Search found 224 matches
- Thu Sep 27, 2012 10:06 am
- Forum: In The Trenches
- Topic: [Dom3] GESTALT DRAFT STARTED - WORKING ON MOD AND MAP
- Replies: 83
- Views: 20800
Interesting way to play. This here look-up tool might come in handy: http://dom3-mod-inspector.googlecode.com/svn/branches/i-s-u/index.html?selectmods=1 It was made by the excellent people over at the dom3mods forum. My link points to the vanilla version, but it has data for a number of the more com...
- Sun Jul 29, 2012 8:23 pm
- Forum: MPSIMS
- Topic: [Politics]The Right to Arm Bears in a Crowded Theater
- Replies: 657
- Views: 68190
Boy do you ever suck. Don't get your panties in a twist, dearie. You could at least admit that conflating the three Londons was a major lapse. If you don't, people might assume that you find nothing exceptionable about misrepresenting your sources and treat your future contributions accordingly. Oh...
- Sun Jul 29, 2012 9:40 am
- Forum: MPSIMS
- Topic: [Politics]The Right to Arm Bears in a Crowded Theater
- Replies: 657
- Views: 68190
Alas, that is only true for (a majority of) British cops. Continental European police all carry guns. They don't shoot them very often though. British police, especially the London cops, are horribly violent. Yes. This doesn't change the fact that you won't find guns on the majority of British cops...
- Sat Jul 28, 2012 11:52 am
- Forum: MPSIMS
- Topic: [Politics]The Right to Arm Bears in a Crowded Theater
- Replies: 657
- Views: 68190
Police in European countries don't carry guns. It works out fine. Alas, that is only true for (a majority of) British cops. Continental European police all carry guns. They don't shoot them very often though. Just putting that out there. Otherwise I'm totally with the crowd that prefers statistics ...
- Wed Jul 11, 2012 11:05 am
- Forum: In My Humble Opinion...
- Topic: Warhammer Fantasy Roleplay - 3rd Edition
- Replies: 14
- Views: 5234
Could you explain the resolution system ? I'm guessing it uses the funky dice right? That's right. The resolution mechanic uses dice pools made up of a total of seven different types of dice, 5 of them generally good, 2 of them bad. This may sound intimidating at first, but it's actually quite easy...
- Wed Jul 11, 2012 7:31 am
- Forum: In My Humble Opinion...
- Topic: Warhammer Fantasy Roleplay - 3rd Edition
- Replies: 14
- Views: 5234
Major thread necro. A friend introduced me to WFR3 the other day. I think it's pretty awesome all in all. The resolution mechanic is the first genuinely new thing the industry has seen in 20 years, and, more importantly, it works really well. Interpreting the die results is fun and directly feeds in...
- Mon Jun 18, 2012 1:19 am
- Forum: In My Humble Opinion...
- Topic: Dominion 3 Strategy & Questions
- Replies: 1341
- Views: 181372
Freespawn maenads are not to be discounted. I mean, you might lose 30-40 for every province you take, but you don't actually care because you produce huge amounts. Even with turmoil-3, generating 30-40 maenads/turn requires about 4-5 Pans. That's 1400 or 1750 gold and 4-5 turns of recruiting. I hav...
- Fri Jun 15, 2012 2:50 pm
- Forum: In My Humble Opinion...
- Topic: Dominion 3 Strategy & Questions
- Replies: 1341
- Views: 181372
How does MA Pangaea (with full Turmoil/Sloth) expand in the early game without a thug pretender? Revelers are pretty hot. Hire some harpies for patrol duty and tax your cap at 200%. It's not a huge problem with growth-3. However, your expansion will be a lot slower than it could be, and on a small ...
- Wed May 23, 2012 8:35 am
- Forum: In The Trenches
- Topic: The One Ring RPG - anybody tried it yet?
- Replies: 20
- Views: 9463
- Tue May 22, 2012 4:58 pm
- Forum: In The Trenches
- Topic: The One Ring RPG - anybody tried it yet?
- Replies: 20
- Views: 9463
Example power levels for elrond, the water bender. Level 1- Breathe under water and walk on it. Archery Level 2 - Bend water, and can throw globs at people as a weapon. Level 3 - Make water from nothing Level 4 - Giant water horses that trample people in rivers. Level 5 - Like a t-1000 but water. I...
- Fri May 18, 2012 8:47 pm
- Forum: In My Humble Opinion...
- Topic: Dominion 3 Strategy & Questions
- Replies: 1341
- Views: 181372
You wouldn't try to bless rush with Gibbors, but Levites are build-anywhere medium infantry that happen to be sacred. That is worth considering a bless for, at which point Gibbors are lot more interesting to build. I'm currently on my way to winning a game (vanilla + EDM) using Gath with an F4W4S9 ...
- Thu Apr 12, 2012 9:57 am
- Forum: In My Humble Opinion...
- Topic: Stop pretending TTRPGs have objective difficulty.
- Replies: 44
- Views: 8751
- Wed Apr 04, 2012 10:35 pm
- Forum: In My Humble Opinion...
- Topic: Interesting alternatives to initiative order turns?
- Replies: 44
- Views: 10192
- Sat Mar 31, 2012 11:28 pm
- Forum: In My Humble Opinion...
- Topic: Fantasy Heartbreakers -- Why So Damn Many
- Replies: 58
- Views: 9063
- Thu Mar 15, 2012 10:26 am
- Forum: In My Humble Opinion...
- Topic: Fantasy Heartbreakers -- Why So Damn Many
- Replies: 58
- Views: 9063
- Thu Mar 15, 2012 12:09 am
- Forum: In My Humble Opinion...
- Topic: Fantasy Heartbreakers -- Why So Damn Many
- Replies: 58
- Views: 9063
- Wed Mar 14, 2012 9:58 pm
- Forum: In My Humble Opinion...
- Topic: Fantasy Heartbreakers -- Why So Damn Many
- Replies: 58
- Views: 9063
- Tue Feb 28, 2012 10:19 am
- Forum: In My Humble Opinion...
- Topic: A search for an optimal resolution mechanic
- Replies: 354
- Views: 65558
- Tue Feb 28, 2012 12:33 am
- Forum: In My Humble Opinion...
- Topic: A search for an optimal resolution mechanic
- Replies: 354
- Views: 65558
what if you did d12+d8 It gives you a probability distribution that looks like a pyramid with the tip shaved off. Doable, but I don't see significant advantages over 2d10, which is slightly faster to calculate IMO. Then again, I seriously like 2d10 and have used it for years MCing a Talislanta-base...
- Mon Feb 27, 2012 12:08 pm
- Forum: In My Humble Opinion...
- Topic: A search for an optimal resolution mechanic
- Replies: 354
- Views: 65558
@Concern 2: If you don't want arithmetic, use roll under. Skill 13, challenge 4, so you roll over 4 and not over 13. Humm. I don't share the knee-jerk aversion towards roll-under some others have displayed in this thread, but a roll-between mechanic looks problematic to me for a TTRPG: Challenges b...
- Tue Feb 21, 2012 2:34 am
- Forum: In My Humble Opinion...
- Topic: Dominion 3 Strategy & Questions
- Replies: 1341
- Views: 181372
Priests should not have to worry about fatigue from holy spells. Exceptions being encumberance from terrain, heat and armour. I would suggest using Master/Slave matrices if you can make them. Otherwise, if you have a few Astral capable priests, a communion followed by banishment spam, in order to h...
- Fri Feb 17, 2012 4:25 pm
- Forum: In My Humble Opinion...
- Topic: A search for an optimal resolution mechanic
- Replies: 354
- Views: 65558
Your formula is horseshit even for mechanics without botches and where only the high numbers explode. For TN 3, explodes on a 6, you get 3 hits out of 5 eligible events on the dice you end up counting. That's the number you want to multiply with the expected number of dice actually rolled (and add ...
- Fri Feb 17, 2012 3:47 pm
- Forum: In My Humble Opinion...
- Topic: A search for an optimal resolution mechanic
- Replies: 354
- Views: 65558
Your formula is horseshit even for mechanics without botches and where only the high numbers explode. For TN 3, explodes on a 6, you get 3 hits out of 5 eligible events on the dice you end up counting. That's the number you want to multiply with the expected number of dice actually rolled (and add t...
- Fri Feb 17, 2012 2:52 pm
- Forum: In My Humble Opinion...
- Topic: A search for an optimal resolution mechanic
- Replies: 354
- Views: 65558
Let me try: (Using Frank's H, B, D, and X) A Hit adds one success, a Botch removes one The expected number of successes per die rolled without exploding (X = 0) is (H - B)/D . Explosions only change the number of dice that wind up being rolled. The number of dice you expect to roll per die you &quo...
- Fri Feb 17, 2012 2:05 pm
- Forum: In My Humble Opinion...
- Topic: A search for an optimal resolution mechanic
- Replies: 354
- Views: 65558
For somebody who makes so much noise about game mechanics, your grasp on the actual math is a bit weak really. Calculation for TN 3, explodes on 1 and 6, as per your suggestion from the discussion with DrP above : Rolls from 2-5 don't explode. That gives you a 4 out of 6 chance for a 3 out of 4 succ...