Search found 15 matches
- Thu Oct 21, 2010 6:55 pm
- Forum: In The Trenches
- Topic: Ability Note Cards
- Replies: 24
- Views: 3943
- Tue Oct 19, 2010 1:33 pm
- Forum: In The Trenches
- Topic: Ability Note Cards
- Replies: 24
- Views: 3943
- Mon Oct 18, 2010 6:29 pm
- Forum: In The Trenches
- Topic: Ability Note Cards
- Replies: 24
- Views: 3943
- Mon May 03, 2010 1:38 pm
- Forum: It's My Own Invention...
- Topic: Mechwarrior
- Replies: 5
- Views: 1525
You are taking into account the fact that this is a 20-30 ton mech vs a 80-100 ton mech, right? I mean, I can imagine having your ace pilot in a heavy mech being virtually immune to stuff and it being right up there with the stuff that happens in the battletech books. And you don't have to render th...
- Fri Apr 30, 2010 2:36 pm
- Forum: It's My Own Invention...
- Topic: Mechwarrior
- Replies: 5
- Views: 1525
Well, if I called them abilities or talents would that make you feel better :tongue: I know it wouldn't make sense to have ace pilots in light mechs but that's how the system would be theoretically balanced. I don't think the skills do enough even making them like that. Anyway, it was just something...
- Thu Apr 29, 2010 2:52 pm
- Forum: It's My Own Invention...
- Topic: Mechwarrior
- Replies: 5
- Views: 1525
Mechwarrior
I always admired Mechwarrior... not the rules so much but the idea that the pilot of your mech actually mattered beyond providing a Gunnery and Pilot skill. And with all this talk about Shadowrun and Battletech and FFG I was thinking what I would do if I could change it to make the pilot a little mo...
- Mon Apr 26, 2010 1:12 pm
- Forum: In My Humble Opinion...
- Topic: Adventure elements that worked for you.
- Replies: 16
- Views: 3879
- Fri Dec 11, 2009 5:45 pm
- Forum: It's My Own Invention...
- Topic: Pokemon as D&D monsters
- Replies: 425
- Views: 107290
- Tue Dec 01, 2009 1:50 pm
- Forum: In The Trenches
- Topic: Optimized equipment for Monk 2/Rogue 6
- Replies: 11
- Views: 3238
Well... I just want to play a monk. I was going to be a full on 8 swordsage but we need a rogue, excuse me trap finder, and the DM is iffy on allowing ToB stuff now since my 1 level of warblade in the last game was totally overwhelming. I can only spend upwards of 7k on any one item and it's really ...
- Mon Nov 30, 2009 9:33 pm
- Forum: In The Trenches
- Topic: Optimized equipment for Monk 2/Rogue 6
- Replies: 11
- Views: 3238
Optimized equipment for Monk 2/Rogue 6
I'm playing in a game and I'm trying to come up with the right set of gear for a Monk2 /Rogue 6. I'm pretty sure I'm going to use the savage species necklace that gives bonuses to natural attacks and that I'll be wearing a +2 chain shirt (I'm not going to using flurry). If you have better suggestion...
- Mon Nov 02, 2009 1:48 pm
- Forum: In My Humble Opinion...
- Topic: What Games DO You Like?
- Replies: 90
- Views: 27020
- Tue Oct 06, 2009 12:39 pm
- Forum: In My Humble Opinion...
- Topic: TNE: Dungeonkeeper as a model, or "Bring back the douch
- Replies: 14
- Views: 2094
There was a game called Warhammer quest. It's players vs environment where everything is rolled randomly on charts or with cards drawn. It's a basic dungoen crawl engine though with very little thought to anything outside (other than going to visit a town to resupply). Monster actions have strict ru...
- Tue Sep 22, 2009 5:31 pm
- Forum: In My Humble Opinion...
- Topic: How to create balanced monsters
- Replies: 3
- Views: 734
- Tue Sep 22, 2009 2:42 pm
- Forum: In My Humble Opinion...
- Topic: How to create balanced monsters
- Replies: 3
- Views: 734
How to create balanced monsters
I'm starting a campaign using the Tome feats and some of the other features and I was wondering what other people do to fix the challenge level a little. Specifically how would they change/fix the 3.5 monsters that either seem over the top or bring up some of the weaker monsters or if most through o...
- Thu Apr 23, 2009 5:50 pm
- Forum: In My Humble Opinion...
- Topic: FFT-style tiered class/prestige class advancement?
- Replies: 57
- Views: 6776
I've never posted before but I felt like I wanted to chime in so here goes - Could the players upon gaining a level and changing class change previous abilities out for new ones? And instead of allowing them to change everything they only get to change a couple? For instance, the character is 3rd le...