I had proposed this idea on Lago AM3P’s thread “Fixing some of the sorrier feats in the PHB.” There have also been a couple of other threads on improving feats.
In this thread I’d like to take just one feat, in this case Dodge, and redefine its power so that it is based on character level. Further, it is redefined so that it does not suck and should not suck at any character level. A feat that scales with a character’s level should be worth taking at any character level.
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DODGE [GENERAL]
Prerequisite: Dex 13.
Benefit: You receive a dodge bonus to Armor Class against all attacks. You retain this bonus even if flat-footed or attacked by an invisible foe. You retain this dodge bonus to AC against attacks made by traps.
You also gain a bonus on Reflex saves made to avoid traps.
This bonus stacks with the Trap Sense abilities of the rogue and barbarian classes.
You lose the bonus from this feat if wearing heavy armor, heavily encumbered, or immobilized.
The dodge bonus you receive is based on your character level.
Character level Bonus
1st +1
5th +2
10th +3
15th +4
20th +5
Special: A fighter may select Dodge as one of his fighter bonus feats.
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Keep in mind that it doesn’t matter when you gain the feat, the bonus is always based on your character level. So a 12th level wizard can take the Dodge feat and immediately gain +3 to AC, and +3 Reflex saves versus traps.
The reason for scaling a feat’s power is primarily to help the fighter class. Despite this, and although most feats are combat oriented, Frank has convinced me that the increase in power of a feat should be based not on BAB, but on a character’s total level. Basing a feat’s power on character level addresses the multi-classed spell caster problem, albeit to a small degree. A 20th level character could pick up a fighter level for a bonus feat and gain a nice bonus to AC and to Reflex saves.
Is this feat juicy enough at 1st level to consider taking?
Is the power of this feat good enough for a 20th level character?
Would a 19th level wizard who levels up take a level of fighter to pick up the Dodge feat to gain +5 to AC and Reflex saves versus traps?
I don’t know the answers to these questions, which is why I’m posting here.
mongo
