[Let's Play] Lost in the Sea of Despair

Stories about games that you run and/or have played in.

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Choose one of the below books for this LP:

Poll ended at Tue Apr 19, 2022 3:14 pm

Lost in the Jungle of Doom
2
40%
Lost in the Mountains of Death
0
No votes
Lost in the Sea of Despair
3
60%
 
Total votes: 5

SGamerz
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Re: [Let's Play] Lost in the Sea of Despair

Post by SGamerz »

Thaluikhain wrote:
Wed Apr 20, 2022 2:40 pm
(The raft will keep us alive for 30 days, but there's no mention of water or water purification stuff?)
I mentioned that the first General Tips section makes reference to a separate section on desalinator, so that presumably comes up when we have to deal with that issue.

So, from what I gather, it's 2.5 votes for launching on the side nearest to water vs the other 1.5 votes.
You throw the life raft over the side of the yacht, which is now listing close to the surface of the sea. The raft comes in a canister, and there are instructions telling you to pull out a long rope to its fullest length, then give it a sharp tug. As you give the final tug, the raft inflates by itself with a loud hiss as gas rushes into the raft's inflatable compartments. You'd be impressed if you weren't so terrified.

Just before you abandon the yacht and jump into the raft, you spot something else that might help. Next to the wheel you spot a large bag labelled Emergency Grab Bag.

Once in the raft, you investigate the raft and the Grab Bag. Among other things, you notice seasickness pills and sick bags. You feel OK at the moment, but maybe you should take some pills to be on the safe side?

If you decide to take seasickness pills, go to page 32.
If you decide not to, go to page 14.
Sometimes, the text makes it clear whether you've picked the right or wrong choices, but this isn't that apparent here. But yes, launching on the side closer to water was the correct option. The reason the other side isn't safe is because that's where the wind is blowing from (thus tipping the yacht over towards this side). The light raft gets blown against the yacht and tears one of the inflation compartments. It's also harder to launch the raft and jump onto it with the wind blowing against you.

And of course, the info section opposite is on

Emergency Grab Bag:
There are lots of useful things in the life raft, but the Grab Bag contains some life-saving extras:

- The most important object is a desalinator. Operated by a hand pump, the desalinator makes seawater drinkable if you follow the instructiond. You can make about 4 cups (1 L) of drinkable water and hour - more than enough to allow you to survive. If it weren't for the desalinator, you'd have to make a solar still, or collect rainwater or water that's condensed inside the raft.

Other useful items include:

- A small waterproof bag of toiletries, including a toothbrish, toothpaste, sunscreen, and lip balm.

- Dry clothing, including a sun hat, sunglasses, and lightweight, thermal blankets in a waterproof bag.

- A pack of cards.

- Extra seasickness pills and sick bags (there are some already in the life raft).

- Matches in a waterproof container.
Well, that's some info on water purification right there. And again, references point to the section specifically on solar stills.

Now, do we want to take the pills now?
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Re: [Let's Play] Lost in the Sea of Despair

Post by Beroli »

While it seems weird to me to take seasickness pills when you aren't seasick, the advice on abandoning ship said flatly "Take seasickness pills." So. Take seasickness pills.
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Re: [Let's Play] Lost in the Sea of Despair

Post by JourneymanN00b »

Of course I vote to take seasickness pills. Seasickness does not become apparent for at least an hour or so from personal experience, and we cannot afford to get sick in the first crucial hours. Also, many seasickness pills suggest that they should be taken 30 minutes to 1 hour before travel.
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Re: [Let's Play] Lost in the Sea of Despair

Post by Thaluikhain »

Take the pills, yeah.
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Re: [Let's Play] Lost in the Sea of Despair

Post by Darth Rabbitt »

I didn't think of wind, but that's logical.

Taking the pills seems like a reasonable precaution since we explicitly have extras from the grab bag.
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Re: [Let's Play] Lost in the Sea of Despair

Post by SGamerz »

Rain lashes the raft, and the wind howls. Worst of all, huge waves send the raft plummeting down into deep troughs of water, then carry it back up again in a terrible roller-coaster ride. In fact, it's a hundred times worse than the most stomach-turning theme-park ride you've ever been on.

Every time you feel the raft climbing an impossibly tall wave, you think it's going to overturn and sink on the way down - but it doesn't. The raft always rights itself. You brace yourself, clinging onto the raft's handholds as the storm hurls you around.

Go to page 44.
The text doesn't say anything about eating the pills, but yes, the section is correct, and the PC is presumably coping with his current situation with the help of the pills.

No options on this page, but there's still an infodump page opposite.

Pacific Storms:
- Storms in which the winds reach speeds of more than 73 miles (118 km) per hour are classified as typhoons.

- Hurricanes, typhoons, and cyclones are all the same type of weather, but different names are used in different areas: in the Atlantic and northeast Pacific, it's a hurricane; in the northwest Pacific, it's a typhoon; and in the South Pacific and Indian Ocean, it's a cyclone.

- These violent storms are caused by warm air rising quickly and getting pushed aside as it cools, causing it to spin.

- Cyclones, hurricanes and typhoons are identified by names. The first storm of the year is given a name beginning with the letter A, the next beginning with B, and so on. If a storm does a lot of damage, that name is never used again.

- The tropical cyclone season in the South Pacific runs from November to April.
Moving on to 44...
The storm dies down. The rain has stopped hammering on the raft's canopy, and you are not being thrown around nearly as much, although the waves are still big.

You are thirsty, and you look in the Emergency Grab Bag for something to drink. There's a bottle of water, and you take a grateful swig. There is also a desalinator - a machine that removes salt from seawater to make it drinkable.

You follow the instructions on the desalinator, and use its hand pump to pump seawater through a special filter, which removes almost all the salt. It's quite hard work, and you make a mental note not to use it when it's very hot out. The effort will only make you sweat and lose more water. You're relieved the desalinator was inside the Grab Bag - you won't have to worry about finding enough fresh water to survive.

Go to page 34.
More infodump on the page opposite...

Finding Water at Sea:
You need water to live. Without it, you'll die in a few days. Luckily, you have your desalinator to provide drinkable water. If you didn't have it onboard your raft, there are other ways of obtaining drinkable water:

- Collect rainwater in containers. Some life rafts collect rainwater and funnel it into a pouch on the inside of the raft's canopy. Drink rainwater first, because any water you have in bottles will stay drinkable for longer periods.

- Inflatable solar stills are sometimes included with life rafts. You can also make your own solar still. A still is a device that evaporates seawater, then collects water that forms as pure water droplets, o condensation. You fill the bottom of the still with seawater and attach it to the side of the raft. The salt water evaporates in the sun and drinkable water condenses on the inside and runs into a bottle. Solar stills are not very useful in rough seas, because the salt water sloshes around and gets into the condensed water.

- Whatever you do, don't drink seawater. You might die more quickly than if you drink nothing at all. During World War II, some of the survivors from the USS Indianopolis drank seawater, began to hallucinate, and drowned as a result.
Another section with no options, so moving on again:
With the storm finally over, the sea calms down until the raft is rocking gently in the waves. It's an enormous relief not to feel yourself being hurled around the ocean, and gradually you stop feeling sick.

You're drifting, enjoying the peace and comfort, when something bumps the bottom of the raft. Quickly, you unzip the canopy and look out. You can't see anything. Maybe it was a piece of driftwood. You feel another bump, quite strong this time. Watery sunlight is making its way through the gray clouds. You can make out a round shape emerging from underneath the raft. It's a turtle! The creature surfaces.

It's quite big - almost 3 feet (1 m) long, you reckon - with a reddish-brown shell covered in barnacles. Uh oh. That means it could rip the life raft if it carries on bumping you from underneath. Maybe you should try to frighten it away.

If you decide to frighten off the turtle, go to page 13.
If you decide to leave the turtle alone, go to page 17.
And finally there's a choice! And of course, the accompanying infodump on the opposite page is about...

Sea Turtles:
- Several types of turtle live in the Pacific Ocean: green sea, Pacific black sea, hawksbill, leatherback and loggerhead.

- Green sea turtles, which you've just encountered, are the largest hard-shelled turtles. Their shells can reach five feet (1.5 m) in diameter. The turtles are named for the colour of their skin, not their shell. Loggerhead turtles' shells measure up to about 3 feet (1 m).

- The largest turtles of all are leatherbacks. They have soft shells that can measure six feet (2 m) long. The largest one ever recorded measured 8.5 feet (2.6 m) long and weighed over 1984 pounds (900 kg).

- Turtles hatch from eggs on sandy beaches, then travel hundreds of miles out to sea. Female turtles often return to lay their own eggs on the beach where they were hatched.

- Turtles are carnivores. They eat sea jellies (which they sometimes confuse with plastic bags), crabs and other shellfish, and fish. Occasionally, they eat seaweed, too.

- Turtles are often featured in the myths and legends of Pacific Island people. They used to be a sacred food that only noble people were allowed to eat.
Do we want to chase the turtle off?
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Re: [Let's Play] Lost in the Sea of Despair

Post by JourneymanN00b »

Hmmm. I heard that sea turtles have strong jaws that can do a lot of damage if provoked, so I vote to leave the turtle alone.
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Re: [Let's Play] Lost in the Sea of Despair

Post by Thaluikhain »

Leave it alone.
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Re: [Let's Play] Lost in the Sea of Despair

Post by Darth Rabbitt »

It's guaranteed to do damage if we piss it off, so just leave it be.
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Re: [Let's Play] Lost in the Sea of Despair

Post by Beroli »

Leave the turtle alone.
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Post by Queen of Swords »

I'm not even sure how to scare a turtle, so leave it alone.
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Re: [Let's Play] Lost in the Sea of Despair

Post by SGamerz »

The turtles must be interested in your raft, because they keep swimming underneath it, from one side to the other. Maybe they're finding something to eat under there. Whatever the reason, you become increasingly worried about the turtles' hard shells rubbing against the bottom of the raft.

You are right to be worried. The turtles have worn away at the raft's strong fabric. As one of the turtles disappears underneath the raft for what seems like the hundredth time, you head the bottom of the raft tear. Your heart pounds - the air is hissing out of one section of the life raft's buoyant air compartments! Luckily, though, the life raft has a secondary buoyancy layer, so there's no need to attempt a repair. At least, not for now.

The turtles swim away. You're going to try to frighten them away if they come back - there aren't any more chances if they damage the raft again.

Go to page 38.
Unfortunately, that was a bad choice, although not one that leads to immediate Game Over. The second layer of air compartment serves as a sort of "extra life" here.

This is one of the few gameplay sections that's actually on the right-hand side, so there's no infodump accompanying it.
You try to make yourself comfortable. Who knows how long it will be before you're rescued?

You arrange the waterproof bag of clothes as a pillow and spread out the blankets underneath you. You're feeling much calmer now. You're also feeling hungry/ There's one obvious source of food, and you're completely surrounded by it. Should you try your hand at fishing? You think you saw a fishing line in the life raft pack.

If you decide to fish, go to page 46.
If you decide not to, turn to 42.
This one does have an accompanying information section...

Fishing:
- The tropical waters of the South Pacific are teeming with life. Fish that you catch in the open sea should be safe to eat. However, any fish you catch that live in the shallower waters close to land could be poisonous, so be careful.

- Most fish that have just been caught are safe to eat raw.

- You might even find that flying fish leap into your life raft without you having to catch them!

- When you're fishing, don't handle the fishing line with bare hands because it can be very sharp, especially when sea salt sticks to it. A fishing line could also damage the life raft!

- You'll have to do the messy job of gutting any fish you catch. Cut any fish you don't eat right away into thin strips and hang them up to dry. That way, they may stay safe to eat for a day or two. Any fish you don't gut immediately will go bad quickly.

- You could also catch and eat turtles, though this could be gruesome and difficult, and you risk damaging the raft.
Do we want to try fishing?
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Re: [Let's Play] Lost in the Sea of Despair

Post by Beroli »

Fish.
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Re: [Let's Play] Lost in the Sea of Despair

Post by Thaluikhain »

Yeah, fish.
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Re: [Let's Play] Lost in the Sea of Despair

Post by Darth Rabbitt »

I see no reason to not try fishing.
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Post by Queen of Swords »

Go fish.
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Re: [Let's Play] Lost in the Sea of Despair

Post by JourneymanN00b »

I vote to fish. This is a no-brainer.
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Re: [Let's Play] Lost in the Sea of Despair

Post by SGamerz »

You use the hook and line in your survival pack, casting the hook away from the raft. You sit and wait. Nothing happens - but maybe it's not surprising since you don't have any bait. You haul the line so that you can attach something to the hook that might prove interesting to fish.

But disaster strikes. The hook has embedded itself in the bottom of the raft. As you pull in the line, it rips a jagged hole - right where the turtle ripped the raft earlier.

Before you've had a chance to do anything, the raft begins to sink. It's not long before you become exhausted in the water and drown.
The end.

Well, the last infodump page did mention that the fish hook might damage the life raft, and ours had already just been damaged once before that...

2 bad options in a row is enough to lead to a Game Over. Would you now prefer to:

a) Rewind 1 option and choose not to fish?
b) Rewind 2 options and drive off the turtles?
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Re: [Let's Play] Lost in the Sea of Despair

Post by JourneymanN00b »

Ugh, this is a bullshit death, as I feel the player should be smart enough not to continue pulling the line if the hook embeds itself in the raft.

I vote to rewind 2 options and drive off the turtles.
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Post by Queen of Swords »

I guess we were warned that the fishing line could damage the raft, but still. How hard would we have had to yank on the line after the hook embedded itself in the raft?

Rewind two options, shoo turtles.
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Re: [Let's Play] Lost in the Sea of Despair

Post by Thaluikhain »

Yeah, drive off turtles.

(Also, if we've stupidly damaged the part of the raft that was already damaged, it shouldn't sink the raft.)
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Re: [Let's Play] Lost in the Sea of Despair

Post by SGamerz »

JourneymanN00b wrote:
Fri Apr 22, 2022 2:14 am
Ugh, this is a bullshit death, as I feel the player should be smart enough not to continue pulling the line if the hook embeds itself in the raft.
I would presume that since the hook had to be under water, presumable the PC couldn't see what it was embedded in,
Thaluikhain wrote:
Fri Apr 22, 2022 4:46 am
(Also, if we've stupidly damaged the part of the raft that was already damaged, it shouldn't sink the raft.)
Same location, but different layer. The second (now exposed) layer kept it from sinking the first time, but now the fish hook damaged that too.

Anyway, now sharing a similar level of disdain for turtles as Shredder does, we attempt to get rid of them:
You take out the paddle and splash it down on the surface of the water. The turtle doesn't seem to notice. You feel another bump underneath the raft - it's another turtle! Looking at the barnacles clinging to the turtles' rough shells, you worry it's only a matter of time before they scrape and tear the bottom of the raft. You bash the paddle right next to the head of one of the turtles. Alarmed, it begins to swim away. The other one follows it.

You're relived. You're checking underneath the raft, peering down into the blue sea, when the sun dips out from behind a cloud and you're able to see more clearly. But what you see makes the hairs on the back of your neck stand up. Your heart races - underneath the raft are the unmistakable shapes of five large hammerhead sharks.

It worked with the turtles. Maybe you should slap the water with the paddle to drive away the sharks, too.

If you decide to use the paddle to drive away the sharks, go to page 74.
If you decide not to, go to page 30.
It's not the traditional Great White, but these are still sharks. Will Queen of Swords be disappointed if we get eaten by these?

Try to shoo the sharks away?

(And yes, this is another page with no infodump section opposite.)
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Re: [Let's Play] Lost in the Sea of Despair

Post by JourneymanN00b »

No, I do not think that we should use the paddle to drive away from the sharks. This is because I remember that sharks do not usually attack unless provoked. So I vote not to use the paddle.
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Re: [Let's Play] Lost in the Sea of Despair

Post by Queen of Swords »

SGamerz wrote:
Fri Apr 22, 2022 5:58 am
It's not the traditional Great White, but these are still sharks. Will Queen of Swords be disappointed if we get eaten by these?
Nope. I like hammerheads.

That said, there are five of them so it's best we not draw their attention. Sharks tend to be curious because they don't fear many other creatures in the sea, and their method for dealing with something they're curious about is to take a investigative bite. Don't give them any reason to do this.
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Re: [Let's Play] Lost in the Sea of Despair

Post by Thaluikhain »

Splash around like a wounded animal to drive the sharks away.

No, wait, don't do that, hide in the life raft until they go away.
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