Last time, and I'll link thread when I find it again, the attempt concerned slapping a progressive damage bonus atop base spell damage.
There was a divide between a few of us Denfags concerning how it would progress, and I think it was eventually rejected for Tome.
This time, it's different.
The spell base damage is replaced with a static amount, replacing Maximize Spell.
Warmage Focus [General]
Your damaging spells get more bang.
Prerequisite: A material focus (special)
Benefit: Each time damage dice for your spells are rolled, if the result is lower than your level instead replace the result with a value equal to your level.
The increased damage for each die can't be higher than twice the original die maximum.
Special: This feat's user can't replace the damage die rolls unless a specific type of spellcaster tool is held at the time of casting. Categories include but are not limited to staves, wands, rods, gloves, bones, or gems.
Code: Select all
Dice Maximum
d4 8
d6 12
d8 16
d10 20
d12 24