section to turn to must be obtained from the grid by cross-referencing both players' choices. So if player 1 chooses to run (156) and player 2 chooses to fight (123), then the section to turn to would be section 5 instead.

Anyway, occasionally (but rarely) one player may have more options open to him than the other, in which case the table would be a 2x3 one instead of a square.

The Player Characters:

As mentioned, each PC has his own quest and they are basically unrelated to each other. The PC of Book 1 ("Darian, Master Magician") is an apprentice wizard trying to find the secret to transmute lead into gold. The PC of Book 2 ("Issel, Warrior King") is a warrior who was descended from kings, but his home kingdom is currently held by a tyrant whom he's trying to overthrow in order to reclaim his heritage.

The backstory that brings them together is the "Glade of Dreams", a magical glade in which adventurers can enter the world of dreams and make their dreams come true (but as you would expect, the success rate is very low). Both Darian and Issel seek to fulfil their own dreams by travelling to the Glade.

PC stats

Both characters start with 50 Skill points and 5 stats to distribute them between, each between 2-12. The thing that differentiates the 2 of them is that Darian (being a wizard) must spend double the usual amount of skill points in order to raise his Swordplay (so if he wishes to raise 4 points of Swordplay he must spend 8 points), while Issel must do that to raise his Magic.

The 5 Stats are Strength (basically HP, also used to cast spells), Agility, Luck, Magic and Swordplay. Since the stats are all between 2-12, you can probably guess that they will usually be tested via the usual 2D6 mechanism (roll lower than skill to pass a roll).

For Magic, there aren't a lot of choices - only 4 spells to choose from, an each spell has a required minimum Magic level to cast, so if the PC's Magic stat is low he may only be able to cast 1 type of spell. I will detail the spell list if there's enough players interested to play. Each spell will also cost a certain amount of Strength when used.

Combat

Combat is resolved in turn-based manner, usually with the player getting to strike first unless he's specifically said to be surprised in the text. Successful strike is determined by successful testing of Swordplay/Weapon skill rolls, and each successful hit does 2 points of damage to Strength. Enemies' Weapon skill and Strength will be displayed when combat happens. Rolling a double-2 during combat will lead to an autokill for the character that rolls it. If the 2 players are together in a fight, the one with the higher Agility hits first. If the player is fighting multiple opponents, he must split his Swordplay skill by the number of enemies for the fight!

So, before I proceed further.....are there interested players? Are there enough to make a 2-player playthrough, or should we stick to solo?
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Darth Rabbitt
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Post by Darth Rabbitt »

I’ll play a character.
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angelfromanotherpin
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Post by angelfromanotherpin »

I too am in.
Omegonthesane
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Post by Omegonthesane »

Sounds interesting to me.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

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SGamerz
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Post by SGamerz »

Alright, we definitely have more than 2 players. Please proceed to pick the character you prefer to play as.

Here's the back cover blurbs for the characters:

Darian:
Deep in the Wailing Forest lies the Glade of Dreams, a place of such magic and power that it can make even the most unbelievable dream come true. Many have gone in search of this world of dreams; few have returned. Now you, Darian, a brave and clever magician, desperate to discover the secret of transmuting lead into gold, determined to find the Glade. It will be a journey fraught with horrors and difficulties but you are not afraid - power and riches will be yours!
Issel:
Deep in the Wailing Forest lies the Glade of Dreams, a place of such magic and power that it can make even the most unbelievable dream come true. Many have gone in search of this world of dreams; few have returned. Now you, Issel, a proud and mighty warrior, desperate to regain your rightful heritage, determined to find the Glade. It will be a journey fraught with horrors and difficulties but you are not afraid - the kingdom of Franzos will be yours!
Here are the cover art to give you a rough idea of what your characters should look like (illustration in this book is done by John Blanche):

Darian:
Image
Issel:
Image
But as mentioned before, the main practical difference in terms of gameplay is skill assignment, with Darian needing to sacrifice extra skill points to learn better Swordplay skills whilst Issel needs more points to learn more magic.

As I stated earlier, there are only 4 spells available in the book. Technically, they can be used by both characters, but each spell has a minimum required Magic stat to cast successfully, so Issel would need to sacrifice a lot of skill points to cast a high-level spell like Mind Over Matter.

The spells are:

1. Sense Danger

Reveals hidden danger to the player. Can be from an object or from another person. This is the spell with the lowest requirement, needing a minimum Magic stat of 4 and costing 1 Strength point each time it's cast.

2. Fire Hand

Requires Magic skill of at least 6, and burns 4 Strength off enemies when used. Costs 2 Strength to cast.

3. Death Blow

Requires Magic skill of at least 8, and deals an auto-kill to one enemy. Costs 3 Strength.

4. Mind Over Matter

Allows caster to move objects without touching. Can lift objects for up to 30 seconds. Requires Magic to be at least 10. Costs 4 Strength.

While 1 and 4 are mostly situational and will be listed as option when applicable, 2 and 3 are clearly combat spells. Unfortunately, the book is rather vague/contradictory about use of spells during combat. The text says the players can use spells in combat when given the option, but have read the books I don't think Fire Hand and Death Blow are ever actively listed as options. There were only some select fights where the book tells you that these spells DON'T work on the enemy (for example Death Blow can't auto-kill a zombie, which is already dead), so I think I should rule that you can use these spells in combat any time you wish as long as you meet the requirements stated above unless the book outright tells you they don't work.

The book also states that spells work automatically (which means we won't need to roll against our Magic score) and basically replace our action of striking with our sword for that round. This makes Death Blow sound pretty OP. But of course, since the max possible Strength score for the PCs is 12 (and there's no default way of healing like provisions or potions in this book), we can't abuse that too many times.

****

So, pick your preferred character before I start the individual threads for both books!
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Post by Darth Rabbitt »

I'll go with Issel.
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Post by angelfromanotherpin »

Hm, ultimate cosmic power or a tiny headed-exhibitionist?

Well, since someone already joined team Issel, I'll go with Darian.
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Post by SGamerz »

Alright, now that we have at least 1 player for each character, we can start the individual threads:

Darian:
http://tgdmb.com/viewtopic.php?t=57528

Issel:
http://tgdmb.com/viewtopic.php?t=57529

New players are still welcome, and Omegonthesane and anyone else who wish to join may proceed straight to the thread of the character they have chosen as well. Just be careful not to read the other character's thread once you have chosen your character.
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SlyJohnny
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Post by SlyJohnny »

This looks interesting! I want to read both threads though, so I won't join either player.
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Post by Thaluikhain »

Seconding reading both threads and so not playing. Curious as to how this format will work.
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Post by Omegonthesane »

I say approach the seated man.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

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Post by angelfromanotherpin »

A half-vote to call out.
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Post by Darth Rabbitt »

I'd rather call out.
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Post by SGamerz »

Looks like calling out wins by slight majority. However, the next update may take another day or so since it involves a lot of sections and dice rolling without the players getting to make any choice. Will try to get it up by tomorrow.
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Post by Omegonthesane »

If Darian has 2 or less strength then Issel should try to magic. Otherwise, last time I saw Darian's strength it was at 4, so Darian should try to magic.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

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Post by Darth Rabbitt »

Omegonthesane wrote:If Darian has 2 or less strength then Issel should try to magic. Otherwise, last time I saw Darian's strength it was at 4, so Darian should try to magic.
This.
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Post by angelfromanotherpin »

My Strength is back to full, so I'll gladly cast.
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Post by Omegonthesane »

...might have missed the "(restore your Strength to its original value)" in the last few sections. Pretty sure Darian has higher maximum Strength anyway though.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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Post by Omegonthesane »

Since magic is now presumably on the table full time, Issel should cast Sense Danger since Darian's Strength pool could be fueling literally any other spell further down the line.

This will be difficult to reconstruct if anyone tries to reread the LP in a year or so.
Last edited by Omegonthesane on Sat Mar 28, 2020 8:08 am, edited 2 times in total.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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Post by angelfromanotherpin »

I concur.
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Post by Darth Rabbitt »

Same.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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angelfromanotherpin
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Post by angelfromanotherpin »

Try to dream again. The emphatic danger reads to me like a DNS warning.
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Post by Omegonthesane »

Let's dream again, like we did last summer.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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Darth Rabbitt
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Post by Darth Rabbitt »

Keep on dreaming.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Post by Mr Shine »

Were ignoring the tunnel, agreeing to help fight the dragon, and leaving the dragon to its fate all instalosses?
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