[Let's Play] Golden Dragon Fantasy Gamebook 6: Castle of Lost Souls
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- JourneymanN00b
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Re: [Let's Play] Golden Dragon Fantasy Gamebook 6: Castle of Lost Souls
I vote to cross the room to the archway.
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Re: [Let's Play] Golden Dragon Fantasy Gamebook 6: Castle of Lost Souls
Agreed.
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Re: [Let's Play] Golden Dragon Fantasy Gamebook 6: Castle of Lost Souls
Before you can go any further you will need a source of light. Will you take down the pine torch, or would you prefer to light up your lantern?
- JourneymanN00b
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Re: [Let's Play] Golden Dragon Fantasy Gamebook 6: Castle of Lost Souls
I vote to use the lantern, as that is what we have it for.
Say No To Fascism. The left is the one true way to go.
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Re: [Let's Play] Golden Dragon Fantasy Gamebook 6: Castle of Lost Souls
The pine torch *could* trigger a secret passageway, but is more likely a trap.
Use the lantern.
Use the lantern.
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Re: [Let's Play] Golden Dragon Fantasy Gamebook 6: Castle of Lost Souls
Hmm....Holding up your lantern, you cross over to the archway - only to find that the passage beyond ends in a blank wall after only a few yards. You search in vain for a secret panel, but you are finally forced to accept that it is a dead end. Puzzled, you return to the hallway and try the stairs.
Unfortunately, there doesn't seem to be a second opportunity to find out if Darth's conjecture is correct...
Of course this is bound to come at some point...You climb up to the first floor landing. From here you can go left or right.
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Re: [Let's Play] Golden Dragon Fantasy Gamebook 6: Castle of Lost Souls
I vote to go left to resist fascism, of course, since that evil ideology is obviously growing in strength right now.
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Golden Dragon Fantasy Gamebook 6: Castle of Lost Souls
You advance along a narrow corridor illuminated by the amber glow of oil lamps. Shortly you come to a door in the left-hand wall. A few metres further, on the other side of the corridor, you see another door. Will you:
Try the door to your left?
Try the door to your right?
Continue along the corridor?
- JourneymanN00b
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Re: [Let's Play] Golden Dragon Fantasy Gamebook 6: Castle of Lost Souls
I vote to try the door on the left to further our hero's stance against fascism.
Say No To Fascism. The left is the one true way to go.
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Re: [Let's Play] Golden Dragon Fantasy Gamebook 6: Castle of Lost Souls
Sure, left hand rule works for me.
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Re: [Let's Play] Golden Dragon Fantasy Gamebook 6: Castle of Lost Souls
The door seems to be barred or barricaded shut. If you wish to knock, turn to 180. Otherwise, you may try the door in the other wall or carry on to the end of the corridor.
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Re: [Let's Play] Golden Dragon Fantasy Gamebook 6: Castle of Lost Souls
Knock.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Re: [Let's Play] Golden Dragon Fantasy Gamebook 6: Castle of Lost Souls
I vote to knock.
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Golden Dragon Fantasy Gamebook 6: Castle of Lost Souls
Items check passed...You pound the door with your fist, producing a booming echo. After a few moments a small panel slides back and the occupant of the room examines you. You see his eyes alight on the talisman Jasper gave you; immediately he gives a cry of delight and starts to clear his barricade from the other side of the door. You wait nervously in the passage, praying that all this noise won't alert the demon. Finally the door opens and the old man ushers you in. The place is a vast, vaulted library with all manner of books and pamphlets lining every inch of the walls from floor to ceiling.
'You've come at last!' says the old man, crying with joy. 'I knew my lads wouldn't let me down - I'm Luther Faze, of course.' He shows you to a leather armchair by the fireplace and thrusts a glass of tawny port wine into your hand. Obviously, although Slank's prisoner, he is. not completely without creature comforts. He takes down a musty tome and opens it at a chapter headed Dealing with Demons. 'Now listen carefully, for there isn't much time. You should have a number of items, and this book describes how each item will affect Slank. Firstly, a four leaf clover will have much the same effect on him as a crucifix has on a vampire - he won't want to touch it or go anywhere near it. Second, if you throw my daughter's teardrop into his left eye you'll blind him completely, as I've already managed to destroy his right eye. Now, do you have the fragment of knight's armour and the hair of a nun?'
If you have both these items turn to 169. If not, turn to 10.
Another one passed!Following instructions in his book, Luther affixes the sliver of armour to the point of one of your arrows. He then restrings your bow using the nun's hair. This will kill Slank at once if you shoot him through the heart,' he explains. 'Lastly, then, do you have the ashes of a saint?'
If you do, turn to 275. If not, turn to 88.
'Excellent. After killing Slank you must scatter the ashes over his body. Now, I wish you good luck.' You shake hands before taking your leave of him and continuing along the corridor. Behind you, you hear him pushing the library furniture back against the door.
You pause a few metres beyond the library, beside the other door. If you wish to open it, turn to 264. If you wish to continue on along the corridor, turn to 135.
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Re: [Let's Play] Golden Dragon Fantasy Gamebook 6: Castle of Lost Souls
I vote to open the other door.
Say No To Fascism. The left is the one true way to go.
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- King
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Re: [Let's Play] Golden Dragon Fantasy Gamebook 6: Castle of Lost Souls
And I succumb to fascism? (That was the right door in the previous option) I am shocked!
![Image](https://i.imgur.com/3iHxxf7.png)
You step through the doorway and advance along a dank passage. Peering through an archway to your right, you espy the scarlet and gold outlines of a bizarre demonic face hanging in the blackness before you. A luminous mask on the far wall of the chamber, perhaps? You thrust your lantern forward, but it does little to pierce the thick shadows. If you wish to go through the archway, turn to 298. If you would rather continue along the passage, turn to 251.
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Re: [Let's Play] Golden Dragon Fantasy Gamebook 6: Castle of Lost Souls
Sigh. As much as I hate wallowing deeper into fascism, I vote to go through the archway, as there is probably something valuable there.
Say No To Fascism. The left is the one true way to go.
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- King
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Re: [Let's Play] Golden Dragon Fantasy Gamebook 6: Castle of Lost Souls
Yeah, may as well try archway.
Re: [Let's Play] Golden Dragon Fantasy Gamebook 6: Castle of Lost Souls
Second fight in the entire book since the cutpurse!Holding your lantern aloft and treading warily in the deep darkness, you approach the glinting lines of the demon-mask. A sob of terrified breath catches in your throat as you hear an ominous hiss - you know at once that you are not looking at a mask but at the head of a Giant Cobra! It turns towards you, and its scales glisten like polished jet in your lamplight. As it rears up and slithers across the flagstones, you see its slender tongue dart in and out like a flickering red flame. Its jaws are wet with lethal venom, and you quickly prepare to defend yourself from its attack.
GIANT COBRA VIGOUR 12
Roll two dice:
score 2 - Turn to 31
score 3 to 5 - You are hit; lose 3 VIGOUR
score 6 to 12 - The Cobra loses 3 VIGOUR
If you FLEE back to the passage and hurry on, turn to 251. If you kill the Giant Cobra, turn to 123.
While this is not the strongest opponent, as you can see something happens if we roll 2, so I'm pausing here to see if players wish to flee (we must pass AGILITY roll or take a free hit, but that one would just be normal damage), or use the Luck Charm to give us an extra free hit or 2, or just fight normally.
- JourneymanN00b
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Re: [Let's Play] Golden Dragon Fantasy Gamebook 6: Castle of Lost Souls
I vote to fight normally.
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Re: [Let's Play] Golden Dragon Fantasy Gamebook 6: Castle of Lost Souls
The odds would be in our favor (~58% chance of hitting)—except for that 1/36 chance for what I’m sure is something bad (probably death by its “lethal venom”.) I’d be slightly in favor of running away.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
Re: [Let's Play] Golden Dragon Fantasy Gamebook 6: Castle of Lost Souls
EDIT: as I was checking back the older pages for the Character Sheet update, I notice that I left out the picture of the Luther Faze encounter in the library. It has now been added, for anyone interested.
I'm guessing a full vote is stronger than slightly in favour of, so Johnny walks into battle.
COMBAT LOG:
Round 1 - We roll a 4. Johnny is at 24 VIGOUR.
Round 2 - We roll a 7. The Cobra is at 9 VIGOUR.
Round 3 - We roll a 8. The Cobra is at 6 VIGOUR.
Round 4 - We roll a 7. The Cobra is at 3 VIGOUR.
Round 5 - We roll a 5. Johnny is at 21 VIGOUR.
Round 6 - We roll a 10. The Cobra is killed.
We got bitten twice, but thankfully did not roll a double-1 for either of these.
Character Sheet:
[spoiler]Name: Johnny
VIGOUR: 21/27
PSI: 4
AGILITY: 7
Equipment: Sword, Lantern, Tinder-box, Dagger, Bow and 2 arrows, Girl's teardrop, Four leaf clover, Luck Charm (can be used up to 32 times to pass any dice roll), Cornelian skull-shaped ring, Crystal ball, Fragment from the armour of a chivalrous knight, Salve of Healing (restores 4 VIGOUR per application, 4/4 applications remaining), Jasper Faze's talisman, Ashes of a Saint, Hair of a nun, Ring of Light
Gold: 22 GP
[/spoiler]
I'm guessing a full vote is stronger than slightly in favour of, so Johnny walks into battle.
COMBAT LOG:
Round 1 - We roll a 4. Johnny is at 24 VIGOUR.
Round 2 - We roll a 7. The Cobra is at 9 VIGOUR.
Round 3 - We roll a 8. The Cobra is at 6 VIGOUR.
Round 4 - We roll a 7. The Cobra is at 3 VIGOUR.
Round 5 - We roll a 5. Johnny is at 21 VIGOUR.
Round 6 - We roll a 10. The Cobra is killed.
We got bitten twice, but thankfully did not roll a double-1 for either of these.
We did get bitten...If you were bitten by the Giant Cobra, turn to 250. If you have come through the fight unscathed, turn to 304.
We have to roll 21 or below on 4 dice, which is very good odds for us, but I'd just pause slightly and see if anybody wants to use the Luck Charm to guarantee a pass.Roll four dice (or roll one die four times). If the total exceeds your current VIGOUR score, turn to 94. If not, turn to 226.
Character Sheet:
[spoiler]Name: Johnny
VIGOUR: 21/27
PSI: 4
AGILITY: 7
Equipment: Sword, Lantern, Tinder-box, Dagger, Bow and 2 arrows, Girl's teardrop, Four leaf clover, Luck Charm (can be used up to 32 times to pass any dice roll), Cornelian skull-shaped ring, Crystal ball, Fragment from the armour of a chivalrous knight, Salve of Healing (restores 4 VIGOUR per application, 4/4 applications remaining), Jasper Faze's talisman, Ashes of a Saint, Hair of a nun, Ring of Light
Gold: 22 GP
[/spoiler]
- JourneymanN00b
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Re: [Let's Play] Golden Dragon Fantasy Gamebook 6: Castle of Lost Souls
I vote not to use the Luck Charm, as we would have to roll at least 2 6s with the others as 5s in order to fail this test.
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Re: [Let's Play] Golden Dragon Fantasy Gamebook 6: Castle of Lost Souls
I wouldn’t bother burning a use of the talisman. If I have my math right it’s like a 1/86 chance to fail.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).