The prybar is useful if you're still at low stats, but we've reached a point where inventory space is a premium resource, so unless I hear a second I'm going to let the prybar request slide for now. I'm also not inclined to hire low-grade infantry unless I hear a second, given that there doesn't seem to be any more mass combat in the foreseeable future. We return to Cursus to rest up and refresh the spell, then it's back to the steppes, into the narrows of the canyons, and through the shadow door there to the tomb of Imopposh the Mad. This time, when he rises and blasts us with his shattering rune, we don't force a draw with our holy talisman, but instead face him head-on!
563
This unnatural monster cannot be allowed to live. Drawing your weapons with a grimace, you advance.
Opponent | Attack | Def | Health |
Imopposh the Mad | 3(4+) | 4+ | 30 |
Note: Imopposh, instead of attacking, will cast the following spells each turn, as long as he is still alive:
1st turn: Imopposh casts a
Thunderbolt spell. He makes two 10 dice attacks.
2nd turn: Imopposh casts an
Orb of Annihilation spell. He makes a single 13 dice attack.
3rd turn: Imopposh casts a Sandstorm spell. Make a 3 dice attack on each party member.
4th turn onwards: Imopposh makes a standard attack.
If you somehow manage to defeat this horror, turn to
311.
Round 1:
Everyone attacks Imopposh, 41d v 4+: 19 damage, ItM at 11/30.
Immoposh casts Thunderbolt, generating two attacks of 5 damage each. One is assigned to Tasha (armour 5) who takes 4 damage and is now at 4/11. The other is assigned to Akihiro (armour 5) who takes 3 damage and is now at 5/11.
Round 2:
Everyone attacks Imopposh, 41d v 4+: 16 damage, ItM defeated.
311
Imopposh gives an unearthly howl before collapsing into piles of dust. You are relieved that the foul sorcerer has finally met his end.
Record the code A39.
Your rewards are considerable. A
masterwork blade (Fighting +3) and some
chain armour (Armour +2) are stuffed into an urn, along with
900 silver coins. In an ancient wooden box packed underneath rotten funeral garbs you discover a
glittering necklace (Charisma +2). You may also take a
magical weave from Imopposh’s funeral bandages. When you have finished your looting, you return to the desert. Turn to
115.
I assume it's back to Cursus to recover our health/spell and get on a boat, let me know if there's anything happening before that.
Name | Fighting | Survival | Stealth | Charisma | Lore | Health | Caster? | Gear | Notes |
Sar Jessica Dayne | 7(10) | 2 | 3 | 4(6) | 3 | 8/11 | x | Masterwork Blade (Fighting +3), Steel Greatsword (Fighting +3)*, Shield (Armour +2), Bone Armour (Armour +2), Glittering Necklace (Charisma +2), Fairbrother Family Crest, Ring of the Patriarch, Seal of House Ross, Talisman of St. Elias, Royal Ledger | x3 for Tasha x1 for Akihiro |
Lord Ti'quon | 4(6) | 2 | 3 | 2(3) | 7(9) | 6/(9) | √ | Steel Scimitar (Fighting +2), Shield (Armour +2), Chain Armour (Armour +2), Handsome Brooch (Charisma +1), Tome of Knowledge (Lore +2), Ring of Health(Max Health +2), Magical Weave x2, Scroll of Rage, Vial of Quicksilver | |
Tasha | 4(7) | 5(6) | 8(9) | 5(7) | 1 | 4/11 | x | Masterwork Blade (Fighting +3), Shield (Armour +2), Bone Armour (Armour +2), Amulet of Defense (Armour +1), Warm Cloak (Survival +1), Soft Boots (Stealth +1), Glittering Necklace (Charisma +2), Gold Bullion x2, Potion of Invulnerability | x3 for Jessica |
Akihiro | 7(10) | 7 | 5(7) | 2(4) | 3(5) | 5/11 | x | Skallos Runeblade (Fighting +3, Lore +2), Steel Scimitar (Fighting +2), Shield (Armour +2), Kensai Robes (Armour +3), Fine Boots (Stealth +2), Glittering Necklace (Charisma +2), Handsome Brooch (Charisma +1), Dragonyak Horn, Potion of Invulnerability | Enlightenment x1 for Sar Jessica |
Skullcracker | 8 | 3 | 1 | 2 | 1 | 10/13 | x | Club (Fighting +0) | No carrying, no cities, no boats |
Money: 5440 silver coins.
Spellbook (Ti'quon): Armor of Heaven, Clinging Dread, Magic Cabinet,
Shadow Door (50), Soothing Touch, Unfailing Strike
The Vault: 3000 silver coins, Bar of Gold Bullion.
Codes: A1, A2, A8, A13, A14, A15, A16, A17, A20, A21, A23, A24, A25, A26, A27, A30, A32, A33, A34, A35, A36, A37, A41, A42, A43, A44, A52, A53, A54, A55, A56, A57, A58, A59, A62, A64, A65, A66, A67, A68, A69, A70, A71, A72, A74, A75, A76, A77, A78, A79, A80, A82, A83, A85, A86, A87, A89, A90, A91, A92, A93, A94, A97, A100
Your Armies: Faithful Irregulars (Strength 1, Morale 4, Saltdad Barracks), Kensai Warriors (Strength 4, Morale 4, Saltdad Barracks), Chalice Archers (Strength 2, Morale 3, Saltdad Barracks), Nomad Horsemen (Strength 4, Morale 3, Saltdad Barracks), Bronzeguard (Strength 5, Morale 5, Saltdad Barracks).