Fleeing kobolds, morality, and the shit hole.
Posted: Wed Feb 02, 2011 7:37 am
A few years back one of my DMs took it upon herself to run The Worlds Largest Dungeon, which she described largely as was written from the box:
The World's Largest Dungeon is a Dungeons & Dragons adventure with 800 maps or so meant to run from levels one to twenty.
"The players can't leave the dungeon the way they entered because the entrance uses a one way wall of force effect. This means that all supplies must be taken into the dungeon with them. The campaign is designed to take four to six characters from first level to 20th or above over the course of two real-time years and at least a year of game time. The dungeon contains examples of every type of monster."
Upon asking if that included slimes, oozes, and puddings, and getting a yes, I resolved to play a cleric of the god of slime with the ability to turn such creatures because fighting "fuck you monsters" in melee is sub optimal.
However, the DM flatly refused to let me do this, so I rolled a rogue, and my party consisted of a second rogue, a ranger specialized in archery who fought with a great axe, and a mage (who was, in fact, a third rogue in disguise with robes, a book, and flasks of alchemists fire, who intended to level in wizard next.)
Since magic was largely ineffective in this gaming circle due to the monsters auto save propensity, I opted to go with avoidance of fighting undesirables.
Thus we were there as a second level party composed as described, and my human rogue, Lucien, entered the worlds largest dungeon with his good friend, the ranger, and their two associates.
Our first hour spent transversing the dungeon was empty.
We would pass by room after room of dungeon with mold on the walls, or a dusty skeleton, empty stone cairns, and a cess pool of fecal matter but no monsters.
We would find decayed burlap sacks or a rusty discarded dagger but no treasure. There was... Nothing.
It was maddening and after a while we began to bicker among ourselves and then I developed an idea.
Lucien carried a whistle that he might blow if the party was separated, so I decided to blow my whistle in hopes that the noise would summon monsters that we might set upon them and put them to death.
And I did this thing.
A short time after, we saw that my idea had worked as a number of kobolds came running down a hall towards us but to our surprise, they KEPT running. Not even stopping to acknowledge us.
It was at this time that the mage became involved with my friend, the ranger, in an argument about the morality of killing these kobolds, saying,
"Wait! They're running from something! They're afraid! We can't kill them, they need help."
To which the ranger responded,
"They're kobolds! They steal human babies and eat them. We don't save these things!"
Their morality argument went back and forth like this for some time while our other rogue stood by waiting on the decision of party leadership as to whether we kill fleeing kobolds or stop and ask them if they need our help.
In the meantime, I took aim with my crossbow and shot a fleeing kobold in the back, killing it.
The argument continued, and the ranger asked,
"What would you have us do! Stop and offer them water? Ask, what's wrong little fellow, did someone hurt you?"
And I reloaded my crossbow and shot a second kobold in the back.
My third bold missed and then line of sight was lost.
The argument ended with the mage saying to the ranger,
"Very well then. I can't stop you..."
An unspoken "yet" hung heavily in the air.
No agreement was met in the kobold murder morality argument and party continued on bitterly for a while thereafter.
More empty rooms and broken, dilapidated furniture. Another shit hole.
No treasure... No monsters...
Eventually, we came to a scenario in which we, or more specifically the mage was ambushed by an ogre and the only person in a position to do ANYTHING was the ranger.
So time stood still as everyone watched, agape, wondering if the ranger would take the ultimate "I told you so" and just let the mage die.
But after a moment of consideration, the ranger saved the mage.
Our party fought the ogre to a standstill and he surrendered to plead for his life.
I do not recall if we spared him or not.
Another senseless party argument came about and the other rogue spoke on the matter so I hit him in the back of the head with my sap, rendering him unconscious, and the ranger and I drug him to a shit hole and left him in it.
But really... Who was right?
We never did go back to the worlds largest dungeon.
The World's Largest Dungeon is a Dungeons & Dragons adventure with 800 maps or so meant to run from levels one to twenty.
"The players can't leave the dungeon the way they entered because the entrance uses a one way wall of force effect. This means that all supplies must be taken into the dungeon with them. The campaign is designed to take four to six characters from first level to 20th or above over the course of two real-time years and at least a year of game time. The dungeon contains examples of every type of monster."
Upon asking if that included slimes, oozes, and puddings, and getting a yes, I resolved to play a cleric of the god of slime with the ability to turn such creatures because fighting "fuck you monsters" in melee is sub optimal.
However, the DM flatly refused to let me do this, so I rolled a rogue, and my party consisted of a second rogue, a ranger specialized in archery who fought with a great axe, and a mage (who was, in fact, a third rogue in disguise with robes, a book, and flasks of alchemists fire, who intended to level in wizard next.)
Since magic was largely ineffective in this gaming circle due to the monsters auto save propensity, I opted to go with avoidance of fighting undesirables.
Thus we were there as a second level party composed as described, and my human rogue, Lucien, entered the worlds largest dungeon with his good friend, the ranger, and their two associates.
Our first hour spent transversing the dungeon was empty.
We would pass by room after room of dungeon with mold on the walls, or a dusty skeleton, empty stone cairns, and a cess pool of fecal matter but no monsters.
We would find decayed burlap sacks or a rusty discarded dagger but no treasure. There was... Nothing.
It was maddening and after a while we began to bicker among ourselves and then I developed an idea.
Lucien carried a whistle that he might blow if the party was separated, so I decided to blow my whistle in hopes that the noise would summon monsters that we might set upon them and put them to death.
And I did this thing.
A short time after, we saw that my idea had worked as a number of kobolds came running down a hall towards us but to our surprise, they KEPT running. Not even stopping to acknowledge us.
It was at this time that the mage became involved with my friend, the ranger, in an argument about the morality of killing these kobolds, saying,
"Wait! They're running from something! They're afraid! We can't kill them, they need help."
To which the ranger responded,
"They're kobolds! They steal human babies and eat them. We don't save these things!"
Their morality argument went back and forth like this for some time while our other rogue stood by waiting on the decision of party leadership as to whether we kill fleeing kobolds or stop and ask them if they need our help.
In the meantime, I took aim with my crossbow and shot a fleeing kobold in the back, killing it.
The argument continued, and the ranger asked,
"What would you have us do! Stop and offer them water? Ask, what's wrong little fellow, did someone hurt you?"
And I reloaded my crossbow and shot a second kobold in the back.
My third bold missed and then line of sight was lost.
The argument ended with the mage saying to the ranger,
"Very well then. I can't stop you..."
An unspoken "yet" hung heavily in the air.
No agreement was met in the kobold murder morality argument and party continued on bitterly for a while thereafter.
More empty rooms and broken, dilapidated furniture. Another shit hole.
No treasure... No monsters...
Eventually, we came to a scenario in which we, or more specifically the mage was ambushed by an ogre and the only person in a position to do ANYTHING was the ranger.
So time stood still as everyone watched, agape, wondering if the ranger would take the ultimate "I told you so" and just let the mage die.
But after a moment of consideration, the ranger saved the mage.
Our party fought the ogre to a standstill and he surrendered to plead for his life.
I do not recall if we spared him or not.
Another senseless party argument came about and the other rogue spoke on the matter so I hit him in the back of the head with my sap, rendering him unconscious, and the ranger and I drug him to a shit hole and left him in it.
But really... Who was right?
We never did go back to the worlds largest dungeon.