I have heard of people switching from nWoD to oWoD after learning how to play the first system.
Part of the reason is the accumulated wealth of material--which is important for playing WoD I imagine. But I also think that some people actually like overcomplication. For example, if you're really into character customization and dumpster-diving and magic item tweaking, I'd imagine that someone would prefer 3E more. If you wanted.
Customization can make or break a game. This is why to this day people continue to make mods and play Neverwinter Nights and Baldur's Gate II despite the very large problems that these games have.
Is 3E losing traction in the D&D community?
Moderator: Moderators
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- Invincible Overlord
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Last edited by Lago PARANOIA on Sat Jul 18, 2009 10:06 pm, edited 1 time in total.
- Psychic Robot
- Prince
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Ah, I suppose that makes sense. If I were still big into CO stuff, I would prefer character generation in 3e.
Last edited by Psychic Robot on Sat Jul 18, 2009 10:04 pm, edited 1 time in total.
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:You do not seem to do anything.Chamomile wrote:Ant, what do we do about Psychic Robot?
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- Invincible Overlord
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It goes beyond just powergaming.
Some people, such as myself, get off on being able to be a Sacred Fist Knight of the Rose after starting their life as a fighter/cleric and having a magic ring that they talk to and ask for advice. Not just for powergaming, mind, but because it helps us fully realize our character.
Some people, such as myself, get off on being able to be a Sacred Fist Knight of the Rose after starting their life as a fighter/cleric and having a magic ring that they talk to and ask for advice. Not just for powergaming, mind, but because it helps us fully realize our character.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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- Serious Badass
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It's way beyond that with nWoD and oWoD though. Noone cares about any of the stuff that happens in the nWoD world. There's like a supernal tower and shit in new mage? No one gives a shit. In nWoD Vampire, three of five of the major vampire political organizations have no political agenda!. In nWoD werewolf the war between the forsaken and the other guys is specifically pointless and the only thing you get for fighting it is a drop in Gnosis.
oWoD was way overcrowded, and full of stupid shit. But a lot of the conflicts were things you could understand fighting in. There was like stuff at stake. nWoD is just crushing in its banality. Your character doesn't even get freebie points. Not only are the battles not worth fighting, but the characters aren't even different one from the other - they literally all have exactly the same stat array.
-Username17
oWoD was way overcrowded, and full of stupid shit. But a lot of the conflicts were things you could understand fighting in. There was like stuff at stake. nWoD is just crushing in its banality. Your character doesn't even get freebie points. Not only are the battles not worth fighting, but the characters aren't even different one from the other - they literally all have exactly the same stat array.
-Username17
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- Duke
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We started with 3.5, then a few years later 4e came out. We tried it for a year, then we realized: we can't do half the crap we could in 3e, and combats turned into how long will the frigging overinflated bags of hp take to die? So we went back.Psychic Robot wrote:I am thoroughly surprised at this. To be honest, if I had cut my teeth on 4e, I wouldn't want to switch back to the overcomplicated mess that is 3e.
And some just like to play, I don't know, undead-raising necromancers, or one of the many other fantasy/DnD archetypes, that 4E plainly does not support. Relative simplicity of 4E is bought by the lack of options. And nWoD isn't even simpler than oWoD, particularly early editions of oWoD - for example dumpster-diving for bonus dice from equipment and shit makes the resolution of non-combat actions at least just as complicated, as floating difficulty did.Lago PARANOIA wrote:It goes beyond just powergaming.
Some people, such as myself, get off on being able to be a Sacred Fist Knight of the Rose after starting their life as a fighter/cleric and having a magic ring that they talk to and ask for advice. Not just for powergaming, mind, but because it helps us fully realize our character.