[Let's Play] Sorcery Warrior 1 - The Shamutanti Hills
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- JourneymanN00b
- Prince
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Re: [Let's Play] Sorcery Warrior 1 - The Shamutanti Hills
I vote to use Luck to deal extra damage 4 times.
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Re: [Let's Play] Sorcery Warrior 1 - The Shamutanti Hills
We don't take increased damage for testing our luck to reduce it if we get stung? I vote to use luck to reduce tail damage.
Re: [Let's Play] Sorcery Warrior 1 - The Shamutanti Hills
Two not terribly compatible votes. I'll read it as: Use Luck up to four times, either to deal damage or avoid tail damage.
Jason Beckett Mordred Attack Strength: 24, MANTICORE Attack Strength: 18. Luck Test Succeeded with a 8. MANTICORE's Stamina is 14
Jason Beckett Mordred Attack Strength: 23, MANTICORE Attack Strength: 14. Luck Test Failed with a 12. MANTICORE's Stamina is 13
Jason Beckett Mordred Attack Strength: 15, MANTICORE Attack Strength: 19. Tail result 2. Jason Beckett Mordred's Stamina is 16
Jason Beckett Mordred Attack Strength: 18, MANTICORE Attack Strength: 23. Tail result 6. Luck Test Failed with a 9. Jason Beckett Mordred's Stamina is 10
Jason Beckett Mordred Attack Strength: 25, MANTICORE Attack Strength: 24. Luck Test Succeeded with a 2. MANTICORE's Stamina is 9
Jason Beckett Mordred Attack Strength: 17, MANTICORE Attack Strength: 20. Tail result 3. Jason Beckett Mordred's Stamina is 8
Jason Beckett Mordred Attack Strength: 22, MANTICORE Attack Strength: 21. MANTICORE's Stamina is 7
Jason Beckett Mordred Attack Strength: 16, MANTICORE Attack Strength: 23. Tail result 4. Jason Beckett Mordred's Stamina is 6.
Jason Beckett Mordred Attack Strength: 25, MANTICORE Attack Strength: 24. MANTICORE's Stamina is 5
Jason Beckett Mordred Attack Strength: 24, MANTICORE Attack Strength: 17. MANTICORE's Stamina is 3
Jason Beckett Mordred Attack Strength: 23, MANTICORE Attack Strength: 17. MANTICORE's Stamina is 1
Jason Beckett Mordred Attack Strength: 23, MANTICORE Attack Strength: 14. MANTICORE is dead. Jason Beckett Mordred's Luck is 6.
![Image](http://i.imgur.com/AyWSsVS.png)
You leave the Manticore's chamber and follow the path to the source of the light. As you had hoped, a cave entrance allows you out on to the side of the hill. You and the Svinn girl find your way back to Torrepani. The Svinn chief is overjoyed to have his daughter back and the village erupts into celebration as their curse is now lifted. You are given the freedom of the village and decide to stay for the day to recuperate. You visit the Svinn healing-priest who will treat your wounds, cure any diseases and lift curses which you may have. Restore your SKILL, STAMINA and LUCK points to their Initial values. The priest may also rid you of the annoying little Minimite if he is still with you. (If you had Jann still you would be assumed to take him up on this; Jann is not with you at the beginning of the next book.)
You sleep heavily that night and rise the next morning to continue on your way. Before you go, the Svinn chief meets you. He hands you two gifts: a pouch containing 10 Gold Pieces and a large key. 'I know you head for Kharé,' says the chief, 'but the city is evil and you must be on your guard. Two years ago a traveller passed through here from Kharé and gave me this key, saying he would never return. This is a key to the city gates and with it you will be able to enter the city unnoticed.'
You thank him and leave Torrepani. You have made friends here and may permanently increase your Initial LUCK score by 1 point. Soon the path is leading you on from the Shamutanti Hills down across rice fields towards a great walled city-–the Cityport of Kharé-–and on to the next stage of your quest.
The next book's thread will go up shortly.
Name: Jason Beckett Mordred
Sex: Male
Skill: 11/11
Stamina: 19/19
Luck: 10/11
Weapon: Sword
Inventory: 1 Meal, Blimberry Juice (+3 Stamina), beeswax, silver key, Borrinskin boots, Ragnar's Armband of Swordmastery (+2 Attack Strength when using a sword), 2 backup swords, torch, tinderbox, key to Kharé's south gate
Gold Pieces: 14
Libra's Favor: Used
Notes: You can call on Vik for help in Kharé; Flanker will be your friend in Kharé
Jason Beckett Mordred Attack Strength: 24, MANTICORE Attack Strength: 18. Luck Test Succeeded with a 8. MANTICORE's Stamina is 14
Jason Beckett Mordred Attack Strength: 23, MANTICORE Attack Strength: 14. Luck Test Failed with a 12. MANTICORE's Stamina is 13
Jason Beckett Mordred Attack Strength: 15, MANTICORE Attack Strength: 19. Tail result 2. Jason Beckett Mordred's Stamina is 16
Jason Beckett Mordred Attack Strength: 18, MANTICORE Attack Strength: 23. Tail result 6. Luck Test Failed with a 9. Jason Beckett Mordred's Stamina is 10
Jason Beckett Mordred Attack Strength: 25, MANTICORE Attack Strength: 24. Luck Test Succeeded with a 2. MANTICORE's Stamina is 9
Jason Beckett Mordred Attack Strength: 17, MANTICORE Attack Strength: 20. Tail result 3. Jason Beckett Mordred's Stamina is 8
Jason Beckett Mordred Attack Strength: 22, MANTICORE Attack Strength: 21. MANTICORE's Stamina is 7
Jason Beckett Mordred Attack Strength: 16, MANTICORE Attack Strength: 23. Tail result 4. Jason Beckett Mordred's Stamina is 6.
Jason Beckett Mordred Attack Strength: 25, MANTICORE Attack Strength: 24. MANTICORE's Stamina is 5
Jason Beckett Mordred Attack Strength: 24, MANTICORE Attack Strength: 17. MANTICORE's Stamina is 3
Jason Beckett Mordred Attack Strength: 23, MANTICORE Attack Strength: 17. MANTICORE's Stamina is 1
Jason Beckett Mordred Attack Strength: 23, MANTICORE Attack Strength: 14. MANTICORE is dead. Jason Beckett Mordred's Luck is 6.
![Image](http://i.imgur.com/AyWSsVS.png)
You leave the Manticore's chamber and follow the path to the source of the light. As you had hoped, a cave entrance allows you out on to the side of the hill. You and the Svinn girl find your way back to Torrepani. The Svinn chief is overjoyed to have his daughter back and the village erupts into celebration as their curse is now lifted. You are given the freedom of the village and decide to stay for the day to recuperate. You visit the Svinn healing-priest who will treat your wounds, cure any diseases and lift curses which you may have. Restore your SKILL, STAMINA and LUCK points to their Initial values. The priest may also rid you of the annoying little Minimite if he is still with you. (If you had Jann still you would be assumed to take him up on this; Jann is not with you at the beginning of the next book.)
You sleep heavily that night and rise the next morning to continue on your way. Before you go, the Svinn chief meets you. He hands you two gifts: a pouch containing 10 Gold Pieces and a large key. 'I know you head for Kharé,' says the chief, 'but the city is evil and you must be on your guard. Two years ago a traveller passed through here from Kharé and gave me this key, saying he would never return. This is a key to the city gates and with it you will be able to enter the city unnoticed.'
You thank him and leave Torrepani. You have made friends here and may permanently increase your Initial LUCK score by 1 point. Soon the path is leading you on from the Shamutanti Hills down across rice fields towards a great walled city-–the Cityport of Kharé-–and on to the next stage of your quest.
The next book's thread will go up shortly.
Name: Jason Beckett Mordred
Sex: Male
Skill: 11/11
Stamina: 19/19
Luck: 10/11
Weapon: Sword
Inventory: 1 Meal, Blimberry Juice (+3 Stamina), beeswax, silver key, Borrinskin boots, Ragnar's Armband of Swordmastery (+2 Attack Strength when using a sword), 2 backup swords, torch, tinderbox, key to Kharé's south gate
Gold Pieces: 14
Libra's Favor: Used
Notes: You can call on Vik for help in Kharé; Flanker will be your friend in Kharé
Orth Plays: Currently Baldur's Gate II
- JourneymanN00b
- Prince
- Posts: 4328
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Sorcery Warrior 1 - The Shamutanti Hills
Nice, we got through the first part without any deaths. Hope we are in okay shape for part 2.
Say No To Fascism. The left is the one true way to go.