I looked up Bahamut in
Deities and Demigods and decided to try my hand at improving the class as per Galahad Knight's request.
So here you go...
The Vassal of Bahamut RequirementsTo qualify as a Vassal of Bahamut, a character must fulfill all the following criteria.
Alignment: Lawful GoodBase Attack Bonus: +7
Craft: Armorsmithing 5 ranks
Diplomacy 5 ranks
Language: Draconic
Special:Must have single-handedly slain a red dragon of juvenile age or older
Hit Die: d10
Class SkillsThe Vassal of Bahamut's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge: Nobility and Royalty (Int), Knowledge: Religion (Int), Ride (Dex), and Sense Motive (Wis).
Skill Points at Each Level: 2 + Int modifier.
Code: Select all
[br]Level BAB Fort Ref Will Special Spells[br] 1 2 3 4[br][br]1st +1 +2 +0 +0 Imperious Aura, Platinum Armor - - - -[br]2nd +2 +3 +0 +0 Platinum Armor +1, Bonus Feat 0 - - -[br]3rd +3 +3 +1 +1 Dragon Senses, Divine Luck +1 1 0 - -[br]4th +4 +4 +1 +1 Platinum Armor +2, Dragonwrack +2d6/1d6 1 1 - -[br]5th +5 +4 +1 +1 Bonus Feat, Draconic Magic Affinity 1 1 0 -[br]6th +6 +5 +2 +2 Platinum Armor +3, Divine Luck +2 1 1 1 -[br]7th +7 +5 +2 +2 Dragonwrack +3d6/1d6, Fire Immunity 2 1 1 0[br]8th +8 +6 +2 +2 Platinum Armor +4, Bonus Feat 2 2 1 1[br]9th +9 +6 +3 +3 Divine Luck +3, Enhanced Dragon Senses 2 2 1 1[br]10th +10 +7 +3 +3 Platinum Armor +5, Dragonwrack +4d6/2d6 2 2 2 1[br]
Class FeaturesAll of the following are class features of the Vassal of Bahamut prestige class.
Weapon and Armor Proficiency: Vassals of Bahamut are proficient with all simple and martial weapons. They are also proficient with all armor, and with all shields except the tower shield.
Spells: Beginning at 2nd level, a Vassal of Bahamut gains the ability to cast a small number of divine spells. To cast a spell, the Vassal must have a Wisdom score of at least 10 + spell level, and prepares and casts just like a cleric except he cannot spontaneously cast
Cure spells.
The following are the spells available to a Vassal of Bahamut:
- 1st level - Bless, Bless Weapon, Cure Light Wounds, Divine Favor, Endure Elements, Lantern Light, Protection Against Evil, Shield of Faith
- 2nd level - Align Weapon, Bear's Endurance, Bull's Strength, Change Self, Cure Moderate Wounds, Resist Energy, Shield Other, Undetectable Alignment
- 3rd level - Cure Serious Wounds, Discern Lies, Magic Circle Against Evil, Protection From Energy, Refreshment, Searing Light
- 4th level - Cure Critial Wounds, Dispel Evil, Divination, Divine Power, Holy Sword, Tongues
Imperious Aura: The Vassal of Bahamut gains a bonus equal to his class level on all Charisma-based skill checks made against dragons and dragon-type creatures (such as wyverns).
Platinum Armor: A Vassal of Bahamut is granted the ability to create platinum scale mail from the hide of a slain red dragon of juvenile age or older. It takes one week to work the scales into a wearable suit of masterwork platinum armor (plus an additional two days per point of enhancement bonus the Vassal of Bahamut is capable of investing in his armor). During this time, the Vassal must not engage in any other activities other than eating and sleeping. The finished masterwork suit of armor weighs 25 pounts and confers a +8 armor bonus. Its other properties are as a masterwork chain shirt (+4 Max Dex, -1 Armor Check Penalty, 20% Arcane Spell Failure, no speed reduction). Only the creator of the armor may wear it, which instantly turns to dust if donned by another creature. The Vassal may replace a lost suit using scales from a slain juvenile (or older) red dragon, as noted above, but can craft no more than one such suit at a time. The Vassal's platinum armor may be enhanced using standard item creation feats.
At 2nd level, the Vassal's platinum armor serves as a conduit for the protective blessing of Bahamut. If the Vassal spends an additional two days praying and working his armor, it gains an enhancement bonus of +1. This bonus can increase by one point every two levels thereafter if the Vassal invests an additional two days in working his armor for each point of bonus added.
Dragon Senses: The Vassal of Bahamut gain the ability to see four times as well as a human in low-light conditions, twice as well as a human in normal light. He also gains darkvision out to 120 feet.
Divine Luck: The Vassal of Bahamut gains a +1 bonus to all saves. This bonues increases to +2 at level 6, and +3 at level 9.
Dragonwrack: At fourth level, a Vassal of Bahamut deals 2d6 points of damage with each successful melee attack made against an evil dragon. Further more, any creature that strikes the Vassal with a natural or melee weapon takes 1d6 points of damage. In both cases, half this bonus damage is permanent hit point drain. Only a
Wish or
Miracle can restore hit points drained permanently by the ability. At 7th level, these bonuses increase to +3d6/1d6 and at 10th leve, to +4d6/2d6.
Draconic Magic Affinity: Any spell the Vassal of Bahamut casts on a dragon has its effects maximized as if by the Maximize Spell metamagic feat.
Fire Immunity: A Vassal of Bahamut gains immunity to Fire.
Enhanced Dragon Senses: The Vassal of Bahamut becomes more dragon-like. He gains blindsight to the range of his darkvision.