The thing where your feats are set by what stat you have to push to 20 to be competitive is, ... I mean, probably better than choosing stats
or a feat, but it's also poorly indexed for that purpose. Like, if you're going to be a Stronk, finding out what options you
really have isn't easy.
Then, how do you judge any of this?
POWER LEVEL
The character options you read here might be more or less powerful than options in the 2014 Player’s Handbook. If a design survives playtesting, we adjust its power to the desirable level before publication in a book. This means an option could be more or less powerful in its final form.
Like, playtesters will tell them they like and are using the powerful and useful stuff, and then the designers will nerf it all for printing. Whereapon no one will like it any more, they will instead like whatever other thing ends up being powerful and useful.
They keep doing this with D&D designs, think people like a mechanic because of the way you roll dice or whatever, and the bit where it just happens to give you +5 to your everything and make adventuring easy is ignored. I'm pretty sure even 3.0 PC grappling rules would've been used if the output was just better than the alternatives, rather than much worse and also really slow.
Like they took off the +2s everywhere and gave Advantage a go, and yeah it "feels better", because it fucking works more often, so now everything's Advantage. Uck. Bet people would've liked flat +5 for every damn thing better than Advantage.
PC, SJW, anti-fascist, not being a dick, or working on it, he/him.