Search found 9285 matches
- Sun Mar 10, 2024 5:15 pm
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 6000
- Views: 1030722
Re: Annoying Game Questions You Want Answered
There doesn't seem to be a canonical pronunciation, so whatever you prefer is correct to you. I always pronounced it ZAY-gore in my head. Zagor is an actual word/name that shows up chiefly in central Europe, but most versions have accent marks that the FF version doesn't have. The only unaccented ve...
- Fri Nov 17, 2023 11:49 pm
- Forum: MPSIMS
- Topic: The Biden Administration (No Lago)
- Replies: 979
- Views: 920203
- Mon Sep 25, 2023 1:32 pm
- Forum: In The Trenches
- Topic: [3.5][Nostalgia] Kill Bargle
- Replies: 176
- Views: 32987
Re: [3.5][Nostalgia] Kill Bargle
One of the players didn't respond for over a week, which just killed the energy I needed to keep going.
- Thu Jul 20, 2023 9:05 pm
- Forum: In The Trenches
- Topic: [3.5][Nostalgia] Kill Bargle
- Replies: 176
- Views: 32987
Re: [3.5][Nostalgia] Kill Bargle
I've placed Norda in the square where she would have the view she was trying for because fudging that in Roll20 is irritating and it makes no difference. Norda's darkvision reveals a room full of trash and broken furniture, with a door on the opposite wall. To the north is some sort of garbage heap....
- Thu Jul 20, 2023 5:07 pm
- Forum: In The Trenches
- Topic: [3.5][Nostalgia] Kill Bargle
- Replies: 176
- Views: 32987
Re: [3.5][Nostalgia] Kill Bargle
The statue chamber has an open door in the north wall and a closed door in the south. The bodies yield only a handful of copper coins, besides their equipment, crude short spears and slings. The statue itself is plainly ancient, covered in dust and cobwebs, and although its features are crumbling, ...
- Wed Jul 19, 2023 4:24 pm
- Forum: In The Trenches
- Topic: [3.5][Nostalgia] Kill Bargle
- Replies: 176
- Views: 32987
Re: [3.5][Nostalgia] Kill Bargle
We are no longer in combat time.In very little time, the noise of footsteps is lost entirely, and the only sound is stirring song.
- Sun Jul 16, 2023 6:05 pm
- Forum: In The Trenches
- Topic: [3.5][Nostalgia] Kill Bargle
- Replies: 176
- Views: 32987
Re: [3.5][Nostalgia] Kill Bargle
Norda, spirit bolstered by the song of old, hacks the enemy before her in half with a single swing that carries into the next foe, felling that one as well, despite the awkward corner. Norda steps back into the space vacated by Vorbar. The south-positioned reptiloid scampers north across the room, ...
- Thu Jul 13, 2023 3:03 am
- Forum: In My Humble Opinion...
- Topic: D&D Movie
- Replies: 43
- Views: 18912
Re: D&D Movie
The official explanation is that Edgin hands out bardic inspiration with his pep talks and uses Subtle Spell to cast spells that don't have obvious effects, which is a plausible enough build for a secret-agent type.
- Wed Jul 12, 2023 10:18 pm
- Forum: In The Trenches
- Topic: [3.5][Nostalgia] Kill Bargle
- Replies: 176
- Views: 32987
Re: [3.5][Nostalgia] Kill Bargle
Tramping down the stairs, you are met at the entrance to the statue room by an ambush! Reptiloids emerge from either side of the entrance, thrusting with spears at Norda, one of them dealing her a vicious scratch. To the north, Norda sees a door open and a Reptiloid step through, out of the room. h...
- Wed Jul 12, 2023 7:30 pm
- Forum: In The Trenches
- Topic: [3.5][Nostalgia] Kill Bargle
- Replies: 176
- Views: 32987
Re: [3.5][Nostalgia] Kill Bargle
The statue room shows no signs of anything but the statue and the door in the northeast. Lodin joins the others by the stairs. "Yeah, this is a hunt. I want to go after the fox until something's actually in the way. If we hit a door or something we can't shift, then we can start poking around ...
- Fri Jul 07, 2023 8:57 pm
- Forum: In The Trenches
- Topic: [3.5][Nostalgia] Kill Bargle
- Replies: 176
- Views: 32987
Re: [3.5][Nostalgia] Kill Bargle
In the next room is a life-size statue of a reptiloid like the ones you saw outside. It stands in the center of the room, holding out a crude stone sword.
- Fri Jun 30, 2023 12:54 am
- Forum: MPSIMS
- Topic: The Biden Administration (No Lago)
- Replies: 979
- Views: 920203
Re: The Biden Administration (No Lago)
So Joe Biden immediately lept out of his chair and sprinted to the nearest camera to give a speech about how the Supreme Court is the way and the light and the truth, the final messenger of god, and that he will personally stab you if you try to expand the court. Meanwhile, in the real world, Biden...
- Thu Jun 29, 2023 4:12 pm
- Forum: In The Trenches
- Topic: [3.5][Nostalgia] Kill Bargle
- Replies: 176
- Views: 32987
Re: [3.5][Nostalgia] Kill Bargle
The log rests with one end on the ground, and the other end raised above where the chest used to rest, like a cudgel poised to crack a walnut. The suspension is the result of a rope, attached to hooks embedded in the log. This rope runs through several other hooks set in the ceiling, then passes th...
- Wed Jun 28, 2023 10:47 pm
- Forum: In The Trenches
- Topic: [3.5][Nostalgia] Kill Bargle
- Replies: 176
- Views: 32987
Re: [3.5][Nostalgia] Kill Bargle
It takes a little time to form and cast a serviceable loop, but the chest is soon retrieved from beneath the menacing timber. Lodin examines it, and finds it unlocked and untrapped. Within is a small trove of coins, mostly silver. "Not worth the carrying further in," says Lodin. He combs ...
- Wed Jun 28, 2023 3:31 am
- Forum: In The Trenches
- Topic: [3.5][Nostalgia] Kill Bargle
- Replies: 176
- Views: 32987
Re: [3.5][Nostalgia] Kill Bargle
In the room north off the passage, Grobnar sees a chest with what appears to be a log suspended above it by a rope. Vorbar peers down the steps, which lead down to a room with a statue of a man facing the stairway.
- Tue Jun 27, 2023 7:12 pm
- Forum: In The Trenches
- Topic: [3.5][Nostalgia] Kill Bargle
- Replies: 176
- Views: 32987
Re: [3.5][Nostalgia] Kill Bargle
Grobnar sees only inky blackness through the northwest door, until Lodin scurries up behind him with the lantern. Its light reveals the further doorway and downward stairs that Norda's darkvision showed her moments before. The eastern door opens onto a chamber strewn with rubbish, and another bedro...
- Sun Jun 25, 2023 4:58 am
- Forum: In The Trenches
- Topic: [3.5][Nostalgia] Kill Bargle
- Replies: 176
- Views: 32987
Re: [3.5][Nostalgia] Kill Bargle
There's no indication that the room is more or less than it appears; a long-abandoned bedroom. In the storeroom, Lodin pokes his blade into the envoiced box, perhaps hoping to find some invisible thing. When that produces no result, he joins Grobnar in searching, but all the boxes are apparently as...
- Fri Jun 23, 2023 8:12 pm
- Forum: In The Trenches
- Topic: [3.5][Nostalgia] Kill Bargle
- Replies: 176
- Views: 32987
Re: [3.5][Nostalgia] Kill Bargle
Norda's darkvision reveals a decrepit bed in a dusty room. Lodin throws open the lid of the box, revealing... nothing within, only the bare wood and nails of its construction. The deep voice speaks again, out of that apparent emptiness: "Oh, well then, never mind." https://i.imgur.com/JDR...
- Fri Jun 23, 2023 2:41 pm
- Forum: In The Trenches
- Topic: [3.5][Nostalgia] Kill Bargle
- Replies: 176
- Views: 32987
Re: [3.5][Nostalgia] Kill Bargle
Norda discovers that the opening in the north wall leads to a dusty space, seemingly empty except for a box in the northwest corner shaped like a fat cylinder, about 18" across and 12" high. Lodin clambers up the stacked boxes with halfling facility, but as he reaches for the crate that s...
- Wed Jun 21, 2023 5:50 pm
- Forum: In The Trenches
- Topic: [3.5][Nostalgia] Kill Bargle
- Replies: 176
- Views: 32987
Re: [3.5][Nostalgia] Kill Bargle
Norda turns the corner to discover further boxes in her way. Grobnar urges his dog past her, and grasps the lid of one of the containers.
A deep voice calls out, 'Who's there?' It seems to come from the highest-stacked box in the southwest corner.
- Wed Jun 21, 2023 3:26 pm
- Forum: In The Trenches
- Topic: [3.5][Nostalgia] Kill Bargle
- Replies: 176
- Views: 32987
Re: [3.5][Nostalgia] Kill Bargle
A hand wielding a heavy shield can't be used to even hold another item.Vorbar stows his shield and raises the torch instead. Grobnar and Lodin move to the west, where Norda surveys the storeroom — more dust and stacked boxes.
- Tue Jun 20, 2023 2:43 pm
- Forum: In The Trenches
- Topic: [3.5][Nostalgia] Kill Bargle
- Replies: 176
- Views: 32987
Re: [3.5][Nostalgia] Kill Bargle
"What makes you imagine there's anything of value...?" Lodin grouses, but complies. He reaches past the broken timbers and you hear a scrape of brick. Then, the rogue recoils like a startled cat as the debris choking the chimney shifts alarmingly. "Unstable," he mutters, trembli...
- Mon Jun 19, 2023 7:57 pm
- Forum: In My Humble Opinion...
- Topic: How's Pathfinder 2nd edition now?
- Replies: 7
- Views: 6511
Re: How's Pathfinder 2nd edition now?
Does that seem low or high to you?
- Sun Jun 18, 2023 8:47 pm
- Forum: In The Trenches
- Topic: [3.5][Nostalgia] Kill Bargle
- Replies: 176
- Views: 32987
Re: [3.5][Nostalgia] Kill Bargle
The adjoining rooms are clearly both long-disused, containing mostly ancient rickety furniture – beyond each is a further room containing stacked boxes. In the eastern room, Grobnar's dog whuffs at the disturbed dust. Lodin finds an oddly out-of-place feather pillow behind a toppled stool, but only...
- Sun Jun 18, 2023 1:44 pm
- Forum: In The Trenches
- Topic: [3.5][Nostalgia] Kill Bargle
- Replies: 176
- Views: 32987
Re: [3.5][Nostalgia] Kill Bargle
Lodin's lantern catches light, and he closes it up before stepping into the room. "Don't be a bunch of paranoid pixies," he says. "Nobody puts mechanical traps on a space they pass through every day; at least, not after they come home drunk one time." He peers through the open d...