How would that work? Pretty straight forward?Kaelik wrote:Pretty much.
If you just said "All rituals, as they are currently, cost exactly zero cash of any kind and take one standard action to perform."
You would have a mediocre out of combat ruleset that at least had some pretty cool effects, even if they were only situational.
What you'd also have is a game that explicitly violates 4e's design.
Just like if you said "Everyone knows every encounter power, and encounter powers can all be used at will." You might be able to create a more tactical combat system (after removing some of the better encounter powers that completely invalidate all the others) that doesn't suck as much.
It was also cause the actual game designers a stroke because it starts by trashing half their ideas about the ritual/combat system.
I'd also personally tie the "bonus" to your special ability rolls to your level. Probably 1/3 your level +3, rounded up.
You can buy all sorts of magic swag, but it gives you no "Plusses".
The At-Will, Encounter and Daily powers get changed into the Simple->Special->Super system that I was working on for the 4uccess project.
Any ability that gets used more than X amount of times will have to be reviewed; potentially removed, or modified.
Skill challenges....
I don't know the details of what is wrong with them enough that I can explain the problems they have to someone else.
I'll use the 3.0/3.5 skill system stuff; all characters get their "classes" skill list.
At this point "class" determines skills, and apperance.
How does that look? It's rough as hell, but I'm lazy, and I might 'some time' be called to DM for 4e. I want an easy set of guidelines that I can throw at players.