[Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by JourneymanN00b »

Sure, I vote to go through the sun door as well.
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by Beroli »

You couldn't cast a Read Symbols spell at this point, but you could, based on your previous usage of that spell, decipher that the sun door's text reads DOO_ and the missing letter isn't any of the letters in DO NOT DRINK.

The door opens into a narrow corridor which grows hotter as you proceed along it. You start to sweat profusely and realize that you can go no further. You turn to go back, but flames have started to shoot from the cracks between the stones in the walls and floor. You are trapped in the corridor of fire.

Rewinding...
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by Beroli »

You ring the bell and watch with pleasure as the Night Horror drops its rod and tries to cover its ears with its deformed hands. It screams in silent agony, and then collapses on the floor. But your delight is short-lived, because you hear a grating sound above you. The silver rod, out of the hands of its owner, has magically triggered a mechanism in the stone ceiling, causing the stone ceiling to start to lower on top of you. You run to open one of the doors, but they are firmly locked and cannot be opened, even by Yaztromo's spell.

You seize the silver rod and, to your immense relief, the ceiling stops its descent. You wonder how to open the door opposite the one through which you entered.

You do have a crystal key.

You unlock the door and step through the doorway into another room. You toss the silver rod back through the doorway and hear the grating noise of the ceiling beginning to lower again. Knowing that you are safe from attack from behind, you look around the room you now find yourself in.

The room is small and sparsely furnished, with just a table and chair. A chisel and mallet are lying on the chair, and the floor is covered with wood-shavings. On the wall to your left is a large wooden carving, two metres by three metres in size. It depicts a scene of the lost city being attacked by Giant Sandworms.

You take a closer look at the carving.
Image
The carving is very intricate and must have taken months to complete. You look at the buildings and suddenly notice that there is a hairline crack running at roof-level. You find that one of the roofs lifts up and the inside of the building has been hollowed out. Inside the building is a small Dragon carved out of ebony. Regain 1 Luck point. You smile to yourself and slip it into your pocket before opening the door in the wall opposite.
Image
The door opens into a large hall which is lined with armor and weapons. At the far end of the hall there is an altar on a raised plinth, where three men are ceremoniously clothing themselves in dark brown robes. One of them sees you and signals to the others. They each pick up a sickle and advance toward you.

You tell the Dark Disciples you have come with a gift for High Priestess Leesha.

You are not wearing a gold medallion with a heart engraved on it.

Test your Luck; a 10 fails.

The Dark Disciples do not believe your story and close to attack you with their sickles, letting out a howl. Fight them one at a time.

First DARK DISCIPLE Skill 9 Stamina 5
Second DARK DISCIPLE Skill 8 Stamina 6
Third DARK DISCIPLE Skill 9 Stamina 5

Indiana Jones Attack Strength: 20, First DARK DISCIPLE Attack Strength: 11. First DARK DISCIPLE's Stamina is 3
Indiana Jones Attack Strength: 18, First DARK DISCIPLE Attack Strength: 12. First DARK DISCIPLE's Stamina is 1
Indiana Jones Attack Strength: 20, First DARK DISCIPLE Attack Strength: 12. First DARK DISCIPLE is dead.
Indiana Jones Attack Strength: 17, Second DARK DISCIPLE Attack Strength: 19. Indiana Jones's Stamina is 12
Indiana Jones Attack Strength: 13, Second DARK DISCIPLE Attack Strength: 18. Indiana Jones's Stamina is 10
Indiana Jones Attack Strength: 22, Second DARK DISCIPLE Attack Strength: 18. Second DARK DISCIPLE's Stamina is 4
Indiana Jones Attack Strength: 19, Second DARK DISCIPLE Attack Strength: 15. Second DARK DISCIPLE's Stamina is 2
Indiana Jones Attack Strength: 18, Second DARK DISCIPLE Attack Strength: 17. Second DARK DISCIPLE is dead.
Indiana Jones Attack Strength: 23, DARK DISCIPLE Attack Strength: 16. DARK DISCIPLE's Stamina is 3
Indiana Jones Attack Strength: 14, DARK DISCIPLE Attack Strength: 19. Indiana Jones's Stamina is 8
Indiana Jones Attack Strength: 14, DARK DISCIPLE Attack Strength: 11. DARK DISCIPLE's Stamina is 1
Indiana Jones Attack Strength: 16, DARK DISCIPLE Attack Strength: 16.
Indiana Jones Attack Strength: 16, DARK DISCIPLE Attack Strength: 13. DARK DISCIPLE is dead.

The only thing of interest among the Dark Disciples' possessions is a long, sacrificial dagger which you place in your backpack. You see an archway in the wall behind the altar and decide to walk over to it.
Image
The archway has an elaborate surround of carved stone. You look through the archway into a corridor and see what looks like a shimmering golden curtain at the far end. Mounted along the wall are swords gripped by stone hands. Holding your sword tightly, you step warily along the corridor. As soon as you reach the first sword, its stone arm jerks into life and attacks you, while the other three cut through the air, awaiting their turn.

First SWORD Skill 6 Stamina 4
Second SWORD Skill 6 Stamina 4
Third SWORD Skill 6 Stamina 4
Fourth SWORD Skill 6 Stamina 4

Indiana Jones Attack Strength: 22, First SWORD Attack Strength: 11. First SWORD's Stamina is 3
Indiana Jones Attack Strength: 18, First SWORD Attack Strength: 13. First SWORD's Stamina is 1
Indiana Jones Attack Strength: 21, First SWORD Attack Strength: 11. First SWORD is dead.
Indiana Jones Attack Strength: 20, Second SWORD Attack Strength: 17. Second SWORD's Stamina is 3
Indiana Jones Attack Strength: 15, Second SWORD Attack Strength: 11. Second SWORD's Stamina is 1
Indiana Jones Attack Strength: 19, Second SWORD Attack Strength: 9. Second SWORD is dead.
Indiana Jones Attack Strength: 18, Third SWORD Attack Strength: 16. Third SWORD's Stamina is 3
Indiana Jones Attack Strength: 19, Third SWORD Attack Strength: 16. Third SWORD's Stamina is 1
Indiana Jones Attack Strength: 18, Third SWORD Attack Strength: 11. Third SWORD is dead.
Indiana Jones Attack Strength: 16, SWORD Attack Strength: 10. SWORD's Stamina is 2
Indiana Jones Attack Strength: 13, SWORD Attack Strength: 8. SWORD is dead.

When you reach the end of the corridor, you realize that it was not a shimmering curtain that you saw, but a fine spray of golden rain which cascades from a series of holes in the ceiling into a shallow trough in the floor. The corridor turns left at the point where the golden rain falls, and stretches to the left as far as you can see.

Follow the corridor around?
Step through the golden rain?

Adventure Sheet:
Indiana Jones
Skill 11/11
Stamina 8/18
Luck 7/10
Provisions 0
Sword
Leather armor
Iron helmet
Backpack
Lantern
2 silver buttons
Large pearl
Brass handbell
Golden key
Onyx Egg
Bracelet of Mermaid Scales
Crystal Key
Bone Flute
Sandworm tooth
Iron Key
Monkey's tail
Phoenix tapestry
Sacrificial dagger
3 gold
Create Water: At will
Read Symbols: 1 Stamina
Detect Trap: 2 Stamina
Open Door: 2 Stamina
Deaths: Eaten by giant sandworm; eaten by giant sandworm; sliced and diced by a Slave Guard; walked into doom
Dragon statues: Bone, Crystal, Silver, Ebony
Letters: H
Last edited by Beroli on Tue Apr 25, 2023 9:00 pm, edited 1 time in total.
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by Queen of Swords »

Step through the golden rain.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by JourneymanN00b »

I vote to step through the golden rain, and do everything until we reach the door, where I vote to hack it to pieces this time.
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Beroli
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by Beroli »

Although the golden rain feels wet on your skin, you remain completely dry. You step into a luxurious chamber whose walls are decorated with frescoes and paintings. The floor is made of polished marble, and in it stand several low tables; cushions are scattered about the shining floor. A huge bare-chested man with a bald head, clad in baggy silk pants, is standing with his feet apart at the far end of the room. His hands are resting on the hilt of a curved sword. On seeing you, he immediately strides forward to attack. He is a Slave Guard of the outer temple.

SLAVE GUARD Skill 8 Stamina 8

Indiana Jones Attack Strength: 22, SLAVE GUARD Attack Strength: 19. SLAVE GUARD's Stamina is 6
Indiana Jones Attack Strength: 17, SLAVE GUARD Attack Strength: 10. SLAVE GUARD's Stamina is 4
Indiana Jones Attack Strength: 15, SLAVE GUARD Attack Strength: 15.
Indiana Jones Attack Strength: 13, SLAVE GUARD Attack Strength: 15. Indiana Jones's Stamina is 6
Indiana Jones Attack Strength: 20, SLAVE GUARD Attack Strength: 13. SLAVE GUARD's Stamina is 2
Indiana Jones Attack Strength: 20, SLAVE GUARD Attack Strength: 11. SLAVE GUARD is dead.

It is now far into the night, and the strenuous efforts of the day have left you feeling tired and thirsty. You find a bowl of water on one of the tables, which you empty down your throat in seconds. Too fatigued to go on, you lie down in the corner of the room on the soft, inviting cushions, in order to rest.

You go to sleep.

You awake with a start when you hear a deep humming coming from the corridor on the other side of the golden rain. The sleep has refreshed you, and you jump up feeling alert. Restore 2 Stamina points. There is a door behind the drapes, but it is locked and there is no time to open it.

You hide behind the drapes.

Through the semi-transparent drapes, you can just see a man in white robes enter the chamber, carrying a golden chalice. He is wearing a headdress which is fastened by a gold clasp in the shape of a phoenix with its wings flat against his forehead. When the Priest sees the Slave Guard, he drops to his knees and presses his ear against the dead man's chest. Then he looks up and, after quickly surveying the chamber, runs out again without noticing you. Wasting no time, you set about opening the door.

You chop furiously at the lock until it finally gives way. The door opens into a corridor, which you walk down until you reach two doors at the end. One door has the symbol of the sun in relief on it, and the other door bears the symbol of the moon. There are also strange signs carved below both the sun and the moon.

You go through the door of destiny.

The door opens into a narrow sloping corridor which leads into another chamber. The walls are covered with hieroglyphs, and there are three clay pots standing on top of a stone table.

Lift the lid of the white pot?
Lift the lid of the black pot?
Lift the lid of the red pot?
Walk through the chamber through the archway in the far wall?

Adventure Sheet:
Indiana Jones
Skill 11/11
Stamina 8/18
Luck 7/10
Provisions 0
Sword
Leather armor
Iron helmet
Backpack
Lantern
2 silver buttons
Large pearl
Brass handbell
Golden key
Onyx Egg
Bracelet of Mermaid Scales
Crystal Key
Bone Flute
Sandworm tooth
Iron Key
Monkey's tail
Phoenix tapestry
Sacrificial dagger
3 gold
Create Water: At will
Read Symbols: 1 Stamina
Detect Trap: 2 Stamina
Open Door: 2 Stamina
Deaths: Eaten by giant sandworm; eaten by giant sandworm; sliced and diced by a Slave Guard; walked into doom
Dragon statues: Bone, Crystal, Silver, Ebony
Letters: H
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by Thaluikhain »

The black pot if the B pot, so half vote for that one.
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by JourneymanN00b »

I vote to lift the lid of the white pot.
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Post by Queen of Swords »

I'll go with white as well (mostly because white/red/black gave me a Dragonlance flashback).
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Beroli
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by Beroli »

Inside the pot you find a ring which has a lightning bolt engraved on it.

Put the ring on your finger?
Lift the lid of the black pot?
Lift the lid of the red pot?
Leave the ring and walk through the chamber through the archway in the far wall?

Adventure Sheet:
Indiana Jones
Skill 11/11
Stamina 8/18
Luck 7/10
Provisions 0
Sword
Leather armor
Iron helmet
Backpack
Lantern
2 silver buttons
Large pearl
Brass handbell
Golden key
Onyx Egg
Bracelet of Mermaid Scales
Crystal Key
Bone Flute
Sandworm tooth
Iron Key
Monkey's tail
Phoenix tapestry
Sacrificial dagger
3 gold
Create Water: At will
Read Symbols: 1 Stamina
Detect Trap: 2 Stamina
Open Door: 2 Stamina
Deaths: Eaten by giant sandworm; eaten by giant sandworm; sliced and diced by a Slave Guard; walked into doom
Dragon statues: Bone, Crystal, Silver, Ebony
Letters: H
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by Queen of Swords »

Cross fingers, and put the ring on.
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by JourneymanN00b »

I vote to put on the Ring of Power.
Say No To Fascism. The left is the one true way to go.
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Beroli
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by Beroli »

Nothing happens when you put the ring on your finger.

Lift the lid of the black pot?
Lift the lid of the red pot?
Walk through the chamber through the archway in the far wall?

Adventure Sheet:
Indiana Jones
Skill 11/11
Stamina 8/18
Luck 7/10
Provisions 0
Sword
Leather armor
Iron helmet
Backpack
Lantern
2 silver buttons
Large pearl
Brass handbell
Golden key
Onyx Egg
Bracelet of Mermaid Scales
Crystal Key
Bone Flute
Sandworm tooth
Iron Key
Monkey's tail
Phoenix tapestry
Sacrificial dagger
Ring engraved with lightning bolt (worn)
3 gold
Create Water: At will
Read Symbols: 1 Stamina
Detect Trap: 2 Stamina
Open Door: 2 Stamina
Deaths: Eaten by giant sandworm; eaten by giant sandworm; sliced and diced by a Slave Guard; walked into doom
Dragon statues: Bone, Crystal, Silver, Ebony
Letters: H
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Post by Queen of Swords »

I'd rather not take chances with the other two pots. Leave.
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by JourneymanN00b »

I also vote to walk through the chamber through the archway in the far wall, as trying the other two pots is just asking for another game over.
Say No To Fascism. The left is the one true way to go.
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by Thaluikhain »

Yeah, leave while we are ahead.
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Beroli
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by Beroli »

Beyond the archway, the corridor is well lit and in good order. There is no sand or dirt on the floor, and the statues and carvings on the wall show no sign of deterioration. The corridor soon ends at an open door. You enter and empty room with one other door in the far wall and a trapdoor in the floor.

Open the door?
Open the trapdoor?

Adventure Sheet:
Indiana Jones
Skill 11/11
Stamina 8/18
Luck 7/10
Provisions 0
Sword
Leather armor
Iron helmet
Backpack
Lantern
2 silver buttons
Large pearl
Brass handbell
Golden key
Onyx Egg
Bracelet of Mermaid Scales
Crystal Key
Bone Flute
Sandworm tooth
Iron Key
Monkey's tail
Phoenix tapestry
Sacrificial dagger
Ring engraved with lightning bolt (worn)
3 gold
Create Water: At will
Read Symbols: 1 Stamina
Detect Trap: 2 Stamina
Open Door: 2 Stamina
Deaths: Eaten by giant sandworm; eaten by giant sandworm; sliced and diced by a Slave Guard; walked into doom
Dragon statues: Bone, Crystal, Silver, Ebony
Letters: H
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by JourneymanN00b »

I vote to open the door, as I feel that the trapdoor will contain a trap for our hero.
Say No To Fascism. The left is the one true way to go.
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Beroli
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by Beroli »

Need a tiebreaker.
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by Queen of Swords »

I'll change my vote to the door.
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by Beroli »

The door opens and you walk into a room filled with treasure. There are chalices, statuettes, chests filled with gems, caskets, and hundreds of fabulous artifacts.

Help yourself to some of the gems?
Take the golden skeleton statuette?
Open the golden casket?
Leave the room by the door opposite?

Adventure Sheet:
Indiana Jones
Skill 11/11
Stamina 8/18
Luck 7/10
Provisions 0
Sword
Leather armor
Iron helmet
Backpack
Lantern
2 silver buttons
Large pearl
Brass handbell
Golden key
Onyx Egg
Bracelet of Mermaid Scales
Crystal Key
Bone Flute
Sandworm tooth
Iron Key
Monkey's tail
Phoenix tapestry
Sacrificial dagger
Ring engraved with lightning bolt (worn)
3 gold
Create Water: At will
Read Symbols: 1 Stamina
Detect Trap: 2 Stamina
Open Door: 2 Stamina
Deaths: Eaten by giant sandworm; eaten by giant sandworm; sliced and diced by a Slave Guard; walked into doom
Dragon statues: Bone, Crystal, Silver, Ebony
Letters: H
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by JourneymanN00b »

I vote to take the golden skeleton statuette, as I think we need to do that to complete the dragon statue collection.
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by Queen of Swords »

Sure, let’s try that.
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by Beroli »

The statuette is heavy in your hand and is worth an unbelievable fortune. If you succeed in your mission, you will have been more than amply rewarded. Regain 1 Luck point. You place the statuette in your backpack.

Help yourself to some of the gems?
Open the golden casket?
Leave the room by the door opposite?

Adventure Sheet:
Indiana Jones
Skill 11/11
Stamina 8/18
Luck 8/10
Provisions 0
Sword
Leather armor
Iron helmet
Backpack
Lantern
2 silver buttons
Large pearl
Brass handbell
Golden key
Onyx Egg
Bracelet of Mermaid Scales
Crystal Key
Bone Flute
Sandworm tooth
Iron Key
Monkey's tail
Phoenix tapestry
Sacrificial dagger
Ring engraved with lightning bolt (worn)
Golden skeleton statuette
3 gold
Create Water: At will
Read Symbols: 1 Stamina
Detect Trap: 2 Stamina
Open Door: 2 Stamina
Deaths: Eaten by giant sandworm; eaten by giant sandworm; sliced and diced by a Slave Guard; walked into doom
Dragon statues: Bone, Crystal, Silver, Ebony
Letters: H
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