Why? I consider the ability to accept any reasonable answer to be one of things that makes riddles in tabletop RPGs viable.PhoneLobster wrote:It kinda does.Avoraciopoctules wrote:And any reasonable answer would work. A riddle doesn't necessarily have to have only one answer.
My "Mass Combat Minigame" is resolved by making the players play skirmish matches in one of several computer games. I particularly like Warlords Battlecry 3 and Age of Wonders: Shadow Magic. If Spellforce has a level editor, I will probably get it specifically to provide another mode of minigame.PhoneLobster wrote:You are frightening and terrible.I am willing to LARP battles. I keep several bins full of wooden sparring weapons in the garage for this purpose, and have taken up amateur carpentry so that I can produce new ones as needed.
Also. That is a pretty bad game mechanic. You know, for a game that isn't a LARP.
1. Because he likes riddles and thinks they'd improve the dungeon. Also, because he thinks that his riddle system is better than some of the ones he has encountered in the past.PhoneLobster wrote:That sentence raises at least four distinct whys.The dungeon was the tomb of an adventurer. He wanted to design it so that it would become quite similar to the complexes he had explored in the past. This adventurer liked riddles and puzzles, so he stuck a few into the plans.
1. Why would he do that in the first place?
2. Why would "past complexes" contain riddles?
3. Why, as an adventure faced with annoying riddles, would he like annoying riddles?
4. Why would he include a riddle in that apparently pointless manner?
2. Some ancient gods and spirits think that riddles are pretty cool. Some inner sanctums are run by jerks who laugh at mooks that forget the passcode and can't decipher the overly complex "hint". Some designers want people to "prove themselves" in an arbitrary and
3. Because he enjoys challenges that don't involve killing things with his sword. He also likes talking to his friends about how stupid some of the riddles were.
4. To show that he can do riddles better than most of the other designers he's had to deal with.


