Search found 39 matches
- Tue Feb 12, 2013 5:33 pm
- Forum: In My Humble Opinion...
- Topic: Total Eclipse RPG
- Replies: 104
- Views: 28812
So dk you are advocating for a system where people can both go on the same adventure and get diffrent amounts of XP. Why is this even remotely a feature and not a horrible bug. Because it was not found to be so in play testing is the reason it was kept. Remember, if the average game master is sitti...
- Tue Feb 12, 2013 5:24 pm
- Forum: In My Humble Opinion...
- Topic: Total Eclipse RPG
- Replies: 104
- Views: 28812
- Tue Feb 12, 2013 5:22 pm
- Forum: In My Humble Opinion...
- Topic: Total Eclipse RPG
- Replies: 104
- Views: 28812
If you do have a reasonable question about the system please e-mail me and I will be happy to answer it. Basically: 1. There are rules that make gaming the system with XP practically impossible. (For example, taking a hundred years climbing the wall - where do you find the money to keep from starvin...
- Tue Feb 12, 2013 5:10 pm
- Forum: In My Humble Opinion...
- Topic: Total Eclipse RPG
- Replies: 104
- Views: 28812
No, me and my friend do exactly the same things. We adventure together, both of us climb over a wall. I roll 11, he rolls 12 - he gets XP, I don't get XP. Then we fight with a troll. Both of us together He rolls well, I roll average, he gets xp, I don't get xp. Then we try to open a door, and again...
- Tue Feb 12, 2013 5:07 pm
- Forum: In My Humble Opinion...
- Topic: Total Eclipse RPG
- Replies: 104
- Views: 28812
If that floats you and your game master's boat then that is what can be done. Remember, no game can force good play or even that the spirit of the rules of the game are followed. Look, do you have a rule dealing with it, or not? Also, I agree with the people saying that the mechanic probably doesn'...
- Tue Feb 12, 2013 11:40 am
- Forum: In My Humble Opinion...
- Topic: Total Eclipse RPG
- Replies: 104
- Views: 28812
You choose to go to a bar and drink a beer - no chance at experience. Your friend spends four hours questioning beggars, rolls a 10, and gets the life point. Human agency is, by definition, the death knell of randomness. If your game is totally controlled by dice rolls - you drink beers each day pa...
- Tue Feb 12, 2013 11:15 am
- Forum: In My Humble Opinion...
- Topic: BoED Split - Defining [Good]
- Replies: 69
- Views: 15560
- Tue Feb 12, 2013 10:56 am
- Forum: In My Humble Opinion...
- Topic: Total Eclipse RPG
- Replies: 104
- Views: 28812
Hello? If I roll a skill check well, aka random outcome, I get xp. You said so yourself. That's random xp. Skill checks are not random. You do not set a random number generator and suddenly roll a skill check each time it goes bing. They are, by definition, controlled. Don't try to be cute. We have...
- Tue Feb 12, 2013 10:37 am
- Forum: In My Humble Opinion...
- Topic: Total Eclipse RPG
- Replies: 104
- Views: 28812
If you gain XP for rolling I wouldn't have a problem with someone trying to abuse it by making infinite rolls (though if the system would allow it, it is bad) because you can fix that easy enough. Agreed, the system actually does not allow it - the game master has to either break the rules or allow...
- Tue Feb 12, 2013 9:44 am
- Forum: In My Humble Opinion...
- Topic: The problem of social systems
- Replies: 91
- Views: 16441
I'm not defending PL's system. I think it creates results which are absurd which is what I'm saying is unacceptable. I'm saying that the reason it is unacceptable IS because it's results are absurd and not because they are morally reprehensible. I have no problem with rules that allow morally repre...
- Tue Feb 12, 2013 9:25 am
- Forum: In My Humble Opinion...
- Topic: Total Eclipse RPG
- Replies: 104
- Views: 28812
Good day, I hope your game sells well.rasmuswagner wrote:Good day, sir, and may a thousand dickwolves rape you to sleep.dkfather wrote: That is your option. I cannot convert a hater into a rationalist on the Internet, but i can answer reasonable questions. Feel free to come back and ask them if you ever want.
- Tue Feb 12, 2013 9:18 am
- Forum: In My Humble Opinion...
- Topic: Total Eclipse RPG
- Replies: 104
- Views: 28812
Prak, I think I agree with you. Either that or he's just trying really hard not to give away information because he knows we can use it to shoot down his other arguments. Anyhow, I hope it sells well. Good luck dk. Thanks, it has sold well - so far. Not sure how long that will last of course, and w...
- Tue Feb 12, 2013 9:13 am
- Forum: In My Humble Opinion...
- Topic: Total Eclipse RPG
- Replies: 104
- Views: 28812
- Tue Feb 12, 2013 9:07 am
- Forum: In My Humble Opinion...
- Topic: Total Eclipse RPG
- Replies: 104
- Views: 28812
- Tue Feb 12, 2013 8:59 am
- Forum: In My Humble Opinion...
- Topic: Total Eclipse RPG
- Replies: 104
- Views: 28812
Dice are a random number generator. So, yes, you literally do set a random number generator and gain xp every time a given number (6+6) pops up. Not really, you can choose not to roll skills, or not roll a skill as your position for a better attempt, or the like. The mechanism for success is pseudo...
- Tue Feb 12, 2013 8:55 am
- Forum: In My Humble Opinion...
- Topic: Total Eclipse RPG
- Replies: 104
- Views: 28812
- Tue Feb 12, 2013 8:46 am
- Forum: In My Humble Opinion...
- Topic: Total Eclipse RPG
- Replies: 104
- Views: 28812
Matisse and Picasso tell modernist stories, so yes. ...! Anyways, just out of curiosity, which RPGs would you say are the biggest influence on yours? There is actually an essay about this in the game. Better to read it there rather than have me rewrite that here. It also covers the definition of mo...
- Tue Feb 12, 2013 8:42 am
- Forum: In My Humble Opinion...
- Topic: Total Eclipse RPG
- Replies: 104
- Views: 28812
Again, what does random xp add to a game? Why have it in a game? Why go through all the trouble trying to curb the logical and expected consequence - players making as many rolls as possible? The game does not to my knowledge have random XP distribution. Give me the rule you are referring to and I ...
- Tue Feb 12, 2013 8:06 am
- Forum: In My Humble Opinion...
- Topic: Total Eclipse RPG
- Replies: 104
- Views: 28812
Again, what does random xp add to a game? Why have it in a game? Why go through all the trouble trying to curb the logical and expected consequence - players making as many rolls as possible? The game does not to my knowledge have random XP distribution. Give me the rule you are referring to and I ...
- Tue Feb 12, 2013 7:56 am
- Forum: In My Humble Opinion...
- Topic: Total Eclipse RPG
- Replies: 104
- Views: 28812
- Tue Feb 12, 2013 7:26 am
- Forum: In My Humble Opinion...
- Topic: Total Eclipse RPG
- Replies: 104
- Views: 28812
Remember, no game can force good play or even that the spirit of the rules of the game are followed. This is trivially true, but also missing the point of the complaints in this thread. Games can align the incentives (in-game rewards, advancement) with playing in a particular way. The complaints he...
- Tue Feb 12, 2013 6:32 am
- Forum: In My Humble Opinion...
- Topic: Total Eclipse RPG
- Replies: 104
- Views: 28812
dkfather, you keep dodging the topic. The game master is not deciding that's the way to gain levels, the game did. Literally the physics of your world work in such a way that players gain more superpowers by climbing a wall over and over. Because you have to cheat on three major rules to make it ev...
- Tue Feb 12, 2013 4:43 am
- Forum: In My Humble Opinion...
- Topic: Total Eclipse RPG
- Replies: 104
- Views: 28812
I didn't buy either of the 2 larger pdfs, but XP-for-rolling-well also does some odd things with the mechanical incentives for recurring NPCs if they follow the same rules. I agree. The XP system was never used for advancement of NPCs but if it was used the the issue would likely be complex book ke...
- Tue Feb 12, 2013 3:47 am
- Forum: In My Humble Opinion...
- Topic: Total Eclipse RPG
- Replies: 104
- Views: 28812
- Tue Feb 12, 2013 2:57 am
- Forum: In My Humble Opinion...
- Topic: Total Eclipse RPG
- Replies: 104
- Views: 28812