[4e] Pulling people into the air
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[4e] Pulling people into the air
So, let's say you're hovering in the air right above an enemy through some sort of power, doesn't really matter which one. What happens if you use a power that pulls that enemy toward you? Do they start flying into the air, only to crash and (most likely) take some falling damage?
Random thing I saw on Facebook wrote:Just make sure to compare your results from Weapon Bracket Table and Elevator Load Composition (Dragon Magazine #12) to the Perfunctory Armor Glossary, Version 3.8 (Races of Minneapolis, pp. 183). Then use your result as input to the "DM Says Screw You" equation.
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MartinHarper
- Knight-Baron
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Re: [4e] Pulling people into the air
Nothing happens.
"walking" probably refers to the Walk action, incidentally, if you're wondering how this affects creatures that can fly, swim, or creatures without legs.PHB, p286 wrote:Clear Path: forced movement can't move a target into a space it couldn't enter by walking.
Last edited by MartinHarper on Thu Jul 23, 2009 8:43 pm, edited 1 time in total.
Fair enough.
As an aside note, it's kind of silly how much extra stuff gets thrown into the air when three dimensions are involved. For instance, having powers with an origin space above a character's head to maximize the amount of squares it covers.
As an aside note, it's kind of silly how much extra stuff gets thrown into the air when three dimensions are involved. For instance, having powers with an origin space above a character's head to maximize the amount of squares it covers.
Random thing I saw on Facebook wrote:Just make sure to compare your results from Weapon Bracket Table and Elevator Load Composition (Dragon Magazine #12) to the Perfunctory Armor Glossary, Version 3.8 (Races of Minneapolis, pp. 183). Then use your result as input to the "DM Says Screw You" equation.
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AlexandraErin
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- Joined: Thu Jul 23, 2009 5:02 pm
A lot of 3D cheese can be thrown out by playing the rules as written... a conjuration that affects "adjacent squares", for instance, since the definition of adjacent squares as given is squares that have a side or corner touching. Squares, not notional cubes.
As strictly written, blasts affect adjacent squares but bursts do spread out "in every direction".
I believe there are some powers (sorcerer, I think) that let you "fly" an enemy, and if they aren't on solid ground at the end, they do fall.
As strictly written, blasts affect adjacent squares but bursts do spread out "in every direction".
I believe there are some powers (sorcerer, I think) that let you "fly" an enemy, and if they aren't on solid ground at the end, they do fall.
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Username17
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Squares are not only adjacent to each other up and down, but also internally. In 4th edition D&D, a square is "adjacent" to itself. This is even important, because that's the reason you are allowed to see things in your own square while in heavy fog (for example).
The more the D&D people emphasize the squares and miniatures battle rules, the weirder things get. 3e -> 3.5 got weirder in that regard. 3.5 -> 4e got weirder in that regard as well. If they are going to write things up like computer programs, they should hire some computer scientists.
-Username17
The more the D&D people emphasize the squares and miniatures battle rules, the weirder things get. 3e -> 3.5 got weirder in that regard. 3.5 -> 4e got weirder in that regard as well. If they are going to write things up like computer programs, they should hire some computer scientists.
-Username17
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AlexandraErin
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- Joined: Thu Jul 23, 2009 5:02 pm