COMBAT LOG:
Slime Eater 12, John Constantine 19. SE is at 9.
SE 13, JC 17. SE is at 7.
SE 15, JC 19. SE is at 5.
SE 16, JC 13. JC is at 18.
SE 16, JC 11. JC is at 16.
SE 18, JC 13. JC is at 14.
SE 17, JC 14. JC is at 12.
SE 16, JC 17. SE is at 3.
SE 12, JC 16. SE is at 1.
SE 13, JC 14. SE is killed.
The corpse of the Slime Eater falls backwards into the slime with a splash, where it is immediately set upon by a feculent host of smaller creatures. You have already decided that there is nothing further to be gained in this abominable grotto, and move to leave via the lone exit tunnel. However, two tings have happened to you here whose effects you cannot ignore.
Firstly, all of the food you may be carrying has been spoiled and contaminated. Cross all and any Provisions off your Adventure Sheet as they are now tainted and inedible.
Secondly, you have contracted a dread Wasting Disease through exposure to the germs in the latrine. The effects of this plague are especially virulent when you are subjected to intense physical activity, such as a battle. For the rest of your adventure, you must deduct 1 STAMINA point every time you are involved in combat, whether you win or Escape. Note these details on your Adventure Sheet.
You leave the latrine of the Horntoads.
Horntoads' latrine: deadlier than the sewers of both Khare and Blacksand.
That did not go well at all...
The corridor you are following meets up with an intersection of many other passageways. Hornoads are generally illiterate, so there are no words to indicate where the passages lead, just crude symbols gouged into the rock. Where will you go next? Bear in mind you cannot return to any place you have already visited, no matter how briefly.
The flame-like symbol
The circle within a circle symbol
The half-full semi-circle symbol
The wavy lines symbol
Even though it may be hard for players who arrived by the same way as us to realize it (at least for the first time it happens), we'd actually already been to the third location listed above: it leads back to the latrine. So we're only choosing between the remaining 3.
Adventure Sheet:
[spoiler]Name: John Constantine
SKILL 7/7
STAMINA 12/23
LUCK 8/10
Equipment: Warhammer, Lantern, Cloth SkullCap, Small Pebbles (x15), Sand (x5), Stone Dust (x4), Rope (x2), Galehorn, Lumps of coal (x5), Jar of Bees, Potion of Healing (restores STAMINA to initial value), Potion of Transformation, Giant Tooth
Provisions: 0
Gold: 10
Boons: Galehorn,
SkullCap, Giant's Tooth, Potion of Firewater
Notes:
1) Anyone entering the maze of tunnels that forms the Crystal Mine itself, must first turn left and then travel in a clockwise direction if they wish to remain safe.
2) The Horntoads' favourite food is the humble bee. If in future we find ourselves in the presence of a beehive and wish to try and catch some, deduct twenty to the paragraph number we have turned to, and consult this new paragraph number instead.
3) Xak may be the name of the Croaking Caves Salamander? If in future we have the chance to speak the name Xak, add twenty to the paragraph number we have turned to, and consult this new paragraph number instead.
4) Zared the sage dwells in a cavern full of giant fungi. If in future we find ourselves in such a place and wish to contact Zared, add fifty to the paragraph number we are on at the time, and consult this new paragraph number instead.
5) Caught a Wasting Disease - must lose 1 STAMINA every time we are involved in combat, whether we win or flee from it.
[/spoiler]