Err... MGuy, you misread Voss. By a lot.
Voss wrote:Magic Guys who can do A, B, C, and Fighters who can only do C. If A and B are required to be competitive (which, generally, they are), and fighters can't have them because of realism, what it boils down to is fighters can't be competitive (ie, have nice things).
MGuy wrote:you are assuming that I enact protocol just C for fighters while A and B are still more valuable then C. However if A, B, and C are all competitive choices and A can only produce an effect similar/but not equal to C or B then C users will own Cdom while A and B users are regulated to A and Bdom to achieve their maximum effect.
Put it this way. The fighter has an artifact sword made out of steel. The party is fighting a super-werewolf with DR infinite/silver , a super-fey with DR infinite/cold iron and a super-bear. The fighter can only hurt the bear (
Fighters who can only do C).
Whereas the Wizard ignores DR and can hurt all three (
Magic Guys who can do A, B, C). So, to be competitive you need to hurt all three, but the Fighter can only do C.
Taken in the most positive way you appear to be arguing that the Fighter should be so good at C that it makes up for not being able to do A or B, while the Wizard should be able to do A and B by themselves yet somehow be really bad at C to let the Fighter take the spotlight. This is retarded. Since magic doesn't have strict limits you can always get magic to do C well and not being able to do A or B screws over fighters.
Some of the things you state yourself:
MGuy wrote:Dimension hopping, soul sucking, ability draining, going ethereal,
are A or B categories. In a fight against ghosts the Fighter
needs to be able to fight against them or they are useless, so they need to somehow go ethereal to fight them. But, you want them not to be able to since that is a magic type ability and fighters aren't allowed it. If you have a party made up of Fighters, Barbarians and Rogues then they can't fight ghosts. They can't fight people who escape to other dimensions. They can't fight...
Or, another example. There are a variety of actions/encounters/challenges that need to be passed/dealt with:
- a bottomless chasm with harpies flying about to try to stop you getting across (A)
- a tear in reality to the netherworlds with infinite hellspawn coming through that you have to stop getting through or kill as they come through(B)
- a huge slow moving behemoth that is attacking a village (C)
In D&D before Epic a physical guy can only do anything about C, and can't help in A or B. Whereas a magic guy can affect A, B and C. This is not balanced.
Your response to ubernoob's suggestion is another example of Fighters not having nice things. They automatically take damage, they require a huge amount more messing about and calculating stuff (how likely are you to know the light load of something?). They are also weaker in every way than flying and has too short a range to do much of anything.
Personally, heres how I'd start with huge awesome jumps:
Awegasmic jumping: When you have 13 ranks in Jump or more, as a move action you can choose a point within 10ft x your rank in jump (not jump bonus). Make a jump check with a DC equal to the jump distance in feet / 5. If you make the check you land on that square. If you fail the check by less than 5 roll a random square within 10ft and land on that taking 2d6 damage. If you fail the check by more than 5 you land taking 5d6 damage in a square within 20ft of half the distance to where you wanted to go.
This needs a lot of work, but you can reliably take large jumps and then also choose to take
huge jumps with some risks. There is also not much rulekeeping and you can reasonably eyeglance and estimate distances. You might add rules so that it takes a couple of turns during the jump but you can always take a full rounds worth of actions so they can attack, shoot or whatever during the jump. You might add rules so that you can mess about with momentum and get more hang-time, spending a round or so at the apex so you can jump up and fight the dragon in melee combat. Whatever. But, its a reasonable alternative to flying that is actually better in a way (faster movement in this example).