Search found 6704 matches

by OgreBattle
Wed Sep 07, 2011 2:42 pm
Forum: In My Humble Opinion...
Topic: Cyberpunk Fantasy Heartbreaker
Replies: 970
Views: 158352

This might be helpful, some visualization for what 2075 can look like at different places This is SanLiTun, a newly constructed office area. http://ww1.sinaimg.cn/bmiddle/7e2240aagw1djyldy2yq5j.jpg This is where you get lamb skewers and chicken wings at 5am. Fresh soy milk (authentic! the guy blends...
by OgreBattle
Tue Sep 06, 2011 5:10 pm
Forum: In My Humble Opinion...
Topic: Well, Mike Mearls got promoted. Any hope for 5e?
Replies: 785
Views: 72429

Is it that "I search for traps"/exploration is inherently un-fun, or is it just poorly suited for D&D?

If the latter, what system is better for gameplay based around overcoming environmental hazards and nullifying traps?
by OgreBattle
Tue Sep 06, 2011 8:29 am
Forum: In My Humble Opinion...
Topic: RPG Minimalism
Replies: 24
Views: 4850

Chess is a good example because not only is it relatively simple (in general rules) and has it been extensively studied, but because it also has a huge number of variants - "fairy chess" and the like - which precisely address how new rules can impact the game. You can also see different c...
by OgreBattle
Tue Sep 06, 2011 8:14 am
Forum: In My Humble Opinion...
Topic: What separates Good game design from Bad ones?
Replies: 10
Views: 1908

What separates Good game design from Bad ones?

There's a lot of strong feelings people have on particular systems, particulars of game mechanics and such. I figure the people who create these systems, the designers and producers, should be the topic of a thread. What makes a good game designer? Is it making a system that you like? Is it possible...