
From a very old ozy and millie strip.
We were talking about this a while ago.
The question is this, is it possible to explain game balance, to people who don't care, and how do you do so?
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Yeah sure.Judging__Eagle wrote:The question is this, is it possible to explain game balance, to people who don't care, and how do you do so?
Draco_Argentum wrote:Can someone tell it to stop using its teeth please?Mister_Sinister wrote:Clearly, your cock is part of the big barrel the server's busy sucking on.
Juton wrote:Damn, I thought [Pathfailure] accidentally created a feat worth taking, my mistake.
Koumei wrote:Shad, please just punch yourself in the face until you are too dizzy to type. I would greatly appreciate that.
Standard Paizil Fare/Fail (SPF) Type I - doing exactly the opposite of what they said they would do.Kaelik wrote:No, bad liar. Stop lying.
There is no need to. Why would you balance the game for someone who does not appreciate the effort? Balance for those who do care (which should be plenty).Judging__Eagle wrote:The question is this, is it possible to explain game balance, to people who don't care, and how do you do so?
That's all sociology. Gripping subject.Murtak wrote:What ticks me off is a particular subspecies of the above, best paraphrased as "Tee-hee, I'm the hat and you are a rollplayer. If you even try to show someone how underpowered hats are I am going to throw a hissy fit worthy of a five-year old and puke all over everyone's game. Hats should be underpowered". I am mystified why this type of person exists at all, but I have seen quite a few of them now. Those people I hate with a passion. Those "I'm the hat"-guys you describe on the other hand do no harm - I just ignore them and they should pretty much ignore you, unless you get the flavor text wrong that is.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
His conclusions are junk. He acted the ass and was ostracized. The CoH/V game was not heroes against villains in a battle to the death, the game was getting Influence and having fun. Twixt totally ignored that game to focus on the Hero v Villain aspect, which is of no consequence to just about everyone. His conclusion to say that the only game rationally worth exploring is his own and the social order of CoH is somehow unnatural is just completely bullshit and ignores his continued inflaming taunts.Heath Robinson wrote: That's all sociology. Gripping subject.
Draco_Argentum wrote:Can someone tell it to stop using its teeth please?Mister_Sinister wrote:Clearly, your cock is part of the big barrel the server's busy sucking on.
Juton wrote:Damn, I thought [Pathfailure] accidentally created a feat worth taking, my mistake.
Koumei wrote:Shad, please just punch yourself in the face until you are too dizzy to type. I would greatly appreciate that.
Standard Paizil Fare/Fail (SPF) Type I - doing exactly the opposite of what they said they would do.Kaelik wrote:No, bad liar. Stop lying.
I guess what I don't understand is why you feel this way? The bolded section is kind of the point, as that he was deliberately flouting the game's social constructions and holding only to the enforceable mechanical ones.mean_liar wrote:His conclusions are junk. He acted the ass and was ostracized. The CoH/V game was not heroes against villains in a battle to the death, the game was getting Influence and having fun. Twixt totally ignored that game to focus on the Hero v Villain aspect, which is of no consequence to just about everyone. His conclusion to say that the only game rationally worth exploring is his own and the social order of CoH is somehow unnatural is just completely bullshit and ignores his continued inflaming taunts.Heath Robinson wrote: That's all sociology. Gripping subject.
That was my first thought too. Although this would be the 'Davy Crockett' ranger.Lago PARANOIA wrote:Well, who wouldn't be excited to play the hat? That's instant win right there.
The fact is, he's horrendously, demonstrably hypocritical. Why?There is a great deal of literature on the nature and treatment of deviant
behavior (Goode, 2008). Equally relevant here, however, are those studies in
cultural psychology noting similarities among how members of a dominant
culture represent non-members. These representations use precisely the same
tactics – predominantly inferences of inferiority (immaturity, ignorance) – that
were used in CoH/V to label and typecast Twixt. A well known example in this
regard, as noted in Cole (1996), are those characteristics 19th century Europeans
attached to the native cultures of their foreign conquests, e. g. “an inability to
control the emotions, animistic thinking, [and an] inability to reason out cause or
plan for the future” (p. 16).
His conclusion is built on the assumption that his way is the only to play the game: ignoring Influence and leveling and focusing on PvP. He assumes that anyone playing for Influence (neato costumes) or leveling (its own reward), which is who he mainly targeted with his tactics, are somehow having badwrongfun and the social conventions they've constructed to facilitate those activities are somehow less important than the PvP game.Within CoH/V and other similar, socially oriented role-playing games,
however, there are embedded rules for game play and in-game behavior
determined entirely by the game design; these rules exist prior to and apart from
those social rules that later emerge among players. Twixt’s behavior within RV,
for instance, was purposefully governed and guided by the rules of the game; and,
most players’ negative and critical reactions to Twixt’s behavior were peripheral
to and, in many cases. contrary to those same rules. In a sense – i. e., in the
reification of game rules as “natural” law -- Twixt’s behavior was non-deviant,
conforming to an absolute and essential set of values.5 In a similar sense,
negative and critical reactions to Twixt’s behavior can be seen as non-conforming
and “deviant” in prioritizing a limited set of players’ interests and concerns.6
...
In real-world environments, “natural” laws governing social relationships,
if they exist at all, are part of the same social system in which they operate and,
for that reason, are difficult to isolate, measure, and confirm. In Twixt’s case,
however, two unique sets of rules – one governing the game system, one
governing the game society -- offered an opportunity to observe how social rules
adapt to system rules (or, more speculatively, how social laws might reproduce
natural laws.) And, the clearest answer, based on Twixt’s experience, is that they
don’t. Rather, if game rules pose some threat to social order, these rules are
simply ignored. And further, if some player -- like Twixt -- decides to explore
those rules fully, then that player is shunned, silenced, and, if at all possible,
expelled.
This is more highlighting of the fundamental flaw that he assumes that PvP is the only focus of the game, and that PvE doesn't exist at all and those pursuing it are somehow missing the point.Indeed, the strong, negative, and increasingly emotional reactions to
Twixt’s behavior were almost always focused on preserving beneficent social
communities and friendships in blatant disregard of game rules. The most
important negative consequence of Twixt’s behavior in the eyes of other players,
then, was not his failure to achieve game goals – Twixt’s opponents “failed” this
test more often than he did -- but his failure to garner and sustain social
connections: the most repellant consequence of Twixt’s behavior was that it made
him unlikable.
...
Remaining likable – socially connected -- within the CoH/V community
meant playing the game according to values other than those made explicit by the
game design and the game designers. Players could only learn these values –
much like those affecting social activities in the real world -- by becoming (or
already being) a member of the game’s entrenched social order.
Seriously.It did not seem
within the purview of social orders and ordering within CoH/V to recognize
(much less nurture) any sort of rationality
That's actually not the entire point. Where he goes off the rails is that he acts somehow surprised that his actions garnered that response.violence in the media wrote: I guess what I don't understand is why you feel this way? The bolded section is kind of the point, as that he was deliberately flouting the game's social constructions and holding only to the enforceable mechanical ones.
This is the important part. Killing people the way he did impedes their XP progress, meaning that the leveling they're trying to do is directly impeded. He's actively working against the game they're trying to play, not just besting them in some undignified manner. It's those methods and his targets that made him hated, not the fact that he was "cheap" and teleported enemies to where they could die.violence in the media wrote:Similarly, regarding your assertion that the game is about gaining Influence and having fun, I have to ask: how much Influence and who's fun? How much individual responsibility does each player have to the accepted social mores of the game community and the relative fun of others?
Draco_Argentum wrote:Can someone tell it to stop using its teeth please?Mister_Sinister wrote:Clearly, your cock is part of the big barrel the server's busy sucking on.
Juton wrote:Damn, I thought [Pathfailure] accidentally created a feat worth taking, my mistake.
Koumei wrote:Shad, please just punch yourself in the face until you are too dizzy to type. I would greatly appreciate that.
Standard Paizil Fare/Fail (SPF) Type I - doing exactly the opposite of what they said they would do.Kaelik wrote:No, bad liar. Stop lying.
You build a character that sucks even more than theirs does and accuse them of being a munchkin.Judging Eagle wrote:The question is this, is it possible to explain game balance, to people who don't care, and how do you do so?
I don't believe in designers.MartinHarper wrote: Divine law -> stated objectives of designers
Only fundamentalist terrorists follow the will of the users:CatharzGodfoot wrote:I don't believe in designers.MartinHarper wrote: Divine law -> stated objectives of designers
Not really. The hatred started when he had done nothing but use his teleport foe power effectively. He even quotes those chat logs.mean_liar wrote:It's those methods and his targets that made him hated, not the fact that he was "cheap" and teleported enemies to where they could die.
I have to disagree with this in the context of an MMO. If you're going to invite the whole world to play your game, you're going to need some kind of "zone integrity" to keep the different communities from interfering with each other. In a D&D game, the master thespians or the master optimizers can choose (theoretically) to only play with like-minded people. However, you can't keep people from joining an MMO, so you have to keep the activities separated. So nobody should be going to the PvP area expecting people not to PvP. And if they have no other place to go, they should pester the designers to create such a place.Yes, they're doing it in a PvP zone. Yes, there are other places to do it (Mission Architects, for example. Tongue ). But they're playing a different game from him and because of that he calls them irrational.
Doom314's satirical 4e power wrote:Complete AnnihilationWar-metawarrior 1
An awesome bolt of multicolored light fires from your eyes and strikes your foe, disintegrating him into a fine dust in a nonmagical way.
At-will: Martial, Weapon
Standard Action Melee Weapon ("sword", range 10/20)
Target: One Creature
Attack: Con vs AC
Hit: [W] + Con, and the target is slowed.
While I wouldn't complain about PvPing in a PvP zone, I can sort of see a point to their complaints. Those people built a society on top of chaos - not unlike our society. In our society, when someone goes on a killing spree we don't pray to god to create a no-kill-zone, we call the cops. In the context of that society that guy is a sociopath, and if you didn't respawn he would have been dealt with in the same way.Absentminded_Wizard wrote:I have to disagree with this in the context of an MMO. If you're going to invite the whole world to play your game, you're going to need some kind of "zone integrity" to keep the different communities from interfering with each other. In a D&D game, the master thespians or the master optimizers can choose (theoretically) to only play with like-minded people. However, you can't keep people from joining an MMO, so you have to keep the activities separated. So nobody should be going to the PvP area expecting people not to PvP. And if they have no other place to go, they should pester the designers to create such a place.
Draco_Argentum wrote:Can someone tell it to stop using its teeth please?Mister_Sinister wrote:Clearly, your cock is part of the big barrel the server's busy sucking on.
Juton wrote:Damn, I thought [Pathfailure] accidentally created a feat worth taking, my mistake.
Koumei wrote:Shad, please just punch yourself in the face until you are too dizzy to type. I would greatly appreciate that.
Standard Paizil Fare/Fail (SPF) Type I - doing exactly the opposite of what they said they would do.Kaelik wrote:No, bad liar. Stop lying.
Except that it's a PvP zone. It's like going into a warzone and then complaining when an enemy soldier shoots you. If you didn't want to be shot by an enemy soldier, don't go into the warzone/PvP. Much like expecting the axis and ally players in a WW2 shooter to actually shoot at each other and not hold picnics.Murtak wrote:In our society, when someone goes on a killing spree we don't pray to god to create a no-kill-zone, we call the cops. In the context of that society that guy is a sociopath, and if you didn't respawn he would have been dealt with in the same way.