Search found 87 matches
- Wed Jul 20, 2005 4:23 pm
- Forum: In My Humble Opinion...
- Topic: Interacting with Figments& Glamers
- Replies: 73
- Views: 8261
Re: Interacting with Figments& Glamers
How are you supposed to hide a door with an illusion that can be seen through by merely having a summoned sparrow scrape along the walls? [br]It always worked like that. It's intended, AFAICT. It's fine the way it is. [br]What, summoned creatures have always glowed transparently when moving into an...
- Wed Jul 20, 2005 1:31 pm
- Forum: In My Humble Opinion...
- Topic: Interacting with Figments& Glamers
- Replies: 73
- Views: 8261
Re: Interacting with Figments& Glamers
How are you supposed to hide a door with an illusion that can be seen through by merely having a summoned sparrow scrape along the walls? [br][br]It always worked like that. It's intended, AFAICT. It's fine the way it is. [br][br] And given that you can make illusions move, how do you propose to st...
- Wed Jul 20, 2005 9:35 am
- Forum: In My Humble Opinion...
- Topic: Interacting with Figments& Glamers
- Replies: 73
- Views: 8261
Re: Interacting with Figments& Glamers
So as soon as you put your finger into the illusion it basically becomes useless, right? [br][br]Though I see this kind of attitude every goddamn day, I can't stop being always amazed by how far someone will go in order to bend/twist/purposefully misunderstand what other people say. Sometimes it's ...
- Wed Jul 20, 2005 8:04 am
- Forum: In My Humble Opinion...
- Topic: Interacting with Figments& Glamers
- Replies: 73
- Views: 8261
Re: Interacting with Figments& Glamers
But RC said "someone", not "something". All RC is saying is "if you are inside the illusion, you see through it". The door inside/behind the illusion won't be seen until you go through the illusion itself, which, unsurprisingly, is not different from how things work alr...
- Wed Jul 20, 2005 7:58 am
- Forum: In The Trenches
- Topic: It Ends In Darkness - Character Concepts
- Replies: 145
- Views: 20405
Re: It Ends In Darkness - Character Concepts
Damn, I completely forgot about that...
- Wed Jul 20, 2005 7:25 am
- Forum: In My Humble Opinion...
- Topic: Interacting with Figments& Glamers
- Replies: 73
- Views: 8261
Re: Interacting with Figments& Glamers
?
Are you sure you're reading RC's post correctly?
Are you sure you're reading RC's post correctly?
- Tue Jul 19, 2005 8:19 pm
- Forum: In The Trenches
- Topic: It Ends In Darkness - Character Concepts
- Replies: 145
- Views: 20405
Re: It Ends In Darkness - Character Concepts
Where is Master of Many Forms from? It doesn't ring a bell... [br][br]It's in Complete Adventurer. It's the new Shifter: the prereqs have been changed to "Druid 5 with Alertness and Endurance". You get one additional wildshape per level, improved wildshape options (ranging from Humanoid t...
- Tue Jul 19, 2005 3:34 am
- Forum: In The Trenches
- Topic: It Ends In Darkness - Character Concepts
- Replies: 145
- Views: 20405
Re: It Ends In Darkness - Character Concepts
A that point he's better off with Druid 6 / Master of Many Forms 4, and then go straight to MoMF 10. It would make for a fun character, actually.
- Mon Jul 18, 2005 6:31 pm
- Forum: In The Trenches
- Topic: It Ends In Darkness - Character Concepts
- Replies: 145
- Views: 20405
Re: It Ends In Darkness - Character Concepts
Actually, Geomancer would allow you to use your Divine Crusader caster level to cast your 2nd level Hexblade spell starting at level 3 (character level 12). [br][br]You can surely rule it that way if you want, but by the book Spell Versatility lists any and all options for "mix & matching&...
- Mon Jul 18, 2005 9:35 am
- Forum: In The Trenches
- Topic: It Ends In Darkness - Character Concepts
- Replies: 145
- Views: 20405
Re: It Ends In Darkness - Character Concepts
That's totally retarded. What if your character's apprenticeship happens after 1st level? You suddenly can't be precocious anymore? [br][br]Exactly. It means just that.[br][br]It makes sense as 1st level only feat since it matters only when you're an extremely low level character.[br][br]As far as ...
- Mon Jul 18, 2005 12:43 am
- Forum: In The Trenches
- Topic: It Ends In Darkness - Character Concepts
- Replies: 145
- Views: 20405
Re: It Ends In Darkness - Character Concepts
Can be taken only as a first level character.[br][br]Prereqs: arcane caster level 1st, spellcasting stat (Int or Cha) 15[br][br]Benefit: Choose a 2nd level spell from a school of magic you have access to. You gain an extra 2nd level spell slot you can use only to cast that spell (you must succeed on...
- Sat Jul 16, 2005 10:32 am
- Forum: In My Humble Opinion...
- Topic: Horrible Advice...
- Replies: 8
- Views: 1152
Re: Horrible Advice...
That guy is not a master in the art of diplomacy, granted, but don't forget that the article dates back to 2000... It's entirely possible that the guy was referring to 3e MM, where the templates are at the very end of the Monster Manual.[br][br]Even in the off chance that the guy was referring to th...
- Fri Jul 15, 2005 1:59 am
- Forum: It's My Own Invention...
- Topic: My spellcasting system (nameless as of yet)
- Replies: 24
- Views: 4620
Re: My spellcasting system (nameless as of yet)
A Wizard 9/Fighter 9 has how many spells of which slots again? Well, that depends. If the character has had the good sense to never take a level of Wizard in excess of one more than the number of Fighter levels he possessed at the time, his progression looks like this:[br][br] 1 2 3 4 5 6 7 8 9[br]...
- Wed Jul 13, 2005 9:11 pm
- Forum: It's My Own Invention...
- Topic: Skill based spellcasting
- Replies: 21
- Views: 4123
Re: Skill based spellcasting
While downtime may be an issue, there's still the "problem" of limited resources. That one is a real limitation. You have only so much money to spend. OTOH, if ones tries hard enough, every system is bound to break. But in the end spell resarch is completely under DM control and at some po...
- Wed Jul 13, 2005 5:49 pm
- Forum: It's My Own Invention...
- Topic: Skill based spellcasting
- Replies: 21
- Views: 4123
Re: Skill based spellcasting
That is a difference that goes far far beyond the differences in power you get from a varying spell selection - which to me seems how you wanted to differentiate between straight and multiclassed casters. [br][br]High level characters that invest only in a single level of a spellcasting class total...
- Wed Jul 13, 2005 9:29 am
- Forum: It's My Own Invention...
- Topic: Skill based spellcasting
- Replies: 21
- Views: 4123
Re: Skill based spellcasting
What I like to give players is more options, possibly assisting them in making reasonable decisions. [br][br]Saying that a spellbook that already has a good second level spell benefits less from the addition of another second level spell compared to a spellbook that doesn't have second level spells ...
- Wed Jul 13, 2005 8:27 am
- Forum: It's My Own Invention...
- Topic: Skill based spellcasting
- Replies: 21
- Views: 4123
Re: Skill based spellcasting
That's... just a VCL system. [br][br]Unfortunately, it looks much like a VCL system (which I don't particularly like, btw). Still, it's different. The point is that the "half points" granted by non-primary spellcasting classes don't give you access to higher level spells, they just raise ...
- Tue Jul 12, 2005 9:56 pm
- Forum: It's My Own Invention...
- Topic: Skill based spellcasting
- Replies: 21
- Views: 4123
Re: Skill based spellcasting
Well, spellcasting points gained by different spellcasting classes obviously won't stack, they effectively represent your caster level in those classes. [br][br]The idea is that "half spellcasting points" will be tied to one of the spellcasting classes you possess. Essentially you choose o...
- Tue Jul 12, 2005 9:24 pm
- Forum: It's My Own Invention...
- Topic: Skill based spellcasting
- Replies: 21
- Views: 4123
Re: Skill based spellcasting
What about this: each primary spellcasting class (*) gives you "one spellcasting point" and every other class gives you "half spellcasting point" . You have to roll 9 + Spell Level x 2 or better on a 1d20 + your spellcasting points to succeed in casting a spell. Taking 10 is allo...
- Tue Jul 12, 2005 8:00 am
- Forum: It's My Own Invention...
- Topic: Skill based spellcasting
- Replies: 21
- Views: 4123
Re: Skill based spellcasting
No it won't. The maximum number of ranks you can have in a skill is the same as long as it is a class skill for any of your classes. Even if Ranger gets Spellcraft taken off its skill list, it still gets 6 skill points a level. [br][br]That's true. The idea was to slow down a little the advancement...
- Tue Jul 12, 2005 7:32 am
- Forum: In My Humble Opinion...
- Topic: Plain 3.5 - PHB+DMG+MM1?
- Replies: 54
- Views: 7563
Re: Plain 3.5 - PHB+DMG+MM1?
No, the best method of getting extra attacks at low levels is to take Combat Reflexes and a Reach Weapon. Sometimes you can scam yourself an extra attack or three, sometimes you can't. But it's always better than TWF. [br][br]True (and that's the direction Tecpatl has taken thanks to the whip house...
- Mon Jul 11, 2005 11:25 pm
- Forum: It's My Own Invention...
- Topic: Skill based spellcasting
- Replies: 21
- Views: 4123
Re: Skill based spellcasting
Maybe I missed something ... does anything prevent you from researching, say, teleport as a 3rd level wizard, spell mastering it and always making the DC 25 check? [br][br]Spell research is still subject to DM's fiat...[br][br] For that matter, even if you keep to the spells of your level, a level ...
- Mon Jul 11, 2005 10:54 pm
- Forum: It's My Own Invention...
- Topic: Skill based spellcasting
- Replies: 21
- Views: 4123
Re: Skill based spellcasting
Where did you get the numbers from? [br][br]I took a couple of minutes to figure out which minimum spellcraft check would be needed to cast a spell of a given level, maxing out Spellcraft and taking 10. It turned out the following:[br][br] [br]spell skill min stat total[br]level ranks stat bonus ta...
- Mon Jul 11, 2005 9:19 pm
- Forum: It's My Own Invention...
- Topic: Skill based spellcasting
- Replies: 21
- Views: 4123
Re: Skill based spellcasting
Other ideas, not fully developed yet, are:[br][br] specializing in a school grants you a +4 competence bonus on the spellcraft check to cast spells from that school, at the cost of a -12 to cast spells from your "prohibited" schools (though you can still learn and cast spells from your pro...
- Mon Jul 11, 2005 9:06 pm
- Forum: It's My Own Invention...
- Topic: Skill based spellcasting
- Replies: 21
- Views: 4123
Re: Skill based spellcasting
The basic metamagic feats[br][br]The first level you gain in a spellcasting class (but not a in PrC that grants spellcasting abilities) nets you the knowledge of the following "basic" metamagic feats:[br][br] Cooperative Spellcasting[br] Empower Spell[br] Enlarge Spell[br] Extend Spell[br]...