[Let's Play] Fighting Fantazine Adventure #2 - Shrine of the Salamander

Stories about games that you run and/or have played in.

Moderator: Moderators

Which of the below are you most interested in playing?

Poll ended at Sat Aug 05, 2023 4:23 pm

Shrine of the Salamander (Issue 2 adventure)
2
50%
Hand of Fate (Issue 10 adventure)
1
25%
Ascent of Darkness (Issue 11 adventure)
0
No votes
Dreams of Darkness (Issue 14 adventure)
0
No votes
Barbarian Warlord (Issue 17 adventure)
1
25%
 
Total votes: 4

SGamerz
King
Posts: 6296
Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Fighting Fantazine Adventure #2 - Shrine of the Salamander

Post by SGamerz »

Mutton Fish are huge fish that live upstream in Lake Lumle, with flesh so tasty and tender that those who eat it soon become hopelessly addicted to its flavour. In your case, there are other practicalities to consider, such as finding the Idol of Verlang and escaping from the Croaking Caves. So, you manage to stave off a crippling Mutton Fish addiction and can restore 2 STAMINA points instead. Return to 73 and make another choice.
It would actually be a pretty novel insta-fail ending to feature the PC being discovered in enemy territory and killed because he just couldn't bring himself to leave the kitchen after being helplessly addicted to a certain cuisine dish.

Do we want to try any of the other food? Or move on?
A bowl of Whortle Soup
A bag of Vittles
A plate of Gloister and bread
A haunch of Mutton Fish
Or will you leave this area?
Adventure Sheet:
[spoiler]Name: John Constantine
SKILL 7/7
STAMINA 13/23
LUCK 8/10
Equipment: Warhammer, Lantern, Cloth SkullCap, Small Pebbles (x15), Sand (x5), Stone Dust (x3), Rope (x2), Galehorn, Lumps of coal (x5), Jar of Bees, Potion of Healing (restores STAMINA to initial value), Potion of Transformation, Giant Tooth
Provisions: 0
Gold: 11
Boons: Galehorn, SkullCap, Giant's Tooth, Potion of Firewater
Notes:
1) Anyone entering the maze of tunnels that forms the Crystal Mine itself, must first turn left and then travel in a clockwise direction if they wish to remain safe.
2) The Horntoads' favourite food is the humble bee. If in future we find ourselves in the presence of a beehive and wish to try and catch some, deduct twenty to the paragraph number we have turned to, and consult this new paragraph number instead.
3) Xak may be the name of the Croaking Caves Salamander? If in future we have the chance to speak the name Xak, add twenty to the paragraph number we have turned to, and consult this new paragraph number instead.
4) Zared the sage dwells in a cavern full of giant fungi. If in future we find ourselves in such a place and wish to contact Zared, add fifty to the paragraph number we are on at the time, and consult this new paragraph number instead.
5) Caught a Wasting Disease - must lose 1 STAMINA every time we are involved in combat, whether we win or flee from it.
[/spoiler]
Queen of Swords
Prince
Posts: 2844
Joined: Sun Sep 25, 2016 12:13 pm
Contact:

Re: [Let's Play] Fighting Fantazine Adventure #2 - Shrine of the Salamander

Post by Queen of Swords »

A plate of Gloister and bread.
User avatar
JourneymanN00b
Prince
Posts: 4296
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Fighting Fantazine Adventure #2 - Shrine of the Salamander

Post by JourneymanN00b »

I vote to try out the bag of Vittles, since that seems to be the most harmless name out of the remaining three food items.
Say No To Fascism. The left is the one true way to go.
Thaluikhain
King
Posts: 6186
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Fighting Fantazine Adventure #2 - Shrine of the Salamander

Post by Thaluikhain »

Vittles do seem the safest, so second that next.
SGamerz
King
Posts: 6296
Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Fighting Fantazine Adventure #2 - Shrine of the Salamander

Post by SGamerz »

Vittles are small balls of pastry with tough, chewy meat inside. They make ideal travelling provisions, and there are enough in the bag for 2 meals worth of Provisions. Add them to your Adventure Sheet if you take them. Return to 73 and make another choice.
We just regained some Provisions, which is timely after we just lost all of the ones we had.

Do we want to try some more food?
A bowl of Whortle Soup
A bag of Vittles
A plate of Gloister and bread
A haunch of Mutton Fish
Or will you leave this area?
Adventure Sheet:
[spoiler]Name: John Constantine
SKILL 7/7
STAMINA 13/23
LUCK 8/10
Equipment: Warhammer, Lantern, Cloth SkullCap, Small Pebbles (x15), Sand (x5), Stone Dust (x3), Rope (x2), Galehorn, Lumps of coal (x5), Jar of Bees, Potion of Healing (restores STAMINA to initial value), Potion of Transformation, Giant Tooth
Provisions: 2
Gold: 11
Boons: Galehorn, SkullCap, Giant's Tooth, Potion of Firewater
Notes:
1) Anyone entering the maze of tunnels that forms the Crystal Mine itself, must first turn left and then travel in a clockwise direction if they wish to remain safe.
2) The Horntoads' favourite food is the humble bee. If in future we find ourselves in the presence of a beehive and wish to try and catch some, deduct twenty to the paragraph number we have turned to, and consult this new paragraph number instead.
3) Xak may be the name of the Croaking Caves Salamander? If in future we have the chance to speak the name Xak, add twenty to the paragraph number we have turned to, and consult this new paragraph number instead.
4) Zared the sage dwells in a cavern full of giant fungi. If in future we find ourselves in such a place and wish to contact Zared, add fifty to the paragraph number we are on at the time, and consult this new paragraph number instead.
5) Caught a Wasting Disease - must lose 1 STAMINA every time we are involved in combat, whether we win or flee from it.
[/spoiler]
User avatar
JourneymanN00b
Prince
Posts: 4296
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Fighting Fantazine Adventure #2 - Shrine of the Salamander

Post by JourneymanN00b »

I say we check out the plate of Gloister and bread next.
Say No To Fascism. The left is the one true way to go.
SGamerz
King
Posts: 6296
Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Fighting Fantazine Adventure #2 - Shrine of the Salamander

Post by SGamerz »

Since there was already a previous vote for Gloister and bread, I think we can proceed with it:
Gloister is runny, cheesy-like goo that tastes and smells absolutely awful. Served with bread, it restores not only 2 STMAINA points, but also returns your LUCK score to its Initial level! Make the necessary adjustments on your Adventure Sheet. Return to 73 and take another choice.
All good so far. Do we still want to press our luck further by trying the Whortle Soup before we go?

Adventure Sheet:
[spoiler]Name: John Constantine
SKILL 7/7
STAMINA 15/23
LUCK 10/10
Equipment: Warhammer, Lantern, Cloth SkullCap, Small Pebbles (x15), Sand (x5), Stone Dust (x3), Rope (x2), Galehorn, Lumps of coal (x5), Jar of Bees, Potion of Healing (restores STAMINA to initial value), Potion of Transformation, Giant Tooth
Provisions: 2
Gold: 11
Boons: Galehorn, SkullCap, Giant's Tooth, Potion of Firewater
Notes:
1) Anyone entering the maze of tunnels that forms the Crystal Mine itself, must first turn left and then travel in a clockwise direction if they wish to remain safe.
2) The Horntoads' favourite food is the humble bee. If in future we find ourselves in the presence of a beehive and wish to try and catch some, deduct twenty to the paragraph number we have turned to, and consult this new paragraph number instead.
3) Xak may be the name of the Croaking Caves Salamander? If in future we have the chance to speak the name Xak, add twenty to the paragraph number we have turned to, and consult this new paragraph number instead.
4) Zared the sage dwells in a cavern full of giant fungi. If in future we find ourselves in such a place and wish to contact Zared, add fifty to the paragraph number we are on at the time, and consult this new paragraph number instead.
5) Caught a Wasting Disease - must lose 1 STAMINA every time we are involved in combat, whether we win or flee from it.
[/spoiler]
Thaluikhain
King
Posts: 6186
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Fighting Fantazine Adventure #2 - Shrine of the Salamander

Post by Thaluikhain »

We've done well so far, I vote to leave before we hit a trap option.
Queen of Swords
Prince
Posts: 2844
Joined: Sun Sep 25, 2016 12:13 pm
Contact:

Re: [Let's Play] Fighting Fantazine Adventure #2 - Shrine of the Salamander

Post by Queen of Swords »

Agreed. Our Stamina still isn't topped up but we do have the Potion of Healing and two provisions now.
SGamerz
King
Posts: 6296
Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Fighting Fantazine Adventure #2 - Shrine of the Salamander

Post by SGamerz »

We leave the kitchen and return to the intersection outside:
The corridor you are following meets up with an intersection of many other passageways. Hornoads are generally illiterate, so there are no words to indicate where the passages lead, just crude symbols gouged into the rock. Where will you go next? Bear in mind you cannot return to any place you have already visited, no matter how briefly.

The flame-like symbol
The circle within a circle symbol
The half-full semi-circle symbol
The wavy lines symbol
Queen of Swords
Prince
Posts: 2844
Joined: Sun Sep 25, 2016 12:13 pm
Contact:

Re: [Let's Play] Fighting Fantazine Adventure #2 - Shrine of the Salamander

Post by Queen of Swords »

If flame meant fire (as in kitchen), maybe wavy lines means water.

I guess the circle within a circle, since a salamander seems unlikely to go near water.
User avatar
JourneymanN00b
Prince
Posts: 4296
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Fighting Fantazine Adventure #2 - Shrine of the Salamander

Post by JourneymanN00b »

I vote to go to the circle within a circle, and eat a Provision.
Say No To Fascism. The left is the one true way to go.
SGamerz
King
Posts: 6296
Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Fighting Fantazine Adventure #2 - Shrine of the Salamander

Post by SGamerz »

The short passage enters a circular chamber containing an underground pond of green water. There are on other exits. In the pond, you can see tiny blind fish swimming about, and large numbers of strange faintly glowing spheres. The spheres are each about the size of your fist, with a white translucent outer surface and a darker centre. Do you want to wade into the pond and examine the spheres more closely, or do you wish to leave this chamber and return to the junction?
User avatar
JourneymanN00b
Prince
Posts: 4296
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Fighting Fantazine Adventure #2 - Shrine of the Salamander

Post by JourneymanN00b »

I vote to wade into the pond and examine the spheres more closely.
Say No To Fascism. The left is the one true way to go.
Queen of Swords
Prince
Posts: 2844
Joined: Sun Sep 25, 2016 12:13 pm
Contact:

Re: [Let's Play] Fighting Fantazine Adventure #2 - Shrine of the Salamander

Post by Queen of Swords »

Sure, examine the spheres. (Maybe a sphere with something inside is what the circle-within-a-circle indicates)
Thaluikhain
King
Posts: 6186
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Fighting Fantazine Adventure #2 - Shrine of the Salamander

Post by Thaluikhain »

Examine.
SGamerz
King
Posts: 6296
Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Fighting Fantazine Adventure #2 - Shrine of the Salamander

Post by SGamerz »

You wade into the pond and pick up one of the spheres. It is made from a soft, jelly-like substance, and you peer into its depths as if it were a crystal ball. Unfortunately, it is actually an egg of the Horntoafd that is on the cusp of hatching! The heat from your hands causes the dark centre - a tadpole as long as your thumb - to uncoil, burrow rapidly through the outer layers of the egg, and bite you on the nose with well-developed toothy jaws, before disappearing into the waters of the pond! Deduct 1 STAMINA point.

Too late you realize you are in the hatchery of the Horntoads and that the waters around you are full of their voracious flesh-eating larvae. As if on cue, a KILLER TADPOLE as long as your arm bites you and takes a chunk out of your kneecap! Deduct another STAMINA point. Gripping your weapon tightly you set about defending yourself against the Horntoads' savage spawn! Fight them one at a time:

First KILLER TADPOLE SKILL 3 STAMINA 2
Second KILLLER TADPOLE SKILL 2 STAMINA 3
Third KILLER TADPOLE SKILL 2 STAMINA 2
Fourth KILLER TADPOLE SKILL 3 STSMINA 3
Firth KILLER TADPOLE SKILL 4 STAMINA 3

If you wish to flee the hatchery and Escape back to the junction, turn to 142. During this battle you must deduct 2 points from your Attack Strength and your movements are hampered by the deep water you are standing in. If you fight on and destroy all the Killer Tadpoles, turn to 86.
Well, here's a combat, and due to the wasting disease we automatically lose another STAMINA in the addition to the 2 instructed in the text.

That means our 5 opponents have a combined STAMINA that's slightly higher than us, although we still have a slight SKILL advantage even after the -2 Attack Strength penalty.

Do we want to finish the fight, or flee? Or only flee after we're down to a certain STAMINA level? Do we use LUCK for this battle?

Adventure Sheet:
[spoiler]Name: John Constantine
SKILL 7/7
STAMINA 12/23
LUCK 10/10
Equipment: Warhammer, Lantern, Cloth SkullCap, Small Pebbles (x15), Sand (x5), Stone Dust (x3), Rope (x2), Galehorn, Lumps of coal (x5), Jar of Bees, Potion of Healing (restores STAMINA to initial value), Potion of Transformation, Giant Tooth
Provisions: 2
Gold: 11
Boons: Galehorn, SkullCap, Giant's Tooth, Potion of Firewater
Notes:
1) Anyone entering the maze of tunnels that forms the Crystal Mine itself, must first turn left and then travel in a clockwise direction if they wish to remain safe.
2) The Horntoads' favourite food is the humble bee. If in future we find ourselves in the presence of a beehive and wish to try and catch some, deduct twenty to the paragraph number we have turned to, and consult this new paragraph number instead.
3) Xak may be the name of the Croaking Caves Salamander? If in future we have the chance to speak the name Xak, add twenty to the paragraph number we have turned to, and consult this new paragraph number instead.
4) Zared the sage dwells in a cavern full of giant fungi. If in future we find ourselves in such a place and wish to contact Zared, add fifty to the paragraph number we are on at the time, and consult this new paragraph number instead.
5) Caught a Wasting Disease - must lose 1 STAMINA every time we are involved in combat, whether we win or flee from it.
[/spoiler]
Thaluikhain
King
Posts: 6186
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Fighting Fantazine Adventure #2 - Shrine of the Salamander

Post by Thaluikhain »

One at a time we should be able to kill them all without too much trouble.
User avatar
JourneymanN00b
Prince
Posts: 4296
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Fighting Fantazine Adventure #2 - Shrine of the Salamander

Post by JourneymanN00b »

I vote to finish the fight.
Say No To Fascism. The left is the one true way to go.
SGamerz
King
Posts: 6296
Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Fighting Fantazine Adventure #2 - Shrine of the Salamander

Post by SGamerz »

COMBAT LOG:
Killer Tadpole#1 7, John Constantine 11. KT1 is killed.
Killer Tadpole#2 10, JC 14. KT2 is at 1.
KT 11, JC 15. KT2 is killed.
Killer Tadpole#3 6, JC 12. KT3 is killed.
Killer Tadpole#4 8, JC 12. KT4 is at 1.
KT4 14, JC 13. JC is at 10.
KT4 12, JC 10. JC is at 8.
KT4 8, JC 9. KT4 is killed.
Killer Tadpole#5 11, JC 12. KT5 is at 1.
KT5 16, JC 10. JC is at 6.
KT5 12, JC 11. JC is at 4.
KT5 8, JC 13. KT5 is killed.

It started well for us, but then between them the 4th and 5th Killer Tadpoles came dangerously close to taking us down, but we just managed to survive at the end. Let's hope there're rewards to make it worth the cost of destroying the brood...
Having slain all the denizens of the pond, you search carefully about for anything of interest, taking care to avoid what you now know to be the eggs of the Horntoads. There are certainly plenty of weed-clad bones here, human or otherwise, so you can see what the tadpoles were being raised on. In the further reaches of the pond you make an incredible find. Still clasped in the skeletal hands of what looks like a Dwarf, is a war-hammer whose pristine and non-corroded condition suggest that it is definitely magical! Add the Enchanted War-Hammer to your Adventure Sheet. It adds one to your Attack Strength when used in combat. However, it is also imbued with the berserker nature of Dwarven war gods and you may never Escape when you wield it in a battle. Pleased with your find, you leave the hatchery and return to the junction.
Well, Attack Strength bonus is always welcome, although even this reward turns out to be a bit of a double-edged sword, especially with our current low STAMINA.

Back at the junction, there's only one path we'd hadn't yet taken from there:
As you wander down the corridor you hear the sound of running water, and soon enough you reach a cave on the banks of the subterranean stream. On the other side of the water is a beach, and from there a tunnel leading northwards. You are just pondering how best to cross the stream, when you are suddenly aware of something huge standing behind you. Too late, you try to turn around but a great clammy hand grab you around the throat and throttle you until you lose consciousness...
Well, since this is the only path that moves us forward from that last hub section, at least we can be fairly sure that the next section shouldn't be auto-death...
You awaken in a small cave at the end of a long tunnel. In the distance you can see a faint bluish light. Your throat is bruised and tender - deduct 1 STAMINA point for the effects of being strangled. Your equipment lies in a neat pile to one side, and your hands are tightly bound, so you cannot cast any magic spells. There is a large fire in the centre of the cave, and a thick wooden roasting spit that looks uncomfortably like it has been designed to bear your weight. You hear a sudden sound and look up to see something big and nonhuman stalking down the tunnel towards you. If you have a Knife as part of your equipment and wish to use it to cut yourself free, turn to 11. If you do not have a knife and wish to try and break your bonds using just your own strength, turn to 46. If you want to wait and see what's coming, turn to 134.
STAMINA is down to 3!

Adventure Sheet:
[spoiler]Name: John Constantine
SKILL 7/7
STAMINA 3/23
LUCK 10/10
Equipment: Warhammer, Lantern, Cloth SkullCap, Small Pebbles (x15), Sand (x5), Stone Dust (x3), Rope (x2), Galehorn, Lumps of coal (x5), Jar of Bees, Potion of Healing (restores STAMINA to initial value), Potion of Transformation, Giant Tooth, Enchanted War-Hammer (+1 Attack Strength, but cannot Escape if wielded in combat)
Provisions: 2
Gold: 11
Boons: Galehorn, SkullCap, Giant's Tooth, Potion of Firewater
Notes:
1) Anyone entering the maze of tunnels that forms the Crystal Mine itself, must first turn left and then travel in a clockwise direction if they wish to remain safe.
2) The Horntoads' favourite food is the humble bee. If in future we find ourselves in the presence of a beehive and wish to try and catch some, deduct twenty to the paragraph number we have turned to, and consult this new paragraph number instead.
3) Xak may be the name of the Croaking Caves Salamander? If in future we have the chance to speak the name Xak, add twenty to the paragraph number we have turned to, and consult this new paragraph number instead.
4) Zared the sage dwells in a cavern full of giant fungi. If in future we find ourselves in such a place and wish to contact Zared, add fifty to the paragraph number we are on at the time, and consult this new paragraph number instead.
5) Caught a Wasting Disease - must lose 1 STAMINA every time we are involved in combat, whether we win or flee from it.
[/spoiler]
Queen of Swords
Prince
Posts: 2844
Joined: Sun Sep 25, 2016 12:13 pm
Contact:

Re: [Let's Play] Fighting Fantazine Adventure #2 - Shrine of the Salamander

Post by Queen of Swords »

Wait to see what’s coming.
Thaluikhain
King
Posts: 6186
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Fighting Fantazine Adventure #2 - Shrine of the Salamander

Post by Thaluikhain »

Wait for it
SGamerz
King
Posts: 6296
Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Fighting Fantazine Adventure #2 - Shrine of the Salamander

Post by SGamerz »

A giant lizard-like creature with rubbery skin and a great crest enters the cave, grabs the spit from the fire, and begins to tie you to it. All the while it talks partly to itself and partly to you about how you will die. "First, I'm going to roast the human slowly, till all its outside is black and crispy, but it's still alive. Then I'm going to chop its legs off and eat them, and then I'll suck its eyes out with my tongue. Then..."

For a brief moment, your bonds come free. Will you grab your weapon and attack the creature, or will you allow yourself to be tied to the spit and engage the creature in conversation?
Queen of Swords
Prince
Posts: 2844
Joined: Sun Sep 25, 2016 12:13 pm
Contact:

Re: [Let's Play] Fighting Fantazine Adventure #2 - Shrine of the Salamander

Post by Queen of Swords »

Allow ourselves to be tied and try conversation. Our Stamina is 3 and this is a "giant" creature, so fighting right away is unlikely to work.
Thaluikhain
King
Posts: 6186
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Fighting Fantazine Adventure #2 - Shrine of the Salamander

Post by Thaluikhain »

Talk to it, maybe it wants to play riddles.
Post Reply