Search found 588 matches
- Fri Sep 16, 2016 2:23 am
- Forum: In My Humble Opinion...
- Topic: Classes/resource mechanics
- Replies: 86
- Views: 13676
The Essentia Necromancer just shouldn't get anything powerful enough that you need to limit it on a per-day basis. He should be roughly equally effective every round, with the allocation of his essentia pool adjusting how powerful different pieces of his kit are. You can give his personal abilities ...
- Tue May 10, 2016 3:22 am
- Forum: I Gave the Mouse a Cookie...
- Topic: Video Games
- Replies: 8271
- Views: 950101
- Sun Feb 07, 2016 6:43 am
- Forum: In My Humble Opinion...
- Topic: Anatomy of Failed Design: Vampire
- Replies: 601
- Views: 147101
- Mon Jan 11, 2016 1:55 am
- Forum: I Gave the Mouse a Cookie...
- Topic: DSMatticus Want Make Vidya Gaem
- Replies: 53
- Views: 19983
The thing that needs to be true for a chunk is not that it can be generated without any information about other chunks, just that each stage of generation can be done with only information produced by earlier stages of other chunks. When you go to generate a chunk, you can produce the ground without...
- Mon Jul 13, 2015 3:13 am
- Forum: In My Humble Opinion...
- Topic: I know this may be fruitless but..
- Replies: 28
- Views: 6735
Jury-rig is... bad. Like, really bad. Downright punitive, to be honest - I think a savvyhead without the move could just say he's trying to jury-rig something and get a better deal from the MC than you're giving. Four negative options and only getting to pick two on a 10+ is really cruel - even when...
- Sun Jul 12, 2015 4:49 am
- Forum: In My Humble Opinion...
- Topic: I know this may be fruitless but..
- Replies: 28
- Views: 6735
- Fri Jul 10, 2015 1:42 am
- Forum: It's My Own Invention...
- Topic: YADFH
- Replies: 5
- Views: 3055
- Sun Jul 05, 2015 7:52 pm
- Forum: In My Humble Opinion...
- Topic: Please teach me probability so I don't have to keep asking
- Replies: 41
- Views: 7881
Standard deviation is a really big deal for bonus size - the smallest bonus that people are really going to remember and feel in play is one that shows up on at least one roll in 10 when you're near the center of your game's bell curve. The smaller your standard deviation relative to the full range ...
- Sat Jul 04, 2015 2:23 am
- Forum: It's My Own Invention...
- Topic: YADFH
- Replies: 5
- Views: 3055
30 seconds is a really short amount of time, like barely enough to declare movement, move a mini, announce an attack, roll it, see if it hit, and roll damage. I'd expect that they probably want some fluff in there in terms of posturing and talking about how awesome their characters are, but don't wa...
- Tue Feb 24, 2015 5:39 am
- Forum: I Gave the Mouse a Cookie...
- Topic: New-to-You Games (New and First-time-playing)
- Replies: 120
- Views: 43920
Picked up Infinifactory a couple weeks ago, just finished it today. It's a puzzle game about designing factories in a minecraftish interface, by the maker of Spacechem. It's pretty short at the moment, about 10 or 12 hours without going too crazy with optimization, although it is early access and th...
- Thu Feb 05, 2015 4:22 am
- Forum: I Gave the Mouse a Cookie...
- Topic: Video Games
- Replies: 8271
- Views: 950101
Just got reminded of Hammerfight. It's a game where you play a helicopter that swings a wrecking ball and fight other wrecking ball helicopters. It's surprisingly fun - it's not super deep, but there's a rhythm to it once you get it figured out.
- Mon Feb 02, 2015 4:42 am
- Forum: In My Humble Opinion...
- Topic: Minor game stuff from around the web for commentary...
- Replies: 1408
- Views: 196073
- Fri Jan 30, 2015 6:32 am
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 5992
- Views: 976328
Usually it means something between those - things that you can get away with saying without an explicit power source, but still beyond what's attainable for any actual human. Generally it's stuff you might see in an action movie but not in real life, or the kind of default hyperathleticism that supe...
- Fri Jan 09, 2015 3:13 am
- Forum: In My Humble Opinion...
- Topic: OSSR: L5R 3rd Edition
- Replies: 248
- Views: 99720
- Fri Jan 02, 2015 12:16 am
- Forum: In My Humble Opinion...
- Topic: Shadowrun; comparison of editions
- Replies: 19
- Views: 5828
Up until fourth edition, there were variable dice pools and variable per-die targets, which is a big no-no, so fourth is the one you'd want to start with if you're trying to steal base mechanics. Fifth I'm unfamiliar with, but I'd be surprised if it was better than 4th, given that Catalyst was mostl...
- Fri Dec 26, 2014 3:03 am
- Forum: In My Humble Opinion...
- Topic: Modern Realm Management Question
- Replies: 33
- Views: 5478
- Mon Dec 01, 2014 1:25 pm
- Forum: In My Humble Opinion...
- Topic: What system would you use for Girl Genius?
- Replies: 55
- Views: 6110
A gadget creation system like Dragonmech's is the last thing I'd want. I really don't want to sit down and figure out how to build a flamethrower from parts, I want to announce that I just whipped up a freeze ray and go to town. Basically, given a half hour of downtime, any major character spark mig...
- Sat Oct 18, 2014 6:38 pm
- Forum: In My Humble Opinion...
- Topic: d20 Future OSSR
- Replies: 39
- Views: 13276
Gear The main contribution of the Gear chapter is the Gadget rules, which are stupid, because wealth is stupid. Basically, each gadget has a purchase DC modifier, which gets added to the purchase DC of the gear being modified. This almost seems to make sense, until you realize that purchase DCs are...
- Sun Oct 12, 2014 5:54 am
- Forum: In My Humble Opinion...
- Topic: d20 Future OSSR
- Replies: 39
- Views: 13276
The Campaigns chapter is 22 pages long, and is basically a bunch of article-length setting/campaign sketches jammed together. It would have been better off if it had been longer - as it stands, each setting gets one advanced class and maybe an item or monster, when they really could have used two o...
- Fri Oct 10, 2014 2:06 pm
- Forum: In My Humble Opinion...
- Topic: d20 Future OSSR
- Replies: 39
- Views: 13276
- Fri Oct 10, 2014 3:07 am
- Forum: In My Humble Opinion...
- Topic: d20 Future OSSR
- Replies: 39
- Views: 13276
Chapter One: Characters There's a little bit of introductory text about how you need to talk to your GM about what's available, which isn't entirely unreasonable. That's really about it for body text here, so the rest of this is just going to be stream of consciousness about skills and feats and su...
- Wed Oct 08, 2014 2:53 am
- Forum: In My Humble Opinion...
- Topic: d20 Future OSSR
- Replies: 39
- Views: 13276
d20 Future OSSR
d20 Future is a setting book for d20 Modern, and has a lot of its failings - in particular, the core classes are totally borked because of the strong/fast/tough/smart/wise/charismatic hero thing, and a hard class-based d20 system game doesn't make too much sense for the modern day anyways, but it's ...
- Thu Sep 18, 2014 2:21 am
- Forum: In My Humble Opinion...
- Topic: Bad Juju (Ebon Grove) Design Flowsheet
- Replies: 119
- Views: 15988
- Tue Sep 16, 2014 6:47 am
- Forum: In My Humble Opinion...
- Topic: Bad Juju (Ebon Grove) Design Flowsheet
- Replies: 119
- Views: 15988
Here's a writeup for some Oathsworn pacts and their limitations. I'm figuring these should be fairly substantial character-shaping things, with an always-on benefit, an activated major ability that costs edge or something similar, and a big limitation. I'm also thinking about having them grant an ed...
- Mon Sep 15, 2014 2:26 am
- Forum: In My Humble Opinion...
- Topic: Bad Juju (Ebon Grove) Design Flowsheet
- Replies: 119
- Views: 15988
I think I'd rather go with a lighter-weight combat system than that - this doesn't feel like the sort of setting that wants measurement to be a big deal. Personally I'm leaning towards something like Spirit of the Century's zone mechanic. I've been picturing charms as somewhat more common, with a ra...