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Re: Class Kits and Archetypes

Posted: Sun Aug 29, 2021 1:59 pm
by erik
Yes... because it is important to alter a totally game driven stat when correcting a reality driven one. :bored:

I never noticed that weight before. 10 pounds is a bit ridiculous. I googled for weight of a two-handed sword and the range was 4-8.8 lbs, claymores being about 5.5 lbs.

Now, I don't know if the HP needs increased or decreased, since that is neither here nor there for when correcting a weight listing. RAW a katana is just a masterwork bastard sword. Not sure if the 10 lbs was a typo for Koumei since Dwarven Waraxe is 8 lbs per the SRD, so 5 pounds lighter would be 3, which is about right.

Re: Class Kits and Archetypes

Posted: Mon Aug 30, 2021 1:07 am
by Koumei
That was a typo, and I have changed it to 3, but I need to make it clear that I don't actually give a shit about weapon weight. Or the weapon's HP.

Re: Class Kits and Archetypes

Posted: Mon Aug 30, 2021 2:13 am
by erik
That sounds right. The reason I never noticed weapon weights is because nobody cares. It's easy for something to slip under the radar. And that goes 100000x for weapon HP. I have no idea if HP are balanced because nobody ever sunders weapons.

*turns to Jon* but I do know that one doesn't just mess with something they don't understand just because something else changed that they don't understand.

Re: Class Kits and Archetypes

Posted: Mon Aug 30, 2021 2:57 am
by JonSetanta
Holy shit that's condescending, but given where we are, fits right in.
This isn't Jurassic Park.

Re: Class Kits and Archetypes

Posted: Mon Aug 30, 2021 3:58 pm
by Koumei
It isn't? Then what am I supposed to do with my pterasaurs?

Re: Class Kits and Archetypes

Posted: Tue Aug 31, 2021 5:47 am
by JonSetanta
They eat you.
That's... Ahh.. that's Chaos Theory.