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Lago PARANOIA
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Post by Lago PARANOIA »

Voss wrote:It is a little sad that the announcement of the yearly campaign setting qualifies as 'big news.'

Prediction:
2011 Ravenloft
2012 Planescape
2013 Spelljammer
2014 5th ed.

(Oh, right I forgot. Its also apparently important to tell people that the PH 3 comes the year following the PH 2. :roll: )

4th Edition is dead by 2012.

They're not pacing themselves correctly. I mean, honestly, it's going to be 2010 and they're going to have three Player's Handbooks out. What are they going to do for the other 4 years, hmm? Release a Player's Handbook 6? A Dungeon Master Guide 5? A Martial Power 5?
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Post by Absentminded_Wizard »

Josh_Kablack wrote:
Voss wrote: At what point does the system implode and some just writes up a universal list of powers that just has the player choose to do 'level appropriate' damage and a 'level appropriate' effect?

My guess is that point is about 30 seconds after they announce any sort of license which a sane 3rd party company might actually use.
Had to fix that, since a couple of suckers actually signed on to the original deathtrap GSL.
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Post by ggroy »

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Post by Username17 »

The big 2010 announcement will be the Rules Encyclopedia. A revised and collated book that has the character classes from the first three PHBs and a new skill challenge system distinct from the one in DMG 1 or 2 and a couple of the monster creation systems from DMG 1 and 2 as well.

The big problem I foresee is the production cycle. Each expansion book is 160 pages (more or less), has 4 authors, and is divided into roughly sixteen ten page "chunks" that take about 2 days to write. Assuming these guys take days off and shit, we can see that primary writing takes about 2 weeks. So each of the house authors is working on 2 of these books a month. During a month where they come out with a double-size book like the DMG 2, they only have 3 products instead of 4. But you get the idea. The editing and art solicitation cycle seems to go for a month or so, so Divine Power was probably written over a 2 week period in May to get released in July. Which of course is why they were able to show excerpts in June.

Here's the problem though: imagine that the PHB 3 (Psionic and Shadow Heroes) falls below expectations? The things coming out the same month (let's say Dragon Compendium 2: Metallic Dragons and Hellscape) presumably also fall below projections because their sales were supposed to ride the PHB 3 wave. And printings for the four things from the next month have already begun, and print orders for the four things from the month after that are already in. They haven't just overprinted PHB 3, they've overprinted:
  • PHB 3
  • Dragon Compendium 2: Metallic Dragons
  • Hellscape
  • Psionic Power
  • Ilithiliad
  • Pit of the Star Spawn
  • A Time of Troubles.
  • Shadow Power
  • Libris Mortis
  • Darkness in Waterdeep
  • Wonder Marks
Ouch? The production schedule is such that a drop off in player interest could leave them sitting on overprintings of 11 books in one quarter. What happens then?

What happens then is that production gets scaled way the fuck down on 4th edition,an they start working on 5th edition full time.

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Post by ggroy »

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Post by Username17 »

Only a single book about lower planes for December?

Do they think their audience does not get Christmas money?

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Post by IGTN »

Wizard, via ggroy wrote:Looking at the summer months, June brings the Player's Strategy Guide, akin to a computer strategy guide but for Dungeons & Dragons. It offers up advice for building the best possible player character from the options available (including tips and tricks for using D&D Insider's tools) and better fitting them into your party.
This will be hilarious. I seem to remember a 3rd edition optimization handbook released by Wizards at some point, that gave an anti-mage level 10 build that was something like Fighter 5/Wizard 5 and used Dispel Magic.
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Post by Lago PARANOIA »

Ha ha, Player's Strategy Guide!

I can think of more than a few online forum-goers DMs who will be hella pissed that players will be bringing that shizz to the gaming tables. 'How dare you make your character more effective!!'


Anyway, once the post-PHB3 production starts imploding in on itself, I wonder if bitches are going to start getting fired left and right? We got rid of SKR and Ed Stark, now we need to get rid of Mearls/Collins/Cordell.
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In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Post by ggroy »

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Lago PARANOIA
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Post by Lago PARANOIA »

When are these jackasses going to announce the release of a 4th Edition-specific D&D video jame? I'll accept a cRPG or even a jRPG derivative.

I mean, 1st Edition had some games for it. 2nd Edition had some games for it. 3rd Edition had some games for it. When is 4th Edition going to start playing with the Big Boyz?
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Post by RandomCasualty2 »

Lago PARANOIA wrote:When are these jackasses going to announce the release of a 4th Edition-specific D&D video jame? I'll accept a cRPG or even a jRPG derivative.

I mean, 1st Edition had some games for it. 2nd Edition had some games for it. 3rd Edition had some games for it. When is 4th Edition going to start playing with the Big Boyz?
Kind of surprising, since 4E is so easy to convert to a turn based cRPG.
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Post by sake »

Lago PARANOIA wrote:When are these jackasses going to announce the release of a 4th Edition-specific D&D video jame? I'll accept a cRPG or even a jRPG derivative.

I mean, 1st Edition had some games for it. 2nd Edition had some games for it. 3rd Edition had some games for it. When is 4th Edition going to start playing with the Big Boyz?
Well Bioware decided to start their own damn fantasy franchise, Black Isle/Obsidian is back to working on a Fallout game, so they're both out. Turbine's DDO was a lukewarm flop, so no chance of a 4E based DDO2. I don't think Capcom even remembers it made a couple of D&D games back in the early 90s. The fabled and doomed to suck 'Baldur’s Gate 3' project is probably dead in the water and wouldn't have been 4E based anyway. Maybe the guys who did the 3.5E PSP game still have the license, but that didn’t really do well enough to justify a 4E based follow up.

Frankly the franchise just isn't worth the licensing fees nowadays. Which is a shame since I'd actually like to see a Strategy RPG (controlling an entire party might just be enough to make me actually interested in 4E's piddly tactical combat) or a full blown, online multiplayer, spiritual sequel to the old Capcom games that plays like a epic fantasy version of Left4Dead.
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Post by Kaelik »

IGTN wrote:This will be hilarious. I seem to remember a 3rd edition optimization handbook released by Wizards at some point, that gave an anti-mage level 10 build that was something like Fighter 5/Wizard 5 and used Dispel Magic.
I think I had that book in PDF once, saw it and had to see how bad it would be.

It was something about min maxxing in the title or something.

My favorite part was when they made a Power attack table.

It was hilarious. They said you should power attack for X when facing AC Y if you BAB is Z.

They did actual power attack calculations just like the online power attack calculators, but they did them as if your AB were equal to BAB, so they showed that Power attack is not as good as some other feats.

I loled hard. "See a level 20 Fighter attacking against AC 30 should power attack for 2."

Or, a level 20 Fighter should have an AB of +50 and be power attacking for 20 against AC 30, you idiots.
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Post by RandomCasualty2 »

Kaelik wrote: My favorite part was when they made a Power attack table.

It was hilarious. They said you should power attack for X when facing AC Y if you BAB is Z.

They did actual power attack calculations just like the online power attack calculators, but they did them as if your AB were equal to BAB, so they showed that Power attack is not as good as some other feats.

I loled hard. "See a level 20 Fighter attacking against AC 30 should power attack for 2."

Or, a level 20 Fighter should have an AB of +50 and be power attacking for 20 against AC 30, you idiots.
Yeah, they honestly don't even know how their own game works a lot of the time. It's probably where most of the imbalance comes from. It's really pretty sad that the guys who made the game are so inept at basic game theory and math.

They should seriously never write a book about powergaming and math, because it just exposes their stupidity to everyone with even an ounce of common sense.
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Post by ggroy »

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Post by Titanium Dragon »

Voss wrote:The problem with that is, the classes are already far from 'highly specific'. Maybe it works for the monkeys, but the already the powers for each class are already 85% crap, and the distinctions between the classes are already really, really vague, and thats just two years out and quite a shitload of supplements.
Well, firstly this is wrong; the actual percentage of "shitty powers" is about 50% in the "main line" books (PHB X or whatever book they first introduce a new class into) and about 60%-70% in the splatbooks (Y Power #). Its not 85%.

Secondly, in any system, you will have a natural gradient of powers from best to worst, so in any system, some powers will suck and others will be above average by definition. The question is really one of clustering. For example, there are only a relatively small number of classes in 3.x which are actually worth playing from a power standpoint, and even within those classes only a small percentage of things worth using in them.

The question, therefore, is the slope of the gradient from best to worst, and at what point something becomes enough worse than the best that it is a problem. 4th edition did a much better job of this than 3.x, but it is far from perfect. Unlike 3.x, however, the fundamental basis of 4th edition is not broken so it is in fact fixable without fundamentally changing the game, at least from a combat standpoint. Skills are irreparably broken, though; not as much as they were previously, but still they don't actually work.
Wonder what titles they will do after Sept 2010 and into 2011.

Most likely they'll do PHB4, DMG4, and MM4 in 2011. (This is assuming 4E has not been cancelled by then).
It won't be cancelled.

Honestly I think they screwed up their ordering. What I was anticipating (because it was, you know, the seemingly logical thing to do) was as follows:

PHB 1: 4 martial/2 arcane/2 divine
PHB 2: 2 arcane/2 divine/4 primal
PHB 3: 4 psionic/2 elemental/2 ki
PHB 4: 2 elemental/2 ki/4 shadow

With an additional class in each year's campaign setting. This would allow them to release two power splatbooks per year until after the PHB 4, at which point they could start over with all new power sources or go back and make more from the previous sources (and thus start the MP 2, DP 2, ect. series - but because there would be a four year gap rather than a one year gap, people would purchase them). Come out with an AV every second year, and a new MM and DMG every year. That gives you:

PHB X, MM X, DMG X, 2 power books, 1 campaign setting book, 1 player's guide to campaign setting book

That is seven books per year, leaving 5 months to fill up with stuff like environment books, monster books, unnecessary adventurer's vaults, ect.

Instead, inexplicably, they decided to go the route that they did.
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Post by Username17 »

TD wrote:The question, therefore, is the slope of the gradient from best to worst, and at what point something becomes enough worse than the best that it is a problem. 4th edition did a much better job of this than 3.x, but it is far from perfect. Unlike 3.x, however, the fundamental basis of 4th edition is not broken so it is in fact fixable without fundamentally changing the game, at least from a combat standpoint. Skills are irreparably broken, though.
I don't think that's the question at all. I think the question is "is this incredibly shitty?" And unfortunately, the answer for 4e powers is yes.

It doesn't matter if Ardent Strike is competitive with Enfeebling Strike or not, because the fact is that both attacks are incredibly boring. It's a small amount of damage, a largely unnoticeable secondary effect, and you spam it or your other at-will power six times or more every single combat without respite. It's a shitty power.

Frankly, 85% shitty powers is incredibly generous. The only powers in the entire game that aren't completely shitty are the ones that can vaguely be used to do something to the campaign world. And calling that even one in six seems severely unlikely to me. What, you could use Valiant Rush to sprint a little... or something? Fuck, there's page after page after page of absolutely nothing but shit. Shit that doesn't do anything. It's just a series of sword swings. Some of them glow. Some of them don't. Some of them move healing surges around. Some of them give one turn AC bonuses or attack bonuses or penalties to the target. Or whatever. But they don't do anything.

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Post by Titanium Dragon »

FrankTrollman wrote:I don't think that's the question at all. I think the question is "is this incredibly shitty?" And unfortunately, the answer for 4e powers is yes.

It doesn't matter if Ardent Strike is competitive with Enfeebling Strike or not, because the fact is that both attacks are incredibly boring. It's a small amount of damage, a largely unnoticeable secondary effect, and you spam it or your other at-will power six times or more every single combat without respite. It's a shitty power.
Well, Frank, what do you want, exactly?

Here's the thing: you don't want to be doing something different every round, but you don't want to be doing the same thing every round either. Moreover, if you have cumbersome rules you make the game worse because it takes longer to do boring bullshit.

Moreover, while the effects are small, they do have tactical value - there's a difference between giving them a -2 penalty to their attack roll, marking a separate target, and dealing extra damage to the guy you marked. There's a difference between using Cloud of Daggers on the artillery and using Thunderwave to push some guys around.

Yeah, at-will powers are not the most amazingly exciting of things, but they give you some real options which have some tactical differentiation, and they take little time to execute.
Frankly, 85% shitty powers is incredibly generous. The only powers in the entire game that aren't completely shitty are the ones that can vaguely be used to do something to the campaign world. And calling that even one in six seems severely unlikely to me. What, you could use Valiant Rush to sprint a little... or something? Fuck, there's page after page after page of absolutely nothing but shit. Shit that doesn't do anything. It's just a series of sword swings. Some of them glow. Some of them don't. Some of them move healing surges around. Some of them give one turn AC bonuses or attack bonuses or penalties to the target. Or whatever. But they don't do anything.

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Of course they do something. They make combat more interesting and enjoyable. That is their purpose.

Now, you may not like this, that's fine. But when you say they don't actually do anything, you are simply wrong. When I use Skullcrusher on someone, I'm doing something, and it isn't the same as if I am using Paralyzing Strike on them, or Fangs of Steel, or Warrior's Urging. They are different narratively and have a different impact on how the combat flows. When I use a power that allows me to jump onto a monster's back and stab them, that feels very different from throwing blades to blind nearby creatures.

And all of this is much, much better than 3.x's "I make an attack" garbage. It is far more interesting and far more fun for the vast majority of players. You may not enjoy that stuff, but I, and most people I have played with, find this sort of thing fun, just as we found the Tome of Battle enjoyable.

I'm not entirely sure what you mean by "Do something", but it strongly sounds like you mean "3.x garbage that wizards did which derailed campaigns and made everyone else feel useless".

The reality is that there are games which do stuff like that, and handle it well.

Another reality: that game isn't D&D, and will never be D&D, because that is not what the majority of the audience wants. So if that's what you're after, you're probably better off fishing for another system, like Exalted.

This isn't to say that what characters do in D&D cannot MATTER, but when you have people who fight goblins and whack them in the heads with swords, another person in the party can't cast a spell which raises a fortress around them in 10 seconds, or which does five times as much damage to a cluster of enemies. You have to have equity between them, which means that you let fighters and similar martial characters do cool shit and you make it so that wizards cannot blow up mountains.

Moreover, there's an optimal amount of rules text. Look at Fireball in 3.x vs 4th edition. Yes, the 4th edition fireball isn't very good, but it does the same thing as the 3.x fireball - it creates a ball of fire which deals damage to those hapless enough to be caught by it. 4th edition does this in 9 very easy to read lines. 3.5 took eleven lines just for the rules crap at the top of it, and then it takes three paragraphs to describe the effect and two more lines to talk about the material components which cost nothing and therefore are found in your spell component pouch by default. That's a hell of a lot of space to waste on such a simple effect.

Incidentally, as for the "pacing themselves"... well, I do think they're releasing a few too many books, but how many books should they be putting out? I'd say a book per month, plus adventures, is not an unreasonable print schedule. I think the real issue is a question of when they release what.

I think a PHB per year should sell just fine and dandy, assuming you can come up with 8 classes per year for 6-8 years (about how long an edition is expected to last). And I don't think coming up with 8 new classes per year is at all onerous, and coming up with several new classes isn't a problem either. I think they could rather easily print a PHB every year which contained 5 new races, 8 new classes, a new magic item section to support those new classes, and I'd probably wager a lot of people would continue to purchase them because they have value.

I think two power books per year is fine. I am not going to purchase power book 2s, however. Maybe if they had put a 4 year gap in between them, I'd consider it. But they didn't. MP 2 is coming out in 2010, 18 months after the first one. I haven't even used most of the original MP, and I'm the DM, so that's across my whole table, in two campaigns, and a dozen characters.

I think an AV per year is too much. They simply do not have the content value. There are only so many items you need.

I think a draconomicon per year is far too much.

But I'm not WotC, and who knows, maybe they're selling like hotcakes.
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Post by Username17 »

TD wrote:I'm not entirely sure what you mean by "Do something"
There's a story. I want to do something to affect it. In 4e, all the powers cease to have any meaning or effect the moment the combat music stops. When I want to interact with the story at all, I am told to just make something up or use the skill system. The skill system is garbage, so basically I'm down to just making shit up.

That's disheartening. 4e has dozens of books and thousands of pages, and yet my character's contribution to the story is still just the fact that I can imagine and describe things that a human could probably do and try to convince the DM that he could do those things with my winning smile and graphic description. What the fuck man?

Two PHBs, Divine Power, and Adventurer's Vault later and if I make a Paladin and want him to actually accomplish anything, I'm still down to physically holding up a piece of wood as a physics demonstration to demonstrate that such and such is plausible. That is shit. The entire game is completely pointless and wholly void of any scrap of merit.

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