Search found 48 matches
- Wed Aug 30, 2006 10:18 am
- Forum: MPSIMS
- Topic: Primaries and Party Affiliation
- Replies: 45
- Views: 7958
Re: Fiendish Codex Excerpt: See my man-tears. Real tears.
In regard to the Chinese overlord possibility, they're not currently in a position to perform a near-term invasion, even considering the tie-up our military has in the Middle Easy. Ironically, now is one of the better times for our government to collapse, at least in regard to that element. With the...
- Wed Aug 25, 2004 6:26 am
- Forum: In My Humble Opinion...
- Topic: We have to stop Ed Stark before he kills again.
- Replies: 16
- Views: 2714
Re: We have to stop Ed Stark before he kills again.
1093405354[/unixtime]]Apparently Ed Stark developed the design principle of sticking a razor cock in the mouth of anyone who wanted to pplay a monster. And he also wrote the new druid and the new Shapechange in order to "power them up". [br][br]Was that first part an exact quote from thos...
- Wed Aug 25, 2004 6:22 am
- Forum: In My Humble Opinion...
- Topic: A Shift to D&D Concepts? Too bad ...
- Replies: 21
- Views: 3033
Re: A Shift to D&D Concepts? Too bad ...
I would guess that what's bringing about this shift in the paradigm of the discussion. People are done looking at what's stupid and wrong, and want to make things good instead. Therefore, min/maxing has given way to figuring out what people even want to begin with. Personally, I'm more inspired ever...
- Wed Aug 25, 2004 6:01 am
- Forum: In My Humble Opinion...
- Topic: Basic mechanics design.
- Replies: 26
- Views: 3075
Re: Basic mechanics design.
Frank's got a good point here, which is something to keep in mind...[br][br]Right now, you're trying to piece together what seems to be a linearly progressive power scheme. As such, each level's not doing that much for a character. Imagine if each level of Wizard gave a single spell per day, and spe...
- Wed Aug 25, 2004 5:48 am
- Forum: In My Humble Opinion...
- Topic: SS-style monster PCs...
- Replies: 98
- Views: 11384
Re: SS-style monster PCs...
Wow.... three pages... way too much rambling. Here's what the design process for SS looked like, from what I could pull from the old Redman statements:[br][br]At first, the SS design crew started working during 3.0E to make a system for letting more of the races in the MM be playable in normal campa...
- Fri Aug 20, 2004 8:14 am
- Forum: In My Humble Opinion...
- Topic: SS-style monster PCs...
- Replies: 98
- Views: 11384
Re: SS-style monster PCs...
Yeah, and that's how Rich Redman was eventually coerced into admitting the unwritten WotC policy as to why they didn't do any of that.
- Thu Aug 19, 2004 9:02 pm
- Forum: In My Humble Opinion...
- Topic: SS-style monster PCs...
- Replies: 98
- Views: 11384
Re: SS-style monster PCs...
Their official public reason is that, for whatever reason, the powers these races have are more valuable than the normal level benefits.[br][br]Their official private reason is that non-PHB races must be inherently inferior by power level so that the 'common sense' of humans, elves, and dwarves hold...
- Tue Aug 03, 2004 7:13 pm
- Forum: In My Humble Opinion...
- Topic: Serpent Weapons are Broken
- Replies: 20
- Views: 2769
Re: Serpent Weapons are Broken
From how it's worded, it would be just like saying, "This weapon is cool enough to grant an additional 3X to damage per hit, where X is the damage normally dealt by the weapon. This value does not multiply on a critical hit."[br][br]Given that it's a +1 dagger, it looks like this ability i...
- Tue Aug 03, 2004 1:43 am
- Forum: In My Humble Opinion...
- Topic: Level Allowances still SUCK!
- Replies: 42
- Views: 7243
Re: Level Allowances still SUCK!
1091488675[/unixtime]]Ha! The Charisma check is the same charisma check defined in adjusting NPC attitudes (DMG), which in turn is substitutable by a Diplomacy check. Which, since Diplomacy is usable untrained, makes that "Charisma Check" exactly the same as a Diplomacy check in all ways ...
- Tue Aug 03, 2004 1:30 am
- Forum: In My Humble Opinion...
- Topic: Having an extra attack.
- Replies: 30
- Views: 4279
Re: Having an extra attack.
The more a person needs to make one roll to survive, the riskier combat becomes for the PC's. Longer combats where attacks are less threatening per hit make combats safer for PCs when the players pay attention.
- Mon Aug 02, 2004 10:58 pm
- Forum: In My Humble Opinion...
- Topic: Having an extra attack.
- Replies: 30
- Views: 4279
Re: Having an extra attack.
Maybe it's just me, but I always thought that 'move, strike, and move' shouldn't be impossible to do without a feat. At worst, it ought to just have some kind of penalty, maybe.[br][br]I think that rather than using a mechanic such as pounce, there should always be iterative attacks at higher levels...
- Mon Aug 02, 2004 10:54 pm
- Forum: In My Humble Opinion...
- Topic: The XP System
- Replies: 39
- Views: 4396
Re: The XP System
What I think Frank is trying to say is that the older XP distribution systems were so arbitrarily set that it was no 'system' in the sense of interaction. If you created a new monster, you'd probably go and compare its XP value to roughly equally difficult monsters. In 3E, you just find its CR, and ...
- Mon Aug 02, 2004 10:47 pm
- Forum: In My Humble Opinion...
- Topic: Level Allowances still SUCK!
- Replies: 42
- Views: 7243
Re: Level Allowances still SUCK!
And that proves that monsterous races are not designed with the intent of being used by PC's. This is one of the two reasons LA exists - to make sure abilities that are 'at will' which get used maybe a few times per encounter at most cannot be so easily abused when given to a PC present at all encou...
- Sat Jul 31, 2004 7:41 pm
- Forum: In My Humble Opinion...
- Topic: The XP System
- Replies: 39
- Views: 4396
Re: The XP System
*nods* I agree fully. XP seems intrinsically arbitrary, so that if we're not using a point-buy system, there's no major need to track anything. Abilities that use XP for a cost always seem retarded, anyways...[br][br]It's better to just give out levels after a significant story arc for 'realistic' g...
- Sat Jul 31, 2004 7:36 pm
- Forum: In My Humble Opinion...
- Topic: Having an extra attack.
- Replies: 30
- Views: 4279
Re: Having an extra attack.
Yeah, that does sound a lot more 'accurate' for what the typical notion of what these character types look at.[br][br]Depending on how many classes you're dividing the core group into, I'd suggest just making it a 5th or 6th level ability that allows a fighter to get more attacks for its standard ac...
- Wed Jul 28, 2004 2:00 pm
- Forum: MPSIMS
- Topic: The Truth about Tahoe
- Replies: 40
- Views: 7413
Re: I hate it here.
Y'know, though you might have a hard time getting to class, at least a prison gives you a place to sleep.... right? >_> Never mind.
- Mon Jul 26, 2004 11:49 pm
- Forum: In My Humble Opinion...
- Topic: Finding a place for Fighters
- Replies: 34
- Views: 6261
Re: Finding a place for Fighters
1090883215[/unixtime]]We know that the magic item system needs a huge overhaul, so you probably shouldn't even worry yourself about how many of the bonuses and abilities "should" be coming from magic swords for quite a while. [br][br]Alright. That's how I was figuring to do it, but I just...
- Mon Jul 26, 2004 10:58 pm
- Forum: In My Humble Opinion...
- Topic: Finding a place for Fighters
- Replies: 34
- Views: 6261
Re: Finding a place for Fighters
Frank, for this comparison, should we consider magical equipment in addition to the character's class abilties, or not?
- Mon Jul 26, 2004 10:53 pm
- Forum: In My Humble Opinion...
- Topic: You shouldn't have to.
- Replies: 39
- Views: 6703
Re: You shouldn't have to.
Well... no it doesn't. Not for our purposes anyway. In M&M the multiclass spellcaster problem is really there quite severely. Essentially, discovering new powers gets you behind the Line - which given enough time is just as bad as falling behind the D&D Curve. [br][br]In M&M, getting tw...
- Mon Jul 26, 2004 10:34 am
- Forum: It's My Own Invention...
- Topic: Feats that scale with level
- Replies: 91
- Views: 15309
Re: Feats that scale with level
For monsters or for characters? For monsters, just make sure that the immunities are their only schtick. If your Jackyahupasaur is immune to all that, just make it otherwise very weak so that once you get around them, it's REALLY weak.[br][br]For PC's, however, this is an interesting point. One or t...
- Mon Jul 26, 2004 10:24 am
- Forum: In My Humble Opinion...
- Topic: You shouldn't have to.
- Replies: 39
- Views: 6703
Re: You shouldn't have to.
1090806659[/unixtime]]Basically the purpose of your system is encourage people to be able to generalize, and take abilities that they otherwise couldn't take because of the specialization favoritism in D&D. And this is a good worthwhile goal. However, introducing scaling attack bonus and AC bon...
- Mon Jul 26, 2004 10:15 am
- Forum: In My Humble Opinion...
- Topic: You shouldn't have to.
- Replies: 39
- Views: 6703
Re: You shouldn't have to.
1090800525[/unixtime]]That really wouldn't work at all. A 2d6 Fire Bolt is vaguely impressive at 1st level, but there's no reason for you to even have it at 15th. At no point should it even be possible for you to "spend" level abilties on getting a 2d6 Fire Bolt at 15th level. [br][br]*no...
- Sun Jul 25, 2004 11:03 pm
- Forum: In My Humble Opinion...
- Topic: You shouldn't have to.
- Replies: 39
- Views: 6703
Re: You shouldn't have to.
At this point, it would almost seem easier to just make a 'point-buy' setup kinda like Mutants and Masterminds, where each level is basically a set number of points. If you're trying to keep things linearly powerful, then abilities don't naturally empower themselves, so you have to pay some each lev...
- Sat Jul 24, 2004 9:18 am
- Forum: In My Humble Opinion...
- Topic: Everyone should be aware
- Replies: 10
- Views: 1611
Re: Everyone should be aware
When it's a class skill for everyone, it becomes a viable option. For classes such as Fighers and Sorcerers, which don't grant so many skill points per level, honing one's senses is more costly against the other available choices. Meanwhile, classes such as the ranger and rogue which both already ha...
- Sat Jul 24, 2004 12:34 am
- Forum: In My Humble Opinion...
- Topic: Everyone should be aware
- Replies: 10
- Views: 1611
Re: Everyone should be aware
It'd be easier to just combine the skills into a single "Awareness" or "Observational Badassdom" skill and/or let it be in-class for everyone. That way, it's a lot easier for very experienced adventurers to not suck as badly at figuring out whether something's sneaking up on them...