[Let's Play] Fighting Fantasy 53 – Spellbreaker

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Re: [Let's Play] Fighting Fantasy 53 – Spellbreaker

Post by JourneymanN00b »

Votes counted; Ariel Faust Constantine will enter the Brindled Cat and eat a meal, since that option won over eating two meals by a 3-1 vote.

34
[spoiler]Image[/spoiler]

You walk up to the bar where the work-hardened landlady is serving. A pint of ale will cost 1 Gold Piece and restore 1 STAMINA point. Looking around, you are searching for someone who may be able to provide you with useful information. Sitting alone by a window is a tubby friar, well past his prime. Also sitting by himself is a mysterious man wearing smart but practical black clothes. In the corner, a group of local farmers are discussing some important matter in a conspiratorial manner. Do you want to talk to:

The landlady? Turn to 81
The friar? Turn to 213
The man in black? Turn to 348
The farmers? Turn to 188

Please make your votes before 6:00 PM PST or a 3-vote majority is reached to ensure that they will be counted.

Adventure Sheet
[spoiler]Ariel Faust Constantine
SKILL: 14 Initial Skill = 14
STAMINA: 14 Initial Stamina = 24
LUCK: 11 Initial Luck = 12
FAITH: 12
GOLD PIECES: 15
PROVISIONS: 7
INFECTION: 0
Turn to 13 if INFECTION is 15 or more
EQUIPMENT AND TREASURE:
Sword
Lantern
Tinderbox
Backpack
Silver Key With ‘252’ Engraved
Shroud
Falcon
Protective Leather Gauntlet
Scarlet Lady
Drake Nettle
Ilithorn Rose
Phoenix Grass
Charmed Pipes
Jar of Powder
Golden Sickle
Skullsgrig
Shield
Deliverer
Necklace of Elven Prayer-Beads
Notes:
Knows Demonic Word of Command
Say ‘One, two, away’ to send a falcon with SKILL 7 STAMINA 5 against an opponent
Reduce any additions to INFECTION by 1 point
RESURRECTIONS: 4[/spoiler]
Last edited by JourneymanN00b on Thu Jan 05, 2023 1:11 am, edited 1 time in total.
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Re: [Let's Play] Fighting Fantasy 53 – Spellbreaker

Post by SGamerz »

Obviously, we need to talk to the MiB, because these guys are the experts in dealing with extraterrestrial threats, which we're trying to stop.
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Post by Queen of Swords »

I'd rather try the tubby friar. Maybe he'll bless us and increase our Faith.
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Re: [Let's Play] Fighting Fantasy 53 – Spellbreaker

Post by Thaluikhain »

Talk to the mysterious man in black sitting alone.
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Re: [Let's Play] Fighting Fantasy 53 – Spellbreaker

Post by JourneymanN00b »

Votes tallied; Ariel Faust Constantine will talk to the man in black, as that won over talking to the friar by a 2-1 vote.

348
You sit down opposite the man and greet him with the usual pleasantries. ‘Look, don’t waste my time,’ he interrupts rudely, ‘tell me what it is you want, or leave me in peace.’ Surprised by his bluntness, you ask the man what he knows concerning the Black Grimoire. ‘It is the most evil and unholy book in the kingdom, and now the Cauldron of Midnight has it! What’s it to you?’ he hisses. You tell the man you are looking for it. ‘Why, are you a witch?’ he replies. Then he grabs your left hand and turns it over so that he can see the palm, at the same time checking to see whether you are wearing any amulets. If you have the Witch’s Mark or a Crescent Moon Amulet, turn to 299. If you do not, turn to 276.

Ariel Faust Constantine does not have the Witch’s Mark or a Crescent Moon Amulet.

276
‘I had to make sure you weren’t one of the Cauldron,’ says the man, ‘but I still don’t know if I can trust you. You could be a spy for them!’ Do you have any token with which you can prove your Goodness to this suspicious and mistrustful man? If you have the Ilithorn Rose, turn to 324. If you do not have the rose but do have any of the following: pilgrim’s staff, bishop’s portrait, Aline’s shroud, Gwythain’s shield, Elven prayer beads, Test your Luck. If you are Lucky, turn to 324. If you are Unlucky, the man will have nothing more to do with you and storms out of the inn. You decide that there is no point in your handing around here either, so you also leave. Turn to 48.

Ariel Faust Constantine has the Ilithorn Rose.

324
You show the man your token of Goodness and he immediately apologizes for his abruptness. You waste no more time and tell him briefly that you are on a quest. ‘I am Karad,’ he says. ‘Ten years ago, I swore an oath that I would hunt out all those who practise witchcraft and rid the world of them, for my own dear sister died as a result of an old hag’s curse. I came to Fenford after hearing that a coven was forming in the hills to the west. I have since discovered that the coven, the Cauldron of Midnight, led by the Warlock Nazek, are centring their activities round the village of Claybury. I have started to assemble a band of resistance fighters to stop these foul spell-casters.’ You and the Witch-hunter decide to combine your efforts against Nazek and the coven, and you tell him all about your quest to recover the Black Grimoire. ‘Shekka’s Moon is just one day away, so we must act fast. I shall not be able to travel with you to Claybury,’ Karad adds, ‘as I have to reconnoitre with the Resistance. I shall meet you in Claybury tomorrow, at the sign of the tower. The password is “The four phases of the moon”.’ He hands you a metal plate with a small manacle attached to each corner. ‘Take these Shackles; if you should meet any witches, try to secure their toes and thumbs with them to prevent any spells being cast. Time is short, we must leave immediately.’ You leave the Brindled Cat and, while Karad leaves the village and goes northwards, you press on to the west. Turn to 48.

48
There are two ways leading west out of Fenford. The most regularly used is the road to Tallow. The other is the path into the area of marshland, south-west of the village, known as Blackmire, beyond which is the village of Selwick. The road would be the quicker and more direct route to your goal, while Blackmire is a treacherous place, although many rare plants grow in its fetid hollows. Will you follow the road to Tallow (turn to 21) or will you brave the perils of Blackmire (turn to 333)?

Please make your votes before 9:00 AM PST or a 3-vote majority is reached to ensure that they will be counted.

Adventure Sheet
[spoiler]Ariel Faust Constantine
SKILL: 14 Initial Skill = 14
STAMINA: 14 Initial Stamina = 24
LUCK: 11 Initial Luck = 12
FAITH: 12
GOLD PIECES: 15
PROVISIONS: 7
INFECTION: 0
Turn to 13 if INFECTION is 15 or more
EQUIPMENT AND TREASURE:
Sword
Lantern
Tinderbox
Backpack
Silver Key With ‘252’ Engraved
Shroud
Falcon
Protective Leather Gauntlet
Scarlet Lady
Drake Nettle
Ilithorn Rose
Phoenix Grass
Charmed Pipes
Jar of Powder
Golden Sickle
Skullsgrig
Shield
Deliverer
Necklace of Elven Prayer-Beads
Shackles
Notes:
Knows Demonic Word of Command
Say ‘One, two, away’ to send a falcon with SKILL 7 STAMINA 5 against an opponent
Reduce any additions to INFECTION by 1 point
Password is ‘The four phases of the moon’
RESURRECTIONS: 4[/spoiler]
Last edited by JourneymanN00b on Thu Jan 05, 2023 1:12 am, edited 2 times in total.
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Re: [Let's Play] Fighting Fantasy 53 – Spellbreaker

Post by SGamerz »

Blackmire. Always take the less direct way.
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Post by Queen of Swords »

Go to Blackmire, we might find more plants there.
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Re: [Let's Play] Fighting Fantasy 53 – Spellbreaker

Post by Thaluikhain »

Yeah, via the Blackmire.
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Re: [Let's Play] Fighting Fantasy 53 – Spellbreaker

Post by JourneymanN00b »

Braving the perils of Blackmire received 3 votes, so Ariel Faust Constantine will set out that way.

333
Trying to keep the hills to the west in sight, you tread warily along the winding paths into the gloomy depths of Blackmire. The marshes lie under a murky haze through which a dim half-light filters. Watching out for hazardous bogs, you come upon a trial that leads from the direction of Fenford into the swamp. This path is soaked with blood and looks as if something has been dragged, dying, into the fens. Do you want to follow this gruesome trail (turn to 375) or would you rather stay on your present path (turn to 274)?

Please make your votes before 9:00 AM PST or a 3-vote majority is reached to ensure that they will be counted.
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Re: [Let's Play] Fighting Fantasy 53 – Spellbreaker

Post by Thaluikhain »

Follow gruesome trail.
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Post by Queen of Swords »

Yes, follow the trail.
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Re: [Let's Play] Fighting Fantasy 53 – Spellbreaker

Post by SGamerz »

Yes, follow the trail. Always take the sidetracks!
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Re: [Let's Play] Fighting Fantasy 53 – Spellbreaker

Post by JourneymanN00b »

Votes registered; Ariel Faust Constantine will follow this gruesome trail.

375
The bloodied trail crosses other tracks and rivulets running through the marsh until it reaches a clearing littered with the bones of animals, large and small. On the edge of the clearing is the carcass of an ox and, from what you can tell, it has been killed only recently. There is a ripple in the water beside the clearing, but it must be a fish or a swap snake, you tell yourself. Suddenly something rears up out of the water at your feet. Test your Luck. If you are Lucky, turn to 11. If you are Unlucky, turn to 288.

Rolling the dice yielded a 7, meaning that Ariel Faust Constantine was Lucky. :D

11
[spoiler]Image[/spoiler]

Standing before you is a three-metre-tall humanoid with lank, thick green hair, dripping mud and water. It has ugly, bestial features and strong, muscular arms which end in sharp talons. With an animal growl the monster leaps at you. Drawing your sword, you find yourself fighting for your life against the Fen Beast.

FEN BEAST       SKILL 8       STAMINA 10

If you manage to kill the monster, were you sent into the marsh by a group of farmers? If you were, turn to 86; if you were not, turn to 152.

The fight:
[spoiler]Round 1: Fen Beast Attack Strength: 11, Player Attack Strength: 25;
Fen Beast Stamina: 8, Player Stamina: 14
Round 2: Fen Beast Attack Strength: 15, Player Attack Strength: 21;
Fen Beast Stamina: 6, Player Stamina: 14
Round 3: Fen Beast Attack Strength: 14, Player Attack Strength: 24;
Fen Beast Stamina: 4, Player Stamina: 14
Round 4: Fen Beast Attack Strength: 11, Player Attack Strength: 21;
Fen Beast Stamina: 2, Player Stamina: 14
Round 5: Fen Beast Attack Strength: 19, Player Attack Strength: 24;
Fen Beast Stamina: 0, Player Stamina: 14[/spoiler]

As expected, Ariel Faust Constantine flawlessly kills the Fen Beast.

She was not sent into the marsh by a group of farmers.

152
The Fen Beast’s lair contains nothing more than the remains of previous meals, so you decide to press on through the marsh. Just as you are leaving the clearing you see a clump of mistletoe growing in the branches of a gnarled tree. If you wish to, you may cut some to take with you, but make a note of what you cut it with. You wander on through the swamp and, unable to see the hills because of the murky haze, soon realize you have lost all sense of direction. The twisting path soon splits three ways. Will you go:

Left? Turn to 396
Right? Turn to 339
Straight on? Turn to 237

Please make your votes on whether to take the mistletoe, how to cut it if the answer is yes, and where to go next before 6:00 PM PST to ensure that they will be counted.

Adventure Sheet
[spoiler]Ariel Faust Constantine
SKILL: 14 Initial Skill = 14
STAMINA: 14 Initial Stamina = 24
LUCK: 10 Initial Luck = 12
FAITH: 12
GOLD PIECES: 15
PROVISIONS: 7
INFECTION: 0
Turn to 13 if INFECTION is 15 or more
EQUIPMENT AND TREASURE:
Sword
Lantern
Tinderbox
Backpack
Silver Key With ‘252’ Engraved
Shroud
Falcon
Protective Leather Gauntlet
Scarlet Lady
Drake Nettle
Ilithorn Rose
Phoenix Grass
Charmed Pipes
Jar of Powder
Golden Sickle
Skullsgrig
Shield
Deliverer
Necklace of Elven Prayer-Beads
Shackles
Notes:
Knows Demonic Word of Command
Say ‘One, two, away’ to send a falcon with SKILL 7 STAMINA 5 against an opponent
Reduce any additions to INFECTION by 1 point
Password is ‘The four phases of the moon’
RESURRECTIONS: 4[/spoiler]
Last edited by JourneymanN00b on Thu Jan 05, 2023 1:12 am, edited 1 time in total.
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Re: [Let's Play] Fighting Fantasy 53 – Spellbreaker

Post by pragma »

Golden sickle seems like the winner for mistletoe cutting
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Post by Queen of Swords »

Agreed. I think I saw that in an Asterix book once.

As for direction, randomly try right.
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Re: [Let's Play] Fighting Fantasy 53 – Spellbreaker

Post by SGamerz »

Agreed, cut mistletoe with golden sickle, and go right.
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Re: [Let's Play] Fighting Fantasy 53 – Spellbreaker

Post by JourneymanN00b »

Votes registered; Ariel Faust Constantine will take the mistletoe by cutting it with the Golden Sickle, and go right.

339
Growing among the reeds at a point where your path crosses another is a single Malague – a toadstool used to help sweat out fevers. You may pick it before going on. At the junction, will you go:

Left? Turn to 237
Right? Turn to 174
Straight on? Turn to 396

Please make your votes on whether to pick the Malague and where to go next before 9:00 AM PST or a 3-vote majority is reached to ensure that they will be counted.

Adventure Sheet
[spoiler]Ariel Faust Constantine
SKILL: 14 Initial Skill = 14
STAMINA: 14 Initial Stamina = 24
LUCK: 10 Initial Luck = 12
FAITH: 12
GOLD PIECES: 15
PROVISIONS: 7
INFECTION: 0
Turn to 13 if INFECTION is 15 or more
EQUIPMENT AND TREASURE:
Sword
Lantern
Tinderbox
Backpack
Silver Key With ‘252’ Engraved
Shroud
Falcon
Protective Leather Gauntlet
Scarlet Lady
Drake Nettle
Ilithorn Rose
Phoenix Grass
Charmed Pipes
Jar of Powder
Golden Sickle
Skullsgrig
Shield
Deliverer
Necklace of Elven Prayer-Beads
Shackles
Mistletoe (cut with the Golden Sickle)
Notes:
Knows Demonic Word of Command
Say ‘One, two, away’ to send a falcon with SKILL 7 STAMINA 5 against an opponent
Reduce any additions to INFECTION by 1 point
Password is ‘The four phases of the moon’
RESURRECTIONS: 4[/spoiler]
Last edited by JourneymanN00b on Thu Jan 05, 2023 1:12 am, edited 1 time in total.
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Post by Queen of Swords »

Another blind choice. OK, take the Malague and we might as well try left.
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Re: [Let's Play] Fighting Fantasy 53 – Spellbreaker

Post by SGamerz »

Take Malague, yes. We came looking for plants, didn't we? And left sounds as good (or bad) a choice as any.
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Re: [Let's Play] Fighting Fantasy 53 – Spellbreaker

Post by Thaluikhain »

May as well.

And "Malague" seems like the name of something that should cause illness, not cure it.
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Re: [Let's Play] Fighting Fantasy 53 – Spellbreaker

Post by JourneymanN00b »

Picking the Malague and going left received 3 votes, so Ariel Faust Constantine will do these things.

237
Blackmire is a maze. Paths cross and re-cross and you cannot know for sure where you are. You choose a path and follow it. Roll one die. If you roll:

1       Turn to 285
2       Turn to 97
3       Turn to 301
4       Turn to 174
5 or 6       Turn to 43

Rolling the die yielded a 4, so we will turn to paragraph 174.

174
The ground is getting very wet underfoot. Test your Luck. If you are Lucky, you soon reach a drier stretch of path (turn to 237) If you are Unlucky, you suddenly find yourself in sludge up to your waist. Test your Luck again. If you are Lucky this time, you manage to pull yourself out of the muck (turn to 237). If you are Unlucky, then the clinging mud sucks you down into the bog and you drown, the stinking slime filling your lungs.

[spoiler]Image[/spoiler]

Rolling the dice yielded an 8, meaning that Ariel Faust Constantine was Lucky. :D

Upon returning to paragraph 237, we need to roll a die again. This time, it yielded a 1, so we will head to paragraph 285.

285
You rest for a moment on a log in a small clearing. Growing on the rotten bark is a dull grey fungus known as Death’s Shroud because of its shape and colour. You cannot remember whether it is poisonous or beneficial, but if you wish you may take some. Leaving the clearing, will you go:

Left? Turn to 43
Right? Turn to 59
Straight ahead? Turn to 5

Please make your votes on whether to take the Death’s Shroud and where to go next before 9:00 AM PST or a 3-vote majority is reached to ensure that they will be counted.

Adventure Sheet
[spoiler]Ariel Faust Constantine
SKILL: 14 Initial Skill = 14
STAMINA: 14 Initial Stamina = 24
LUCK: 9 Initial Luck = 12
FAITH: 12
GOLD PIECES: 15
PROVISIONS: 7
INFECTION: 0
Turn to 13 if INFECTION is 15 or more
EQUIPMENT AND TREASURE:
Sword
Lantern
Tinderbox
Backpack
Silver Key With ‘252’ Engraved
Shroud
Falcon
Protective Leather Gauntlet
Scarlet Lady
Drake Nettle
Ilithorn Rose
Phoenix Grass
Charmed Pipes
Jar of Powder
Golden Sickle
Skullsgrig
Shield
Deliverer
Necklace of Elven Prayer-Beads
Shackles
Mistletoe (cut with the Golden Sickle)
Malague
Notes:
Knows Demonic Word of Command
Say ‘One, two, away’ to send a falcon with SKILL 7 STAMINA 5 against an opponent
Reduce any additions to INFECTION by 1 point
Password is ‘The four phases of the moon’
RESURRECTIONS: 4[/spoiler]
Last edited by JourneymanN00b on Thu Jan 05, 2023 1:12 am, edited 1 time in total.
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Post by Queen of Swords »

Try left again.
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Re: [Let's Play] Fighting Fantasy 53 – Spellbreaker

Post by SGamerz »

Take the Death's Shroud.

And going left didn't seem to have worked well last time. So far, going right seems to be doing fine (even the option where we were looking for the Mask, going right would have taken us to him immediately, and there's was nothing to be gained from going through an extra fight with his second-in-command by going left). I think Green was in a fascist state of mind when he wrote this.

Go right.
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Re: [Let's Play] Fighting Fantasy 53 – Spellbreaker

Post by Darth Rabbitt »

SGamerz is well reasoned; take the shroud and go right.
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Re: [Let's Play] Fighting Fantasy 53 – Spellbreaker

Post by JourneymanN00b »

Votes counted; Ariel Faust Constantine will take the Death’s Shroud and go right, as that won over going left by a 2-1 vote.

59
[spoiler]Image[/spoiler]

The haze clears slightly and you find yourself following a stream into the heart of Blackmire. Through the gloom you can just make out what looks like a hut of woven reeds. Moving closer, you see it is covered with mud and grass, and a mossy covering hangs over the entrance. While you are studying this strange dwelling, you hear the water of the stream lapping against its banks as a raft approaches, steered by a cloaked figure wielding a long pole. The raft comes to a halt and the figure stops on to the bank. Seeing you, it comes closer and pulls back its hood. The creature standing in front of you is greenish in colour and is completely hairless, with a swollen belly, bulbous eyes and skin which looks scaly. Its hands end in claws it has webbed feet. The creature gurgles something incomprehensible, and you see it has sharp, pointed teeth. Distrustful of anyone who chooses to live in Blackmire, will you attack the creature (turn to 76) or try to communicate with it (turn to 307)?

Please make your votes before 6:00 PM PST to ensure that they will be counted.

Adventure Sheet
[spoiler]Ariel Faust Constantine
SKILL: 14 Initial Skill = 14
STAMINA: 14 Initial Stamina = 24
LUCK: 9 Initial Luck = 12
FAITH: 12
GOLD PIECES: 15
PROVISIONS: 7
INFECTION: 0
Turn to 13 if INFECTION is 15 or more
EQUIPMENT AND TREASURE:
Sword
Lantern
Tinderbox
Backpack
Silver Key With ‘252’ Engraved
Shroud
Falcon
Protective Leather Gauntlet
Scarlet Lady
Drake Nettle
Ilithorn Rose
Phoenix Grass
Charmed Pipes
Jar of Powder
Golden Sickle
Skullsgrig
Shield
Deliverer
Necklace of Elven Prayer-Beads
Shackles
Mistletoe (cut with the Golden Sickle)
Malague
Death’s Shroud
Notes:
Knows Demonic Word of Command
Say ‘One, two, away’ to send a falcon with SKILL 7 STAMINA 5 against an opponent
Reduce any additions to INFECTION by 1 point
Password is ‘The four phases of the moon’
RESURRECTIONS: 4[/spoiler]
Last edited by JourneymanN00b on Thu Jan 05, 2023 1:13 am, edited 1 time in total.
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