FrankTrollman wrote:
A 3.0 Fighter can at first level Power Attack, regular attack, charge, disarm, sunder, trip, bullrush, and grapple. There are even reasons to do all of these things.
A 4e Fighter can Tide of Iron, Cleave, Spinning Sweep, Comeback Strike, charge, grab, push, and regular attack.
It's the same number of options, but the 4e version of it ha some of his options on limited use. And the 3e Fighter also has a bow, which constitutes a whole world of opportunity that the 4e Fighter basically does not have.
If we're comparing first level, I think the 4e fighter still pulls out ahead. Being able to disarm and sunder depends on fighting an enemy with a weapon. Bullrushing in 3e also depends on gaining some sort of positional advantage that is more beneficial than straight up attacking. But we'll assume it's always a viable option since we're talking about level 1 here.
The 4e fighter can use its non-daily abilities feasibly in every fight regardless of the type of enemy up against it. Some of said abilities may not be tactically sound choices, but they aren't null and void like the 3e fighter's disarm/sunder is against a weaponless opponent, nor are they often the very poor choice of grappling or bull rushing a significantly larger and/or stronger creature in 3e.
4e fighter also has marking, and, due to its secondary effect of being able to shut down enemies when they try to move or attack another ally, makes positioning pretty important. There are also racial abilities that can come into play that give a character additional option(s). For half elves you have dilletante power which gives you another option per combat; with human you get another at-will and a feat, which could mean two more options instead of just one.
For example: a tempest fighter could take the net proficiency feat from one of the dragon magazines (yes, dragon magazines count as core; it's in the character builder program), and the feat 'deft hurler style' (at level 1 if human) to become an effective two-weapon melee as well as ranged attacker. The net slows enemies and has a max range of 5 squares. It's only fair that I include feats since you've done the same for your 3e fighter's power attack.
So with that in mind we have
3e level 1 fighter.
Power Attack
Regular attack
Charge
Disarm (sometimes)
Sunder (sometimes)
Trip
Bullrush
Grapple
Ranged attack with bow
4e level 1 fighter.
Tide of Iron
Cleave
Spinning Sweep (sometimes)
Comeback Strike (sometimes)
Charge
Grab
Push
Regular attack
Mark + combat superiority
Racial ability
Feat-based option (sometimes; slowing with the net, power attacking, etc. this assumes the 4e fighter didn't take a passive boosting feat)
Ranged attack with bow
Which gives the 4e level 1 fighter a few more options over your standard 3e. The 4e fighter also "has the option" of not getting one-shotted by a lucky critical orc axe attack. Heh. Nah, I'm kidding. Not looking to turn this into any more of a 3e vs 4e fight than it already is.
FrankTrollman wrote:
But it's objective fact that when 4e put everything into colored boxes they also took a lot of the customizability and combinatability out. Our example 3e Fighter can for example Many Shot during a Shot on the Run, or Expertise during an Improved Trip during a Spring Attack. Or Directed Improved Domino Rush to Improved Trip multiple enemies and take a Heedless Charge bonus attack as an Improved Sunder to Sundering Cleave a fallen foe who just had a hafted weapon cut in half while they were on the ground. The 4e character gets to take his attack that knocks a dude prone once per encounter and that's all he can do that phase. If he wants to Power Attack that's a separate and non-combinable maneuver.
That's somewhat true. 4e
does have stances for the fighter, like rain of steel, that allow them to do extra things on top of everything else, which is a type of "combinability". Of course, a lot of those stances are daily, so again, limited usage. But I would argue that this plays into 4e's strategic emphasis a bit (which I personally like), since it involves resource management. A fighter can also mark for free as part of their normal attacking routine.
Also hi gaming den.