[Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

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SGamerz
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by SGamerz »

Press 1 again
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JourneymanN00b
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by JourneymanN00b »

After looking at the votes, it looks like our hero will take everything from the suitcase, use 2 Med Kits to heal up, and press button 1.

On section 159, the lifts grinds to a halt on the first floor. No Name Nova can either walk down the hallway or stay in the lift and press button G or B.

Please make your votes on what to do next and which choices to make out of the remaining decisions that No Name Nova encountered in our hero’s previous life before 9:00 AM PST or a choice receives 2 votes to guarantee that they will be counted.

Adventure Sheet
No Name Nova
STAMINA: 17
INFORMATION:
None
DOLLARS $: 142
ITEMS AND EQUIPMENT:
‘Hendrix’ Bag
String
Small Key Stamped With ‘9’
Hack Saw
Sports Clothes
13 Boxes of Bullets
Wallet
Blacksmith’s Tongs
Rope and Grappling Hook
Gold Locket With Gold Chain
Yellow Notepaper Printed With ‘combination lock number: 181’
13 Boxes of Shotgun Cartridges
Steel Pulley
Brass Key Stamped With ‘111’
Tape Measure
Pair of Reading Glasses
Pocket Romanian-English Dictionary
Calculator
Car Keys
Empty Plastic Bottle
Empty Flask
Pair of Silver Frog-shaped Cufflinks
Notebook Page Written With ‘Password reminder: my car’
3 Cases of Machine Gun Bullets
Flak Jacket
Set of Keys Each Stamped With No. 1 Through No. 8
Change of Clothing
Laboratory Coat
Magnifying Glass
Clown Outfit
Cowboy Hat
Policeman’s Helmet
Fairy Princess Costume
Space Helmet
Sailor’s Uniform
Wigs
False Beards
Moustaches
MED KITS:
1 Med Kit (+8 STAMINA)
2 Small Med Kits (+4 STAMINA)
WEAPONS: DAMAGE
Barehanded: 1d6-3
Small Penknife: 1d6-2
Baseball Bat: 1d6
Crowbar: 1d6
Pistol: 1d6+2
Axe: 1d6
Machine Gun: 2d6+5
GRENADES: 3 (2d6+1)
TOTAL NUMBER OF ZOMBIES KILLED: 132
RESURRECTIONS: 3
Say No To Fascism. The left is the one true way to go.
SGamerz
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by SGamerz »

Walk down the hallway.
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by Queen of Swords »

Walk down the hallway, use grenade against zombies.
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JourneymanN00b
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by JourneymanN00b »

Votes registered; walking down the hallway.

On paragraph 177, our hero arrives at another bedroom, and has the choice to examine the bedroom furniture or go through the swing doors opposite.

Please make your votes on what to do next and which choices to make out of the remaining decisions that No Name Nova encountered in our hero’s previous life before 7:00 PM PST or a choice receives 2 votes to guarantee that they will be counted.
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by Queen of Swords »

I can't remember what happened last time and I can't find that section again either (doesn't help that it's mostly doors, passageways and zombies), so examine the bedroom furniture.
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by SGamerz »

Examine again, read the diary again, but this time trying locking the door when we hear footsteps arriving.
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by JourneymanN00b »

According to the votes, our hero will examine the bedroom furniture (as that received 2 votes), read the letters and the diary, and close and lock the bedroom door.

On section 92, examining the furniture produces a camera and a loaded handgun for our hero to take, which I assume No Name Nova does. Reading the letters and the diary on section 279 reveals that the letters are all addressed to Amy Fletcher. Hearing a noise, No Name Nova closes the bedroom door and locks it by going to section 258.

258
You press your ear against the door and hear the footsteps come to a halt outside it. Then you hear the all-too-familiar-grunt of a Zombie. If you want to shoot through the door, turn to 142. If you want to keep quiet and stay where you are, turn to 318.

Please make your votes on what to do next and which choices to make out of the remaining decisions that No Name Nova encountered in our hero’s previous life before 7:00 PM PST or a choice receives 2 votes to guarantee that they will be counted.

Adventure Sheet
No Name Nova
STAMINA: 17
INFORMATION:
None
DOLLARS $: 142
ITEMS AND EQUIPMENT:
‘Hendrix’ Bag
String
Small Key Stamped With ‘9’
Hack Saw
Sports Clothes
13 Boxes of Bullets
Wallet
Blacksmith’s Tongs
Rope and Grappling Hook
Gold Locket With Gold Chain
Yellow Notepaper Printed With ‘combination lock number: 181’
13 Boxes of Shotgun Cartridges
Steel Pulley
Brass Key Stamped With ‘111’
Tape Measure
Pair of Reading Glasses
Pocket Romanian-English Dictionary
Calculator
Car Keys
Empty Plastic Bottle
Empty Flask
Pair of Silver Frog-shaped Cufflinks
Notebook Page Written With ‘Password reminder: my car’
3 Cases of Machine Gun Bullets
Flak Jacket
Set of Keys Each Stamped With No. 1 Through No. 8
Change of Clothing
Laboratory Coat
Magnifying Glass
Clown Outfit
Cowboy Hat
Policeman’s Helmet
Fairy Princess Costume
Space Helmet
Sailor’s Uniform
Wigs
False Beards
Moustaches
Camera
MED KITS:
1 Med Kit (+8 STAMINA)
2 Small Med Kits (+4 STAMINA)
WEAPONS: DAMAGE
Barehanded: 1d6-3
Small Penknife: 1d6-2
Baseball Bat: 1d6
Crowbar: 1d6
Pistol: 1d6+2
Axe: 1d6
Machine Gun: 2d6+5
Loaded Handgun: 1d6+2
GRENADES: 3 (2d6+1)
TOTAL NUMBER OF ZOMBIES KILLED: 132
RESURRECTIONS: 3
Last edited by JourneymanN00b on Mon Jan 01, 2024 2:21 am, edited 2 times in total.
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SGamerz
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by SGamerz »

Shoot through the door, since we don't get to do that often.
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by JourneymanN00b »

Vote registered; shooting through the door.

142
The rapid gunfire leaves six small bullet holes in the panel of the door. The two Zombies who were lying in wait outside drop to the ground with a thump. They do not move again. If you want to read Amy’s diary, turn to 123. If you want to search the pockets of the Zombies’ tattered clothing, turn to 384.

Please make your votes on what to do next and which choices to make out of the remaining decisions that No Name Nova encountered in our hero’s previous life before 9:00 AM PST or a choice receives 2 votes to guarantee that they will be counted.

Adventure Sheet
No Name Nova
STAMINA: 17
INFORMATION:
None
DOLLARS $: 142
ITEMS AND EQUIPMENT:
‘Hendrix’ Bag
String
Small Key Stamped With ‘9’
Hack Saw
Sports Clothes
13 Boxes of Bullets
Wallet
Blacksmith’s Tongs
Rope and Grappling Hook
Gold Locket With Gold Chain
Yellow Notepaper Printed With ‘combination lock number: 181’
13 Boxes of Shotgun Cartridges
Steel Pulley
Brass Key Stamped With ‘111’
Tape Measure
Pair of Reading Glasses
Pocket Romanian-English Dictionary
Calculator
Car Keys
Empty Plastic Bottle
Empty Flask
Pair of Silver Frog-shaped Cufflinks
Notebook Page Written With ‘Password reminder: my car’
3 Cases of Machine Gun Bullets
Flak Jacket
Set of Keys Each Stamped With No. 1 Through No. 8
Change of Clothing
Laboratory Coat
Magnifying Glass
Clown Outfit
Cowboy Hat
Policeman’s Helmet
Fairy Princess Costume
Space Helmet
Sailor’s Uniform
Wigs
False Beards
Moustaches
Camera
MED KITS:
1 Med Kit (+8 STAMINA)
2 Small Med Kits (+4 STAMINA)
WEAPONS: DAMAGE
Barehanded: 1d6-3
Small Penknife: 1d6-2
Baseball Bat: 1d6
Crowbar: 1d6
Pistol: 1d6+2
Axe: 1d6
Machine Gun: 2d6+5
Loaded Handgun: 1d6+2
GRENADES: 3 (2d6+1)
TOTAL NUMBER OF ZOMBIES KILLED: 134
RESURRECTIONS: 3
Last edited by JourneymanN00b on Mon Jan 01, 2024 2:21 am, edited 1 time in total.
Say No To Fascism. The left is the one true way to go.
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JourneymanN00b
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by JourneymanN00b »

Vote registered; reading the diary.

On section 123, No Name Nova read’s Amy’s entries and discovers a note stating that the lift’s buttons are faulty and to press 2 and G together for G, and to press 2 and B together for B.

Please make your votes on which floor to head to next and which choices to make out of the remaining decisions that No Name Nova encountered in our hero’s previous life before 7:00 PM PST or a choice receives 2 votes to guarantee that they will be counted.
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by Queen of Swords »

Go down to the basement, find out who's coming down the corridor.
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by SGamerz »

2 and B to the basement
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by JourneymanN00b »

Going down to the basement received 2 votes, so No Name Nova will press buttons 2 and B together to reach there.

On section 24, No Name Nova steps through a set of sliding doors and hears the sound of footsteps coming down the corridor to the left. As requested, our hero decides to find out who’s coming down the corridor by heading to section 45. No Name Nova encounters a group of 20 Zombies, with the undead Boris among them.

Please make your votes whether to use any grenades before facing the 20 Zombies and which choices to make out of the remaining decisions that No Name Nova encountered in our hero’s previous life before 7:00 PM PST or a choice receives 2 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by JourneymanN00b »

Since nobody voted, I will have our hero use a grenade before the fight begins.

Rolling the dice and applying the appropriate modification reveals that the grenade deals 12 damage to the Zombies before the fight begins.

The fight:
Round 1: Zombies Killed: 10
Zombies Remaining: 0

On section 149, No Name Nova has the option to open a polished steel door on the right-hand wall, search through Boris’s pockets, or walk past the steel door. Searching through Boris’s pockets in section 118 yields a small torch that has no use in this adventure. Since it is already known that opening the steel door leads to fighting a Zombie, our hero will open the steel door. On section 294, No Name Nova sees lots of animal carcasses hanging on butcher’s hooks. Taking a look inside the room by going to section 5 causes our hero to run into a young female Zombie armed with a chainsaw.

Rolling the die yields a 6, so we will head to section 98 next, where our hero’s arm gets caught on the chainsaw’s teeth and loses 3 STAMINA points. Our hero proceeds to section 70, where No Name Nova kills the Zombie with one shot and has the option to take the chainsaw at the cost of 1 STAMINA point. On section 341, No Name Nova encounters a young blonde girl chased by a pack of 17 Zombies.

Please make your votes on whether to take the chainsaw, whether to use a grenade before facing the 17 Zombies, and which choices to make out of the remaining decisions that No Name Nova encountered in our hero’s previous life before 9:00 AM PST or a choice receives 2 votes to guarantee that they will be counted.

Adventure Sheet
No Name Nova
STAMINA: 14
INFORMATION:
None
DOLLARS $: 142
ITEMS AND EQUIPMENT:
‘Hendrix’ Bag
String
Small Key Stamped With ‘9’
Hack Saw
Sports Clothes
13 Boxes of Bullets
Wallet
Blacksmith’s Tongs
Rope and Grappling Hook
Gold Locket With Gold Chain
Yellow Notepaper Printed With ‘combination lock number: 181’
13 Boxes of Shotgun Cartridges
Steel Pulley
Brass Key Stamped With ‘111’
Tape Measure
Pair of Reading Glasses
Pocket Romanian-English Dictionary
Calculator
Car Keys
Empty Plastic Bottle
Empty Flask
Pair of Silver Frog-shaped Cufflinks
Notebook Page Written With ‘Password reminder: my car’
3 Cases of Machine Gun Bullets
Flak Jacket
Set of Keys Each Stamped With No. 1 Through No. 8
Change of Clothing
Laboratory Coat
Magnifying Glass
Clown Outfit
Cowboy Hat
Policeman’s Helmet
Fairy Princess Costume
Space Helmet
Sailor’s Uniform
Wigs
False Beards
Moustaches
Camera
MED KITS:
1 Med Kit (+8 STAMINA)
2 Small Med Kits (+4 STAMINA)
WEAPONS: DAMAGE
Barehanded: 1d6-3
Small Penknife: 1d6-2
Baseball Bat: 1d6
Crowbar: 1d6
Pistol: 1d6+2
Axe: 1d6
Machine Gun: 2d6+5
Loaded Handgun: 1d6+2
GRENADES: 2 (2d6+1)
TOTAL NUMBER OF ZOMBIES KILLED: 155
RESURRECTIONS: 3
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Queen of Swords
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by Queen of Swords »

Take the chainsaw and use a grenade.
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by SGamerz »

Take chainsaw, use grenade.
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by JourneymanN00b »

Taking the chainsaw and using a grenade received 2 votes, so No Name Nova will do these actions.

Rolling the dice and applying the appropriate modification reveals that the grenade deals 11 damage to the Zombies before the fight begins.

The fight:
Round 1: Zombies Killed: 14
Zombies Remaining: 0

On section 245, No Name Nova attempts to talk to the girl, but she screams hysterically and tells our hero to go away. Our hero has the choice of either calling out her name or going out into the courtyard.

Please make your votes on what to do next and which choices to make out of the remaining decisions that No Name Nova encountered in our hero’s previous life before 9:00 AM PST or a choice receives 2 votes to guarantee that they will be counted.

Adventure Sheet
No Name Nova
STAMINA: 13
INFORMATION:
None
DOLLARS $: 142
ITEMS AND EQUIPMENT:
‘Hendrix’ Bag
String
Small Key Stamped With ‘9’
Hack Saw
Sports Clothes
13 Boxes of Bullets
Wallet
Blacksmith’s Tongs
Rope and Grappling Hook
Gold Locket With Gold Chain
Yellow Notepaper Printed With ‘combination lock number: 181’
13 Boxes of Shotgun Cartridges
Steel Pulley
Brass Key Stamped With ‘111’
Tape Measure
Pair of Reading Glasses
Pocket Romanian-English Dictionary
Calculator
Car Keys
Empty Plastic Bottle
Empty Flask
Pair of Silver Frog-shaped Cufflinks
Notebook Page Written With ‘Password reminder: my car’
3 Cases of Machine Gun Bullets
Flak Jacket
Set of Keys Each Stamped With No. 1 Through No. 8
Change of Clothing
Laboratory Coat
Magnifying Glass
Clown Outfit
Cowboy Hat
Policeman’s Helmet
Fairy Princess Costume
Space Helmet
Sailor’s Uniform
Wigs
False Beards
Moustaches
Camera
MED KITS:
1 Med Kit (+8 STAMINA)
2 Small Med Kits (+4 STAMINA)
WEAPONS: DAMAGE
Barehanded: 1d6-3
Small Penknife: 1d6-2
Baseball Bat: 1d6
Crowbar: 1d6
Pistol: 1d6+2
Axe: 1d6
Machine Gun: 2d6+5
Loaded Handgun: 1d6+2
Chainsaw: 2d6+3
GRENADES: 1 (2d6+1)
TOTAL NUMBER OF ZOMBIES KILLED: 172
RESURRECTIONS: 3
Say No To Fascism. The left is the one true way to go.
SGamerz
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Posts: 6296
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by SGamerz »

Call Amy's name
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by JourneymanN00b »

Vote registered; calling out her name.

On section 212, No Name Nova calls out the name Amy, which takes our hero to section 312. The young girl lets our hero in and asks how No Name Nova knows her name. Our hero has the choice of replying that it was just a random guess or that No Name Nova has read her diary and assumed it must be her.

Please make your votes on what our hero’s reply should be and which choices to make out of the remaining decisions that No Name Nova encountered in our hero’s previous life before 7:00 PM PST or a choice receives 2 votes to guarantee that they will be counted.
Last edited by JourneymanN00b on Tue Jan 02, 2024 12:02 am, edited 1 time in total.
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Queen of Swords
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by Queen of Swords »

Reply that we read her diary, look inside the drawers, try the laptop.
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by SGamerz »

Queen of Swords wrote:
Mon Jan 01, 2024 8:34 pm
Reply that we read her diary, look inside the drawers, try the laptop.
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JourneymanN00b
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by JourneymanN00b »

Replying that No Name Nova read her diary and assuming it must be her got 2 votes, so our hero will carry it out.

On section 192, Amy is relieved while No Name Nova tells her that our hero will get her out of the castle alive. As requested, our hero looks inside the drawers in the desk by going to section 296. It is there that No Name Nova discovers a notebook with the words ‘Important Information’ written in the cover. Our hero discovers two enters that could be useful: ‘Username is White Rabbit,’ and ‘Roznik is owed $100 for blood.’ Going over to section 238, our hero enters Gingrich Yurr’s study and turns on the laptop on top of the huge walnut desk by proceeding to section 201, as voted upon. Once the laptop is on, No Name Nova knows Gingrich Yurr’s username and heads to section 358. Our hero types in the words ‘White Rabbit’, as that was what was written inside the ‘Important Information’ notebook, and proceeds to section 328. With a notebook page written with ‘Password reminder: my car’ No Name Nova reaches section 264 next, where Amy suggests Austin Healey as the password. No Name Nova then decides to open a document labeled ‘Emegency Exit’ by heading to section 77. It is there that our hero learns that the display panel at the back of the stockroom will open a secret door if the code number 161 is keyed in. Amy urges No Name Nova to head to the stock room, but our hero has the option of trying to make a call on the telephone.

Please make your votes on whether to try to make a call on the telephone or not and which choices to make out of the remaining decisions that No Name Nova encountered in our hero’s previous life before 7:00 PM PST or a choice receives 2 votes to guarantee that they will be counted.

Adventure Sheet
No Name Nova
STAMINA: 13
INFORMATION:
Username is White Rabbit
Roznik is owed $100 for blood
Secret door code is 161
DOLLARS $: 142
ITEMS AND EQUIPMENT:
‘Hendrix’ Bag
String
Small Key Stamped With ‘9’
Hack Saw
Sports Clothes
13 Boxes of Bullets
Wallet
Blacksmith’s Tongs
Rope and Grappling Hook
Gold Locket With Gold Chain
Yellow Notepaper Printed With ‘combination lock number: 181’
13 Boxes of Shotgun Cartridges
Steel Pulley
Brass Key Stamped With ‘111’
Tape Measure
Pair of Reading Glasses
Pocket Romanian-English Dictionary
Calculator
Car Keys
Empty Plastic Bottle
Empty Flask
Pair of Silver Frog-shaped Cufflinks
Notebook Page Written With ‘Password reminder: my car’
3 Cases of Machine Gun Bullets
Flak Jacket
Set of Keys Each Stamped With No. 1 Through No. 8
Change of Clothing
Laboratory Coat
Magnifying Glass
Clown Outfit
Cowboy Hat
Policeman’s Helmet
Fairy Princess Costume
Space Helmet
Sailor’s Uniform
Wigs
False Beards
Moustaches
Camera
MED KITS:
1 Med Kit (+8 STAMINA)
2 Small Med Kits (+4 STAMINA)
WEAPONS: DAMAGE
Barehanded: 1d6-3
Small Penknife: 1d6-2
Baseball Bat: 1d6
Crowbar: 1d6
Pistol: 1d6+2
Axe: 1d6
Machine Gun: 2d6+5
Loaded Handgun: 1d6+2
Chainsaw: 2d6+3
GRENADES: 1 (2d6+1)
TOTAL NUMBER OF ZOMBIES KILLED: 172
RESURRECTIONS: 3
Say No To Fascism. The left is the one true way to go.
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by JourneymanN00b »

Since nobody voted, I will not have No Name Nova make a call.

On section 158, Zombie Kong attacks No Name Nova and Amy, and the two of them attempt to fend it off.

Attempt 1:
Player Weapon Roll: 15, Amy Roll: 5, Total: 20

On section 19, No Name Nova walks out of the office into the hallway with Amy and has the choice of going left or right.

Please make your votes on which direction to take and which choices to make out of the remaining decisions that No Name Nova encountered in our hero’s previous life before 9:00 AM PST or a choice receives 2 votes to guarantee that they will be counted.

Adventure Sheet
No Name Nova
STAMINA: 13
INFORMATION:
Username is White Rabbit
Roznik is owed $100 for blood
Secret door code is 161
DOLLARS $: 142
ITEMS AND EQUIPMENT:
‘Hendrix’ Bag
String
Small Key Stamped With ‘9’
Hack Saw
Sports Clothes
13 Boxes of Bullets
Wallet
Blacksmith’s Tongs
Rope and Grappling Hook
Gold Locket With Gold Chain
Yellow Notepaper Printed With ‘combination lock number: 181’
13 Boxes of Shotgun Cartridges
Steel Pulley
Brass Key Stamped With ‘111’
Tape Measure
Pair of Reading Glasses
Pocket Romanian-English Dictionary
Calculator
Car Keys
Empty Plastic Bottle
Empty Flask
Pair of Silver Frog-shaped Cufflinks
Notebook Page Written With ‘Password reminder: my car’
3 Cases of Machine Gun Bullets
Flak Jacket
Set of Keys Each Stamped With No. 1 Through No. 8
Change of Clothing
Laboratory Coat
Magnifying Glass
Clown Outfit
Cowboy Hat
Policeman’s Helmet
Fairy Princess Costume
Space Helmet
Sailor’s Uniform
Wigs
False Beards
Moustaches
Camera
MED KITS:
1 Med Kit (+8 STAMINA)
2 Small Med Kits (+4 STAMINA)
WEAPONS: DAMAGE
Barehanded: 1d6-3
Small Penknife: 1d6-2
Baseball Bat: 1d6
Crowbar: 1d6
Pistol: 1d6+2
Axe: 1d6
Machine Gun: 2d6+5
Loaded Handgun: 1d6+2
Chainsaw: 2d6+3
GRENADES: 1 (2d6+1)
TOTAL NUMBER OF ZOMBIES KILLED: 173
RESURRECTIONS: 3
Say No To Fascism. The left is the one true way to go.
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