Can wrote:For M&M which works this way, EVERYTHING scales in this same linear nature, so it works just fine there.
Well... no it doesn't. Not for our purposes anyway. In M&M the multiclass spellcaster problem is really there quite severely. Essentially, discovering new powers gets you behind the
Line - which given enough time is just as bad as falling behind the D&D
Curve.
Since we are pretty much locked in to the idea that Wizards are going to get new spells,
ever, we are similarly going to have to get rid of that facet. I mean, "The Drifter" (a character with basic, unupgraded Flight speed) was funny as hell, but by and large when you get yourself a new power you want it to be useful instead of comic.
For D&D, let's make an assumption for a point-buy system that the sum of racial and first level abilities are always supposed to equal 100 points. BAB +1 is something, skill ranks +1 is something else, and so on.
If we were doing something like this, we'd just go Skill Based and drop the idea of levels altogether. The whole point of having levels at all is to force characters to diversify themselves. At the very least giving them combat points and non-combat points to play with simultaneously (which can't be interchanged). But probably actually giving people offensive points, and defensive points, and non-combat points. Maybe even having more categories than that.
The classes themselves should basically spend these points for you, because the vast majority of people seem incapable of actually making a point system come out right.
When I compiled people's ideas into a VCL system, it seemed to mesh a great deal better when dealing with multiclassing base classes.
I've never liked your, or anyone else's VCL system. Fundamentally, it occassionally gives you the option of taking a level of Wizard or getting a level of Fighter
and Wizard. If you can make any claim that taking the level of Wizard would make you a balanced character the next level, it's basically impossible to claim that taking the level of Fighter and getting the level of Wizard anyway would be.
So one of those builds is either sucktastic or overpowered, because the one is simply better than the other. So even if it works better than the current system (where we just wrap multicasters in duct tape and roll them downstairs into a cactus) - it manifestly is not a solution in any meaningful sense of the word.
The only potential downside here is making sure you can create enough different abilities so that specializing doesn't suck (like a Ftr 20), nor can it make for a too-well-synergized character.
I wouldn't say that's the only downside. But regardless, I don't think that there's any reason to even have Fighter 20. Strong Hero only goes to 10, and they honestly run out of steam way before that. Sooner or later you are going to want some kind of character defining something, and the Core Classes don't really do that. None of the Core Classes really have anything to say past the first couple of levels, so they shouldn't really exist past the first couple of levels.
Seriously, what does "A Paladin"
do?
They:
Detect Evil
Smite Evil
Have an Aura of Courage
Lay on Hands
Are Immune to Disease
Cure Disease
Turn Undead
Have Wicked Awesome Saves
Sanctify their Swords
Summon a totally great Mount
---
And that's
it. And it fits neatly into 5 levels. After that, you shouldn't be able to be just a Paladin, because there aren't any more abilities which are uniquely Paladin. After that you could be a Dragon Slayer, or something, it's not like there aren't more things to get - it's just that there isn't any need for there to be more
Paladin abilities, because you can just shunt people over to different classes.
Remember also that the higher level in a particular class you write, the more of your time you are wasting, because the less people will ever play a character with that many levels of a class. More people play to 1st level than play to 10th, and even among tenth level characters, there's people who multiclassed out of the class after 1st level, the people who multiclassed after 2nd level, the people who multiclassed after 3rd level....
The higher level you go, the less people have actually played to that level, and the more people have multiclassed out of their class by the time they get there. How many people have
ever seen a character with 18 levels of Bard or Ranger? I mean
ever in your whole damn life?
Of course, I'm not going to bring up the issues of epic levels coming into play, because as of right now, even WotC can't make a solid description as to how things need to be balanced there.
Especially WotC can't come up with an answer to that question. Some people articulate that they want Epic Characters to be skilled normals who do cool stuff and fight big monsters, some people articulate that they want Super Heroes and Demi Gods who face world ending threats and perform creation-myth style feats of whackiness to stop them. WotC says both - which is entirely incompatible as a play style, let alone the fact that it doesn't even suggest a balance point mechanically.
-Username17