White Wolf encouraged specialization more than any other game. Since low level abilties were cheap, you took your starting character and calced your freebies and did your best to be a Vampire with one Level 5 Discipline who roxxored everyone, rather than a feeb with three Level one Disciplines....
Oh man, so many hillarious memories! Yeah, White Wolf Min/Maxxing is way over the top. Once you realize that you can make a starting character who can win the Ascension War in Mage. Like
right now, your min/maxxing problems are completely out of control. Scaling costs don't mean jack if the effects scale even faster....
Now, the fact that the spells in the PHB takes up 1/2 the space means that spells are a pretty good example of level based power.
And here I was thinking that the fact that Polar Ray is an 8th level spell that I seriously wouldn't walk across the street to be able to cast at will as a first level character and Planar Binding was a 6th level spell that makes you win D&D showed that these were
terrible examples of level based power.
In general, basing something on a template only works if it is short, simple, and has good correlation all the way through. The D&D spell system is a sprawling morass of legacy effects and has little or no correlation internally or no.
When you get it, the effects of Sleep and Wail of the Banshee are largely indistinguishable - which means that Wizards aren't really getting
anything from levelling and facing larger challenges, are they? They have to go 16 levels just to get back to the relative position they have at first level - and all their other gains are pretty much restricted to non-combat spells. That's a terrible correlation of level to effect.
Consider the 6th level spells vs. the 7th level spells in the 3.5 PHB:
Abjuration:Antimagic Field, Greater Dispel, Globe of Invulnerability, Guards and Wards, Repulsion.
vs.
Banishment, Sequester, Spell Turning.
Conjuration:Acid Fog, Planar Binding, Summon Monster VI, Wall of Iron.
vs.
Drawmij's Instant Summons, Mordenkainen's Magnificent Mansion, Phase Door, Plane Shift, Summon Monster VII, Greater Teleport, Teleport Object.
Divination:Analyze Dweomer, Legend Lore, True Seeing.
vs.
Greater Arcane Sight, Greater Scrying, Vision.
Enchantment:Geas, Greater Heroism, Mass Suggestion, Symbol of Persuassion.
vs.
Mass Hold Person, Insanity, Power Word: Blind, Symbol of Stunning.
EvocationChain Lightning, Contingency, Bigby's Forceful Hand, Ottiluke's Freezing Sphere.
vs.
Delayed Blast Fireball, Forcecage, Bigby's Grasping Hand, Mordenkainen's Sword, Prismatic Spray.
Illusion:Mislead, Permanent Image, Programmed Image, Shadow Walk, Veil.
vs.
Mass Invisibility, Project Image, Greater Shadow Conjuration, Simulacrum.
NecromancyCircle of Death, Create Undead, Eyebite, Symbol of Fear, Undeath to Death.
vs.
Control Undead, Finger of Death, Symbol of Weakness, Waves of Exhaustion.
Transmutation:Mass Bear's Endurance, Mass Cat's Grace, Mass Bull's Strength, Control Water, Disintegrate, Mass Eagle's Splendor, Flesh to Stone, Mass Fox's Cunning, Mordenkainen's Lucubration, Move Earth, Mass Owl's Wisdom, Stone to Flesh, Tenser's Transformation.
vs.
Control Weather, Ethereal Jaunt, Reverse Gravit, Statue, Limited Wish.
If you didn't already know, which group would you say are the more powerful? How good do you think the correlation between power and level is between level 6 and level 7?
There are spells that can break the game at level 6 (planar binding), and at level 7 (simulacrum). Which one is worse? Well, which one doesn't cost any XP?
Further, even if the correlation were good, which it is not, we haven't even gotten to the fact that many of these spells are lower level for a Cleric - a class which gets a better chasis in literally all ways (even as a spellcasting platform) in exchange for supposedly having a worse spell list.
No, working game balance out from the spell list or the magic item system may sound attractive, but it's not possible. Game balance must be found elsewhere, and then
imposed upon the spells and magic item systems.
-Username17