Pathfinder 2e
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- nockermensch
- Duke
- Posts: 1898
- Joined: Fri Jan 06, 2012 1:11 pm
- Location: Rio: the Janeiro
Axebird wrote:
WTF?! Placing these side by side shows only failure and lack of planning. So you spend a feat to barely succeed at low difficulty tasks?Axebird wrote:
EDIT: Well, to be fair, the feat does exactly what it says on the tin: "you can perform basic tasks".
Still, weak-sauce as fuck.
Last edited by nockermensch on Fri Aug 02, 2019 1:07 am, edited 1 time in total.
@ @ Nockermensch
Koumei wrote:After all, in Firefox you keep tabs in your browser, but in SovietPutin's Russia, browser keeps tabs on you.
Mord wrote:Chromatic Wolves are massively under-CRed. Its "Dood to stone" spell-like is a TPK waiting to happen if you run into it before anyone in the party has Dance of Sack or Shield of Farts.
Those are from the playtest. They axed the mega table and instead have a vague recommendation of simple categories without examples, and level based DCs for identifying items and stuff. Here's the finished product:
Proficiency bonus is Level + (2 if Trained; 4 if Expert; 6 if Master; 8 if Legendary). Your proficiency bonus is always 0 if you're untrained. Characters will usually be Experts in their most important skill at 3, Masters at 7, and Legendary at 15.
Proficiency bonus is Level + (2 if Trained; 4 if Expert; 6 if Master; 8 if Legendary). Your proficiency bonus is always 0 if you're untrained. Characters will usually be Experts in their most important skill at 3, Masters at 7, and Legendary at 15.
- OgreBattle
- King
- Posts: 6820
- Joined: Sat Sep 03, 2011 9:33 am
They've got lists of hazards - traps, mostly - and here's a level 21 one (they have examples at 19 and 21 but not 20 exactly): second chance
General 'level 20 extreme' DCs aren't something they have, no.
I have to say it's hard reading through this. I don't think it's written for most people. Lawyers or people on the autistic spectrum, maybe.
General 'level 20 extreme' DCs aren't something they have, no.
I have to say it's hard reading through this. I don't think it's written for most people. Lawyers or people on the autistic spectrum, maybe.
It's very dense, and they've introduced a lot of technical jargon and piles of linked traits on individual actions that are referenced by other rules. I hope you remembered to check whether every ability or item you have has the Manipulate trait, because that's one of the four criteria for determining if using it provokes an Attack of Opportunity (assuming the thing you're fighting even has that feat).
Text of laws are complicated because they want to be as unambiguous as possible. Pathfinder is complicated for the sake of being complicated.Orca wrote:I have to say it's hard reading through this. I don't think it's written for most people. Lawyers or people on the autistic spectrum, maybe.
... Or maybe it's a strategy: many people can't make the difference between "overly complicated" and "really smart".
lol, no.Axebird wrote:It's very dense, and they've introduced a lot of technical jargon and piles of linked traits on individual actions that are referenced by other rules. I hope you remembered to check whether every ability or item you have has the Manipulate trait, because that's one of the four criteria for determining if using it provokes an Attack of Opportunity (assuming the thing you're fighting even has that feat).
link 1. Weapon trait : parry : "This weapon can be used defensively to block attacks. While wielding this weapon, if your proficiency with it is trained or better, you can spend an Interact action to position your weapon defensively, gaining a +1 circumstance bonus to AC until the start of your next turn."
Link 2: The interact action has the manipulate trait.
In pathfinder, positioning your weapon defensively provokes an AoO.
... As I said, Pathfinder is complicated for the sake of being complicated.
Last edited by GâtFromKI on Fri Aug 02, 2019 10:05 pm, edited 3 times in total.
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- Serious Badass
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This is actually what every ruleset ends up looking like if no one ever edits or designs the fucking things. In the old days, D&D as written was literally unplayable, so everyone ran enormous numbers of house rules. These in turn got codified and thrust into three ring binders at the tables of the enthusiastic, with each page being anything they felt strongly enough about to write it down on lined paper and then slide it into the binder.
Pathfinder 2 is just the logical extension of what happens when there are word processors and the difficulty of putting things into the folder approaches zero and also no one is having any meetings about taking shit out or streamlining things. All the stuff where various ideas don't quite fit together and have weird implications and leave things unsaid is because it's a series of ideas and submissions rather than a completed game.
Now the really weird thing to me is why Paizo would publish something that's so obviously not in a completed or appealing state. Like, why do that? 3rd edition is an engine that actually is playable without a binder full of house rules, and you could go back to the well there and make some broad changes to how the classes and monsters are presented and have a new game that was still known to be playable because the core engine was explicable.
This is just someone's tabletop fantasy project from the mid eighties without even the inertia veto of ideas having to get enough traction for people to write them up by hand before putting them in the binder. The electronic writing and submission means that every idea about weapon length or encounter distance or whatever the actual fuck just flows into the final product. It's like trying to game with a DM who has Tourette's without even having the decency to move past the outbursts.
Like, if the kids from Stranger Things had voice to text and were making a new version of Rolemaster from scratch, it would be Pathfinder 2.
-Username17
Pathfinder 2 is just the logical extension of what happens when there are word processors and the difficulty of putting things into the folder approaches zero and also no one is having any meetings about taking shit out or streamlining things. All the stuff where various ideas don't quite fit together and have weird implications and leave things unsaid is because it's a series of ideas and submissions rather than a completed game.
Now the really weird thing to me is why Paizo would publish something that's so obviously not in a completed or appealing state. Like, why do that? 3rd edition is an engine that actually is playable without a binder full of house rules, and you could go back to the well there and make some broad changes to how the classes and monsters are presented and have a new game that was still known to be playable because the core engine was explicable.
This is just someone's tabletop fantasy project from the mid eighties without even the inertia veto of ideas having to get enough traction for people to write them up by hand before putting them in the binder. The electronic writing and submission means that every idea about weapon length or encounter distance or whatever the actual fuck just flows into the final product. It's like trying to game with a DM who has Tourette's without even having the decency to move past the outbursts.
Like, if the kids from Stranger Things had voice to text and were making a new version of Rolemaster from scratch, it would be Pathfinder 2.
-Username17
I recall people used to complain about 3.0's giant table of things that provoke an AoO, not because it wasn't also listed in the relevant parts of the text, just that it was huge and people neither like nor expect to take AoO when they try to do interesting things beyond constantly face-stabbing the monsters.
If they just dramatically cut back on things that provoke AoO, players would be cool with it, that would be a popular change. This? Meh, it's new words that attack an old complaint without understanding why the complaint arose and leaving the original problem there, if not worse.
And yeah, it's hard to read because there's lots like that, they've coined new terms for all sorts of stuff that is mostly not all that different, but just different enough to often have unexpected outcomes. And it still takes an action to hold your fucking shield up, like seriously, it's harder to carry if you're not holding it up. Fucking gamist crap.
If they just dramatically cut back on things that provoke AoO, players would be cool with it, that would be a popular change. This? Meh, it's new words that attack an old complaint without understanding why the complaint arose and leaving the original problem there, if not worse.
And yeah, it's hard to read because there's lots like that, they've coined new terms for all sorts of stuff that is mostly not all that different, but just different enough to often have unexpected outcomes. And it still takes an action to hold your fucking shield up, like seriously, it's harder to carry if you're not holding it up. Fucking gamist crap.
PC, SJW, anti-fascist, not being a dick, or working on it, he/him.
I can see how the parry triggering an AoO could be missed. Parry to interact action, interact action to manipulate trait, manipulate to AoO - that's three degrees of separation. And most enemies can't do AoOs now remember, so the details of them may escape some writers. Good editing would be needed and obviously didn't happen.
On slightly related immersion breaking stuff hobgoblin warriors forget how to take AoOs if they get promoted.
Paizo has had real problems with streamlining text in the past. There's something institutional there where people complaining that the PF1 kineticist was hard to understand and overlong led to longer text which was harder to understand. Getting them to add text is much easier than getting them to rewrite it.
On slightly related immersion breaking stuff hobgoblin warriors forget how to take AoOs if they get promoted.
Paizo has had real problems with streamlining text in the past. There's something institutional there where people complaining that the PF1 kineticist was hard to understand and overlong led to longer text which was harder to understand. Getting them to add text is much easier than getting them to rewrite it.
- saithorthepyro
- Master
- Posts: 265
- Joined: Sun Jan 08, 2017 10:39 pm
I pointed out the Parry issue to my local discord and immediately got told by someone else I would get kicked off his table for rules layering. Apparently pointing out a flaw in the rules is as bad as using it to exploit the game. Go figure. Anyway, it's probably to early to tell but I have no idea if it's a success or a flop or in between. The Paizo forums support it, ofc, as does reddit, ofc, and groups like Polygon are giving it rave reviews ofc. Probably need to let it stew for a month.
Certain use limited class features are called "Focus Spells", despite not all of them even resembling spells. These abilities are not listed in the only class that has access to them, they are 300 pages later at the back end of the Spells chapter.
Just... why? Why organize it like that? Were they already embarrassed that their classes chapter is three times as long as the chapter in PF1, so they wanted to cut a page from a few of them?
Just... why? Why organize it like that? Were they already embarrassed that their classes chapter is three times as long as the chapter in PF1, so they wanted to cut a page from a few of them?
I like this part from sensate gnome:
from: http://pf2.d20pfsrd.com/ancestry/gnome/You gain a special sense: imprecise scent with a range of 30 feet. This means you can use your sense of smell to determine the exact location of a creature.
- WiserOdin032402
- Master
- Posts: 175
- Joined: Wed Dec 13, 2017 5:43 pm
The more I read into Pathfinder 2, the more it reads like a video game. It seems like its made for official play only and nothing else, given the lack of flexibility with anything in there.
Longes wrote:My favorite combination is Cyberpunk + Lovecraftian Horror. Because it is really easy to portray megacorporations as eldritch entities: they exist for nothing but generation of profit for the good of no one but the corporation itself, they speak through interchangeable prophets-CEOs, send their cultists-wageslaves to do their dark bidding, and slowly and uncaringly grind life after life that ends in their path, not caring because they are far removed from human morality.
DSMatticus wrote:Poe's law is fucking dead. Satire is truth and truth is satire. Reality is being performed in front of a live studio audience and they're fucking hating it. I'm having Cats flashbacks except now the cats have always been at war with Eurasia. What the fuck is even real? Am I real? Is Obama real? Am I Obama? I don't fucking know, man.
No one of importance or influence ever writes mean things about new products from 'major' names in the ttrgp industry.saithorthepyro wrote:I pointed out the Parry issue to my local discord and immediately got told by someone else I would get kicked off his table for rules layering. Apparently pointing out a flaw in the rules is as bad as using it to exploit the game. Go figure. Anyway, it's probably to early to tell but I have no idea if it's a success or a flop or in between. The Paizo forums support it, ofc, as does reddit, ofc, and groups like Polygon are giving it rave reviews ofc. Probably need to let it stew for a month.
it is supremely depressing that finding non-biased reviews is so difficult or outright impossible.
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- Serious Badass
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Nah. Computer programs can't run when there are gaps, loops, or bugs. Feeding PF2 into a computer would just crash.WiserOdin032402 wrote:The more I read into Pathfinder 2, the more it reads like a video game. It seems like its made for official play only and nothing else, given the lack of flexibility with anything in there.
You get shit like this because no one is attempting to compile it on anything. Not on a computer, not even really in their own human brains. It's all a bunch of declarations, things written on a white board. Except it's just being typed into a computer and stuck together edgewise or anyhow.
-Username17
"You can run pregen adventures straight by the book and nothing the players can do will ever force you to improvise" does seem to be a primary design goal.WiserOdin032402 wrote:The more I read into Pathfinder 2, the more it reads like a video game. It seems like its made for official play only and nothing else, given the lack of flexibility with anything in there.
So, it's not a video game, but it would be much better as one - you'd get the same "stick to the path" experience, but with pretty graphics and the calculations being handled for you.
Last edited by Ice9 on Sun Aug 04, 2019 8:12 pm, edited 3 times in total.
- WiserOdin032402
- Master
- Posts: 175
- Joined: Wed Dec 13, 2017 5:43 pm
It's an interesting design goal, if heavily flawed in execution.
Longes wrote:My favorite combination is Cyberpunk + Lovecraftian Horror. Because it is really easy to portray megacorporations as eldritch entities: they exist for nothing but generation of profit for the good of no one but the corporation itself, they speak through interchangeable prophets-CEOs, send their cultists-wageslaves to do their dark bidding, and slowly and uncaringly grind life after life that ends in their path, not caring because they are far removed from human morality.
DSMatticus wrote:Poe's law is fucking dead. Satire is truth and truth is satire. Reality is being performed in front of a live studio audience and they're fucking hating it. I'm having Cats flashbacks except now the cats have always been at war with Eurasia. What the fuck is even real? Am I real? Is Obama real? Am I Obama? I don't fucking know, man.
They do seem to have some definite design goals, although they're never explicit about them, and of course don't execute them well.
"You should always be rolling the dice. If a single thing you try to do is an auto-success or doesn't require a roll, something has gone wrong." seems to be another.
"You should always be rolling the dice. If a single thing you try to do is an auto-success or doesn't require a roll, something has gone wrong." seems to be another.
Last edited by Ice9 on Mon Aug 05, 2019 1:00 am, edited 1 time in total.
The parry stuff isn't even the real fun of the story.Orca wrote:I can see how the parry triggering an AoO could be missed. Parry to interact action, interact action to manipulate trait, manipulate to AoO - that's three degrees of separation. And most enemies can't do AoOs now remember, so the details of them may escape some writers. Good editing would be needed and obviously didn't happen.
This "parry glitch" was posted on the Paizo's messageboard, with another similar glitch : quickdraw is now a iaijustu feat (*) and it provokes.
Paizil's answer is "it makes sense the 'draw a weapon' action provokes". Seriously. Some guy explains parry provokes as well as iaijutsu, it ensues several pages of argument about why "draw a weapon" should provoke.
(*) The feat allow the character to draw a weapon and strike with the same action (this action inherit the "manipulate" trait from the interact action). This means, the character can't even quickdraw, move, and attack. I think it's even more restrictive than actual iaijustu.
Last edited by GâtFromKI on Wed Aug 07, 2019 6:18 pm, edited 3 times in total.
- OgreBattle
- King
- Posts: 6820
- Joined: Sat Sep 03, 2011 9:33 am
Iajutsu as practiced today is an art entirely revolving around drawing your weapon to defend yourself standing up sitting down going for a stroll and any situation, so that is very very dumb
So do they have archetype or spec type stuff? I’m curious as to what they wrote fighters rogues to be good at... in intention
Like poisoning or traps or what
So do they have archetype or spec type stuff? I’m curious as to what they wrote fighters rogues to be good at... in intention
Like poisoning or traps or what
- Yesterday's Hero
- Apprentice
- Posts: 54
- Joined: Thu Sep 13, 2018 8:27 pm
- Location: Argentina
Once you pick a class you have to stick with it. You may use some of your class feats to pick up multiclass feats. You get these feats on even levels and they give you your class abilities other than the base chasis. So you could have a rogue that multiclasses with fighter and gets better weapon proficiency (which is a huge deal since it increases your attack bonus) and a couple or fighter maneuvers OR you could have a fighter that picks up rogue feats and gets better at skills and even gets sneak attack and other roguey stuff.OgreBattle wrote:So do they have archetype or spec type stuff? I’m curious as to what they wrote fighters rogues to be good at... in intention
So that's in "intention". This week I'll be starting my PF2e campaign, so I'll let you know how it works out in practice (I don't have a rogue/fighter on the party, but I have a rogue/sorcerer).
Did you ever notice that, in action movies, the final confrontation between hero and villain is more often than not an unarmed melee fight? It's like these bad guys have "Regeneration 50/Unarmed strikes".