No, you really didn't. We can go back to your damn post and look at where you said it causes problems:Koumei wrote:No you dumbfuck, you're the one saying it never works and always ruins the game. I fucking said it has the potential to ruin things, but won't automatically do so every time: I can count five D&D games I've played (three with Tome stuff) where Leadership (or whatever) was used, and it caused problems in zero of them. So we have evidence that it sometimes ruins games and evidence that it doesn't always do so. I stated it sometimes but not always does, and you said it's badwrong and stupid to include and never should have existed. So you're stupid and wrong.
So there is actually debate about Leadership being stupid. You being stupid, on the other hand, is pretty much agreed upon, whether on this thread or others.
This is where you seem to imply that the feat's problems lie in too much time taken up at the table (more players problem, multiple cohorts problem) and totally ignore the fact that said cohorts could just sit in the back and watch the fight while eating popcorn Battle of Bull Run style because they're already done all the useful things that they need to do.Not really. The more players in the game, the more annoying it is, and it certainly has the potential to be problematic anyway (especially if you let people have multiple cohorts with them at the same time) but it's not that big a deal depending on the set-up. I've yet to see a game where that turned out badly.
And the fact that you have evidence that these games you played in totally can use Leadership and that makes it OK is sort of the same way I can say that wizards can relegate themselves to magic missile, thus coming on par with the monk, and so it's totally OK to slap the wizard and the monk in the same book if you want monk-level balance. Basically what I'm saying is your argument is dumb, and you should feel dumb for making it.
What... I just... what. So our argument goes like this (ignoring the Koumei parts):Just quoting this to remind people how the goalposts were shifted such that the argument is now somehow supposed to be about defending my "central balance hub" as opposed to being about what the tomes actually hands out and how those things interact/compare with the weeaboo classes.
ME: Cohorts in leadership are broken. That's why leadership feats don't really grant cohorts.
YOU: Look at these feats that grant cohorts, it must be OK.
ME: One of those feats doesn't work the way you intended, one of them has a big fat disclaimer saying "NO ACTUAL BALANCE POINT POSSIBLE FOR THIS FEAT", and yes, the other one works the way you intend. But also look at this thread with complaints about that feat being broken.
YOU: Yeah but look at this feat where it gives you a cohort, so it must be OK.
ME: Yes, but like I said that has a "NO ACTUAL BALANCE POINT POSSIBLE FOR THIS FEAT" disclaimer, and is from a sourcebook containing multiple broken parts. Saying the feat is OK because it comes from that source is not a good argument. Like I said.
YOU: Wow goalpost shifting much? SO DUMB.
I said the same thing about Command the first time as I did the second, and I have said the same things about Leadership every time. Cohorts are broken. If you don't have a limiter on cohorts, they can be very broken. If you have a feat that can be broken very easily, it is not "kosher". Using induction through an authority as your argument is bad because your chosen authority is not a good authority. Jesus Christ this is easy stuff, why are you confused?