You are committing the no items no spells no tactics auto attacks only FINAL DESTINATION fallacy. Make the creature use everything in its entry (in particular, buff spells and treasure). Because if you did that, you would get every level 20 hitting you on a 2 (after PAing for around 10-20) or just using spells. And this is again, stock mobs. No actual changes.virgileso wrote:I'm calling BS right there. I'm looking at the MM right now, and except for the Greater Stone Golem & Tarrasque, nothing can hit me on a 14 or less. The Frost Giant Jarl comes close, but my initiative is better and he's 3 CR higher than I AND I can attack from longbow ranges.
Extremely. Your DM is playing super easy mode, where you get dragon hordes for beating the easiest enemies in the game. Glitterdust, got them all indeed.Wulf wrote:Perhaps we are lucky that most of our opponents are melee-based rather then casters. And humanonids like humans (with class levels). We are playing a rather story-centric campaign, with lots of war and skirmishes with an another empire.
...What? You need a lot more than 1 a level. Like 2-3. Otherwise anything that does attack you in melee tears you apart.Also, AC starts around offering 50 percent miss chance at level one, until level 20, where it offers only 0 percent (auto-miss on 1 still). Assuming you keep it all balanced that is, as the designers prolly meant(fat chance on this board, hehe). Ofcourse, it means you have to gain +1 AC every level (deflection, natural armor, armor enhancement,etc) just to keep it up. Fighters would hit 2.5 times an equal equipped fighter at level 20. (100 percent, 75 percent, 50, 25). In practice, I guess it never works out that way.
The DMG lies. 30 at level 12 is just high enough to not be PA bait (or at least not much).At level 12 my AC is/was around 30 by the way. AC 44 is super. That is +16 AC above average for that level (as told in DMG anyway).
Except that I am talking about monsters. Look at any creature type in the book and they're gaining 2 or 3 BAB per level worth of HD, not counting Strength, spells, items... Melee creature numbers end up close to 60 at level 20.Roy, I do not understand how you can scale attack +3 per level. You have BAB, you have enhancement bonus (but not per level) and strength (not per level). How do you get +3 per level? (I do not care about monsters, just humans and equipment, although monster's average follow these guidelines still, but I am sure there are exceptions that show beyond balance statistics).
PC humanoids can get close to this amount with the same stuff, and will probably finish up about 5-10 points lower than the monsters (who have at least 5-10 points lower AC, so eh).
NPC humanoid non casters are utter and complete jokes, below even trash mobs. Go ahead, compare a high level Fighter to a giant. I'll wait. The giant is lower level, less rewarding, but just as hard if not harder. Even the good ones are, because NPCs get so little loot they cannot be relevant. Full stop. Yes, I said they got dragon hordes before. This is not a contradiction. Triple standard is still far less than a PC will have at any point in time beginning around 3 or so. Since for some reason NPCs are richer at 1 and I think 2.
Level +4 = some percentage of 15% of the total (level + 1-4) + 5% of the total (level +5 or more). Let's just call it 1 in 13... you have 13 battles a level, so this should be happening every single day. Of course if all you do is fight humanoid beatsticks, you can constantly burn rounds jacking off and still win because they're total jokes. If you're fighting real enemies (and that means being actually challenged, not 'DM out to get you) then they tear you apart with normal attacks because AC can't keep up.(PS, our DM is not out to kill us, Roy. We do not fight super-monsters of level +4 above us (Except a boss perhaps). Actually, we fight equal level humanoids..all 4 battles/day in one go I guess).
The reason for this is simple. AC sucks, and at best functions as video game defense except that you can't get it high enough to make incoming damage sustainable.
